Rampage
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Rampage is a battle state induced by a move that locks the user into using that move for several turns. The user will then get confused at the end due to fatigue.
Effect
If a Pokémon uses either Thrash, Petal Dance, Outrage, or Raging Fury, it will be forced to use that move for multiple turns and will become confused at the end. While a player's Pokémon is rampaging, the player will not be given an option to select a move before each turn.
Generation I
Rampages last 3-4 turns before ending. If the rampage is disrupted (by full paralysis or hurting itself due to confusion), it will immediately end. The user will only become confused if the rampage is fully executed, without its duration being disrupted. Sleep, freeze, and binding will pause but not disrupt the rampage.
Generation II
Rampages now last 2-3 turns. In addition to the previous causes, infatuation will disrupt a rampage; conversely, flinching will only pause it.
Generation III
A message is now displayed when the user becomes confused due to fatigue. In battles against multiple opponents, the user selects itself as the target, but will hit any adjacent opponent at random each turn.
Generation V to VIII
Rampaging is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a protecting target, or a type immunity (including Wonder Guard). If a disruption occurs on what would have been the final, confusion-inducing turn of the rampage, the user will become confused.
Generation IX
Disruption now causes confusion, even if the rampage is ended prematurely.
Description
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List of moves that cause rampaging
A Pokémon will be thrashing when using any of the following moves.
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In other languages
Moves by effect | |
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Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |