Weather (Mystery Dungeon)
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There are several weather effects in the Pokémon Mystery Dungeon series.
The weather can change from floor to floor in the dungeons, and can also be altered through the use of Wonder Orbs.
Effects
In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.
Certain dungeons have random weather effect on specific floors, as seen in the cloudy weather list below.
The Abilities Cloud Nine and Air Lock cause the floor to have ineffective weather as long as there is at least one Pokémon on the floor with either of the aforementioned Abilities. Prior to Gates to Infinity, the Abilities change the weather on the floor to Clear and renders Wonder Orbs, moves, and other Abilities that change the weather useless.
- Clear: NoneRBTDSBSL, Pokémon will restore HP naturally as turns go byGtISMD
- Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. Pokémon cannot be frozen in sunny weatherSMDRTDX.
- Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is not present since Gates to Infinity.
- Snow: Ice-type Pokémon have an increased Movement Speed. Also turns Castform into an Ice type. This weather effect is not present since Gates to Infinity.
- Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. The floor becomes defused, preventing explosions from traps and moves like Self-Destruct.
- Hail: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Ice types every 10 turns. Non-Ice types also cannot regenerate HP naturally.
- Sandstorm: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. Rock-type Pokémon take less damage from special attacks.
- Cloudy (Japanese: くもり Cloudy): Reduces the damage of all non-Normal-type moves by 25%. This weather effect is not present since Gates to Infinity.
- Extremely Harsh Sunlight: Fire-type attacking moves increase power by 50%, while Water-type attacking moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Heavy Rain: Water-type moves increase power by 50%, while Fire-type moves are nullified. The floor becomes defused. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Strong Winds: Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Magma (Japanese: マグマ Magma): All Pokémon are moved when the ground shakes. All Pokémon except for Fire-type Pokémon that touch the magma will get a Burn. This weather effect is only available in Rescue Team DX and is exclusive to the Groudon boss fight in Magma Cavern.
- Gust (Japanese: とっぷう Gust): Pokémon hit by a gust will be moved and may be damaged. This weather effect is only available in Rescue Team DX and is exclusive to the Rayquaza boss fight at the peak of Sky Tower.
- Flooded (Japanese: しんすい Flooded): All Pokémon are washed away when the water floods the dungeon. All Pokémon except for Water-type Pokémon will also become Slow. This weather effect is only available in Rescue Team DX and is exclusive to the Kyogre boss fight in Stormy Sea.
- Rainbow Light (Japanese: にじのひかり Rainbow Light): Heals and protects Ho-Oh from bad statuses. This weather effect is only available in Rescue Team DX and is exclusive to the Ho-Oh boss fight at the peak of Mt. Faraway.
- Riptide (Japanese: すいよせ): Pokémon caught in a current will be swept away. Unidentified floating objects which appear as green sparkles will also be swept in. This weather effect is only available in Rescue Team DX and is exclusive to the Lugia boss fight in Silver Trench.
Cloudy weather
Game | Dungeon | Floors | Notes |
---|---|---|---|
MDRB | Uproar Forest | 3 and 6 | Might be any of the other six weather conditions instead |
MDRB | Sky Tower | 12 and 21 and Summit 4 | |
MDRB | Howling Forest | 3, 6, 9 and 13 | Might be any of the other six weather conditions instead |
MDRB | Lightning Field | 5, 10, 15, 20 and 25 | Might be any of the other six weather conditions instead |
MDRB | Mt. Faraway | 4, 8, 10, 14, 17, 22, 24, 26, 28, 30, 32, 34 and 36 |
Might be any of the other six weather conditions instead |
MDRB | Western Cave | 7, 20, 32, 46, 57, 68, 79 and 89 |
The weather on floor 57 might be overriden by Sand Stream sandstorms. |
MDRB | Northern Range | 4, 8, 11 and 15 | Might be any of the other six weather conditions instead |
MDRB | Pitfall Valley | 3, 6, 10 and 15 | Might be any of the other six weather conditions instead |
MDRB | Wyvern Hill | 4, 8, 12, 16, 20, 24 and 28 | Might be any of the other six weather conditions instead |
MDRB | Purity Forest | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead |
MDTDS | Mystifying Forest | 8 and 9 | |
MDTDS | Mt. Travail | 5 and 6 | |
MDTDS | Spacial Rift | 3 and 4 | |
MDTDS | Marine Resort | 3 and 9 | |
MDTDS | Lush Prairie | 3 | |
MDTDS | Serenity River | 6 and 7 | |
MDTDS | Lake Afar | 9, 10 and 11 | |
MDTDS | Shimmer Hill | 7 | |
MDTDS | Lost Wilderness | 2 and 12 | |
MDTDS | Midnight Forest | 7 | |
MDTDS | Sky Stairway | 6, 7 and 11 | |
MDTDS | Mt. Avalanche | 3, 5 and 9 | |
MDTDS | Giant Volcano | 6, 8 and 10 | |
MDTDS | Mystery Jungle | 5, 7, 8, 10, 15, 17, 18, 20 and 25 |
Might be any of the other six weather conditions instead on floors 5, 10, 15, 20 and 25 |
MDTDS | Zero Isle North | 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70 and 74 |
Might be any of the other six weather conditions instead The weather on floors 45, 50, 55 and 60 might be overriden by Sand Stream sandstorms |
MDTDS | Zero Isle East | 4, 5, 10, 17, 26, 28 and 36 |
Might be any of the other six weather conditions instead on floors 10, 17, 26, 28 and 36 |
MDTDS | Zero Isle West | 3, 9, 10, 13, 17, 18, 26, 27, 35 and 36 |
Might be any of the other six weather conditions instead on floors 9, 10, 17, 18, 26, 27, 35 and 36 |
MDTDS | Zero Isle South | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather might be overriden by Snow Warning hail on floors 21 and 24 and Sand Stream sandstorms on floor 89. |
MDS | Zero Isle Center | 15, 21, 24 and 28 | Might be any of the other six weather conditions instead The weather on floor 15 might be overriden by Sand Stream sandstorms |
MDS | Destiny Tower | 15, 21, 24, 28, 32, 38, 43, 48, 52, 57, 61, 67, 81 and 89 |
Might be any of the other six weather conditions instead The weather might be overriden by Snow Warning hail on floors 21 and 24 and Sand Stream sandstorms on floor 89. |
MDS | Oblivion Forest | 8 and 9 | Might be overriden by Snow Warning hail |
MDS | Southeastern Islands | 4, 8, 12, 15 and 24 | Might be any of the other six weather conditions instead |
MDS | Inferno Cave | 7, 15, 17, 24 and 28 | Might be any of the other six weather conditions instead |
MDS | Star Cave | 14 | Might be any of the other six weather conditions instead |
MDS | Sky Peak Mountain Path | Summit 2 | Might be any of the other six weather conditions instead |
MDS | Fortune Ravine | Pit | Might be any of the other six weather conditions instead |
MDS | Southern Jungle | 4, 7 and 10 | Might be any of the other six weather conditions instead The weather on floor 4 might be overriden by Sand Stream sandstorms |
Description
Due to the nature of the term entries in older games, some cannot be accessed without hacking.
Red and Blue Rescue Team
Sunny | Rain | Hail | Sandstorm | Cloudy | Fog | Snow |
The sun is blazing. |
The weather is rainy. |
The weather is bitterly cold with hail. |
There is a raging sandstorm. |
The weather is cloudy and dark. |
The weather is foggy. |
There is a raging snowstorm. |
Explorers of Time, Darkness and Sky
Clear | Sunny | Rain | Hail | Sandstorm | Cloudy | Fog | Snow |
The weather is clear, warm, and pleasant. |
The sun blazes, which boosts the power of Fire-type moves and weakens Water-type moves. |
The weather turns rainy, which boosts the power of Water-type moves and weakens Fire-type moves. |
The weather turns bitterly cold and it hails, which inflicts damage on all Pokémon except Ice-type Pokémon. |
A sandstorm rages, which inflicts damage on all Pokémon except for Ground-type, Rock-type, and Steel-type Pokémon. It also boosts the Special Defense of Rock-type Pokémon. |
The weather grows cloudy and dark, which weakens the power of all types of moves except for the Normal type. |
The weather grows foggy, which weakens the power of Electric-type moves. |
A snowstorm rages, which boosts the Movement Speed* of Ice-type Pokémon by 1 level. |
Adventure Squad
Clear | Sunny | Rain | Hail | Sandstorm | Cloudy | Fog | Snow |
ぽかぽかと きもちいいおだやかなてんき |
たいようの ひざしがつよいてんきほのおタイプのわざの ダメージがあがりみずタイプのわざの ダメージがさがるぞ |
あめのふるてんきみずタイプのわざの ダメージがあがりほのおタイプのわざの ダメージがさがるぞ |
あられのふる さむいてんき こおりタイプのポケモンいがいは ダメージをうけてしまうぞ |
すながふきあれるてんき じめん いわ はがねタイプの ポケモンいがいは ダメージをうけるぞいわタイプのポケモンはとくぼうがあがるぞ |
そらに くもがかかった くらいてんきノーマルタイプいがいの わざのダメージが さがってしまうぞ |
きりにつつまれた てんきでんきタイプのわざの ダメージがさがるぞ |
ゆきがふきあれるてんきこおりタイプのポケモンの いどうそくどが1だんかいあがるぞ |
Gates to Infinity
Clear | Sunny | Rain | Hail | Sandstorm |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves. |
It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. |
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor. |
A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up. |
Super Mystery Dungeon
Clear | Sunny | Rain | Hail | Sandstorm | Harsh Sunlight | Heavy Rain | Strong Winds |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen. |
It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be defused. |
It's cold and hailing. You can't restore your HP naturally and will keep taking damage unless you are Ice type. |
Sand blows really hard. You can't restore your HP naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the Sp. Def of Rock-type Pokémon. |
The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen. |
Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be defused. |
Very strong winds are blowing. Flying-type Pokémon won't have weaknesses. |
Rescue Team DX
Clear | Sunny | Rain | Hail | Sandstorm | Extremely Harsh Sunlight | Heavy Rain | Strong Winds |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. The power of Fire-type attacking moves goes up, and the power of Water-type attacking moves goes down! During this weather, Pokémon won't get Frozen. |
It's rainy and humid. The power of Water-type attacking moves goes up, and the power of Fire-type attacking moves goes down! The floor is also defused. |
It's cold and hailing. Unless you are Ice type, you can't restore your HP naturally and you'll keep taking damage. |
Sand blows really hard. Unless you are Ground, Rock, or Steel type, you can't restore your HP naturally and you'll keep taking damage. The Sp. Def of Rock-type Pokémon is boosted. |
The sunlight is extremely harsh. It boosts Fire-type attacking moves and nullifies the effects of Water-type attacking moves. During this weather, Pokémon won't get Frozen. |
Torrential rain falls and soaks you to the bone. It boosts Water-type attacking moves and nullifies the effects of Fire-type attacking moves. The floor will also be Defused. |
Very strong winds are blowing. The changing weather eliminates all of the Flying type's weaknesses. |
Weather exclusive to boss dungeons
The following weather conditions are exclusive to battles with the boss of certain dungeons. Only Flooded and Rainbow Light are listed as a dungeon status during the battle.
Magma | Gust | Flooded | Rainbow Light | Riptide |
It's a cataclysm! Magma is gushing out from the dungeon floor. The ground shakes and Pokémon will be moved. All Pokémon except for Fire-type Pokémon that touch the magma will get a Burn. |
It's a cataclysm! Huge gusts of wind started blowing in the dungeon! Pokémon hit by a gust will be moved. |
It's a cataclysm! The dungeon's floor is submerged in water! No matter a Pokémon's type, it will be washed away to another place. All Pokémon except for Water-type Pokémon will also become Slow. |
It's a cataclysm! While the master of this dungeon is bathed in light, its HP will be restored and its bad statuses will be healed. |
It's a cataclysm! Pokémon caught in the current will be swept away! Unidentified floating objects will also be swept in. |
Appearance
Sunny
Fog
Snow
Rain
Hail
Sandstorm
Cloudy
Rainbow Light
In other languages
Cloudy
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |