Appendix:PokéPark Wii: Pikachu's Adventure walkthrough/Section 8

Finally, the four of you--Pikachu, Chikorita, Piplup and Charmander--are all reunited at the Meeting Place. Charmander is very excited to see you all, and Chikorita returns that feeling. Chikorita also mentions there are now some new Pokémon in the Treehouse are now available. Piplup also tells you about his accomplishments, saying that he has gotten help carrying the large hot-air balloon. In fact, Piplup decides to blow it up now!

At first, it looks like a success, however, a few seconds later the balloon comes crashing down since there is a hole in the balloon.

Piplup thought this before--he knew there was something wrong with the balloon. Chikorita says that they should go and get something to cover that hole up, but then Chatot interrupts--he says that he's got a message for you. The message is from Mew--keep on collecting Sky Prism Pieces! After this, Chikorita says that your dream just wasn't a dream.

Chatot then says something about the Sky Pavilion, which takes control of the entire PokéPark. However, not much is known about it, although Misdreavus says something about Mismagius in the Haunted Zone. All five of you turn to it, and it says something on how Mismagius is always in the library, and is bound to know something. If you want to go to the Haunted Zone, talk to Duskull, the gatekeeper.

When you talk to Duskull, you can already see the haunted chills being sent by the Haunted Zone. Duskull then says something about their zone leader, Rotom, is missing, and wants you to go and look for it. Duskull will open the gate, so head on in to the Haunted Zone!

Haunted Zone

Haunted Zone ハウスゾーン
House Zone
 
Zone Info
Zone Leader Rotom
Drifblim Stop On the bridge near the entrance to the zone.
Area Info
Area Keeper
Drifblim Stop
{{{area1}}} None
{{{area2}}} None
{{{area3}}} None
Connecting Zones
Meeting Place
Second connected zone
Third connected zone
Fourth connected zone
Fifth connected zone
Sixth connected zone

When you enter, it's always going to be nighttime. It's already eerie as a purple full moon is always hovering over the Haunted House menacingly. You could already tell many Ghost types live here. As for now, however, you'll be staying outside. There is a fountain in the middle, flowing creepily. Nothing about this place appears to be normal.

Go talk to a Tangrowth, who has a Speech Bubble. Apparently, he wants you to play the Attraction, and anyway you can't enter the Haunted House without playing this Attraction. So, go on and play Tangrowth's Swing-Along!

Tangrowth's Swing-Along

A bit like Venusaur's Vine Swing, although this one has many vines as you race to the finish. You hold the Wii Remote vertically for this Attraction.

Pokémon who can Play

Pokémon Time for Bonus
  Pikachu 0:30.20
  Meowth 0:30.40
  Pichu 0:30.60
  Lucario 0:27.80
  Infernape 0:28.00
  Blaziken 0:28.20
  Riolu 0:28.40
  Sneasel 0:28.60
  Raichu 0:28.80
  Ambipom 0:29.00
  Primeape 0:29.20
  Aipom 0:29.40
  Electabuzz 0:29.60
  Chimchar 0:29.80
  Croagunk 0:30.00
  Celebi 0:19.00

After completing this, Tangrowth will give you your ninth Sky Prism Piece, as well as becoming your friend. He explains that he found that Prism Piece in a forest one day, and a Pokémon called Mew told him to give it to anyone who completes this Attraction. Since you completed this Attraction, you are now allowed to enter the Haunted House.

Drifloon

Talk to Drifloon. Apparently, he wants to make it even more scary for you, claiming that those who have stepped foot in this house have never been able to get out. It could be suspected Drifloon doesn't want anyone in the house. Finally, however, he lets you in after realizing you did complete Tangrowth's Attraction.

In the Haunted House

Like in the Cavern Zone, it's very dark and annoying, however this is even more dark and annoying.

When you enter, there is another Duskull waiting for you at the door, claiming you are the 999th visitor. Duskull wants to take you for a tour, and leads you to the left green hall.

According to Duskull, there is a place where Pokémon have parties. Ghost parties, and scary parties, to be exact. Then, Duskull shows you to a sign for an Attraction, however there is no Pokémon there. Duskull says that Dusknoir, the Pokémon in charge of that Attraction, will come when the bell rings at midnight.

Gastly

After completing this short tour, a Gastly will come up to you and show you the blue gem doors, which are upstairs. Go upstairs and find the doors with the blue gems on them. Gastly, as a ghost, can go through the doors and open the door without the use of hands.

Then, you will find yourself talking to a Gengar in a painting. Gengar, apparently, went inside this painting since it's much more peaceful here, and he was tired of the loud life. He explains a few more stuff, and says that's the long story short, but then your conversation gets interrupted by a loud ring--the bell has chimed midnight, and Dusknoir is now here.

Dusknoir's Speed Slam

You will go talk to Dusknoir, who is very pleased upon seeing you here in the Haunted House, and wonders whether you want to play his Attraction or not. You do, so you have to pay some berries before you can.

This is almost like Bulbasaur's Daring Dash, though there are now blocks in front of you as well as Spinarak unexpectedly coming from above to slow you down. All the same, shake your Wii Remote as fast as you can in order to get the required score.

Pokémon who can Play

Pokémon Time for Bonus
  Pikachu 0:15.50
  Stunky 0:16.00
  Gengar 0:09.00
  Mismagius 0:09.50
  Scizor 0:10.00
  Espeon 0:10.50
  Dusknoir 0:11.00
  Umbreon 0:11.50
  Cranidos 0:12.00
  Skutank 0:12.50
  Voltorb 0:13.00
  Gastly 0:13.50
  Duskull 0:14.00
  Misdreavus 0:14.50
  Krabby 0:15.00
  Darkrai 0:08.00

Dusknoir will then give you the Sky Prism Piece. Dusknoir also says, since you completed his Attraction, you are now allowed to go into the grand ballroom.

The Broken Piano

When you go in, surprisingly, there is a small Pichu with a number of ghost Pokémon, extremely excited at seeing a visitor in the Haunted House. Apparently, there's a Misdreavus who really needs your help, so once the scene is done, go over and talk to Misdreavus.

Misdreavus is upset since her friend, Mismagius, hasn't been out of the library for a while. Misdreavus suspects this is because the piano is broken, and Mismagius loves the piano. So, she asks you a huge favor...if you can go up to the green jewel doors to get some thread from the Spinarak inside. Gastly will open the doors for you.

Go upstairs and inside the green jewel doors. Talk to Spinarak, who'll give you some thread. Head back to the ballroom, and Misdreavus will put the thread inside the piano, which causes the piano to play by itself. Spooky! Then, the game will show Mismagius coming out of the library, opening the red jewel doors in the process. As for now, she doesn't know anything about the Sky Pavilion.

The Mysterious Library

it to Now that you've gone to Mismagius, it's off to find the missing Rotom. Head over to the red jewel doors, and go to the library. Talk to Duskull, who'll tell you something about a mysterious gap in one of the bookshelves. Then, go over to a Sableye, who has borrowed a book. Talk to him, saying you want to try out this book.

However, Sableye refuses, saying he only just took it out and will give it to you when he's done. Like before, you're persistent and want him to give it to you now. Sableye says no again, unless you answer all of his questions right!

When you're done with the quiz, Sableye will give you the book. After this, he also becomes your friend.

Press 2 on the gap in the bookshelf. It will fit in perfectly, and Duskull gets extremely happy. Apparently, he won't go with you, but wants you to go instead. So go in the now open bookshelf!

Rotom

When you see Rotom, he looks surprised since he thought no one could get in here. He also says something about making an Attraction, and that's why he's gone missing.

Unlike the previous Zone Keepers, Rotom is willing to give you the Sky Prism Piece and become your friend, squeaking around while explaining this. Also unlike previous Zone Keepers, there is not one of your friends to back you up. But, all the same, he wants you to try his new Attraction that he was making for a surprise.

After paying, he'll take you over to his Attraction.

Rotom's Spooky Shoot-'Em-Up

In this Attraction, you point the Wii Remote at the screen and press A to shoot attacks at oncoming Gastly and Haunter, and occasionally one of the Rotom forms. Gsatly will give you 300, Haunter will give you 600, and the Rotom forms give you 1000. Getting hit by either Gastly or Haunter (as Rotom doesn't come to hit you) will result in a loss.

Pokémon who can Play

Pokémon Score for Bonus
  Pikachu 2,000
  Magnemite 1,000
  Porygon-Z 11,000
  Magnezone 10,000
  Gengar 9,000
  Magmortar 8,500
  Electivire 8,000
  Mismagius 7,500
  Claydol 6,500
  Electabuzz 6,000
  Haunter 5,500
  Abra 5,000
  Elekid 4,000
  Mr. Mime 3,500
  Baltoy 3,000
  Rotom 24,000

Rotom will give you your 11th Sky Prism Piece upon completing this Attraction. Then, you will automatically get transported to the grand ballroom, where Mismagius has found out something.

The Secret of the Sky Pavilion

According to Mismagius, the Sky Pavilion is past the Granite Zone, and past another mysterious zone that only the chosen may enter. However, there is a secret things that have to be discovered in the Granite Zone in order to even make it to the Sky Pavilion.

Then, since you found out where Rotom was, they have a very short celebration.

Now that you know where to find the Sky Pavilion, head back to the Meeting Place and into the Granite Zone!

Available Pokémon

This is a list of Pokémon you can befriend in this zone.

Pokémon Location Skill game Notes Pokémon Location Skill game Notes
  Murkrow Outside the house. Chase   Skutank Near Dusknoir's Speed Slam (Befriend Stunky) Battle
  Honchkrow Outside the house. (Befriend Murkrow) Battle   Voltorb Blue jewel room on the second story. (Release from inside a vase) Battle
  Gliscor Outside the house. Battle   Electrode Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared). None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.
  Drifloon Next to the front door; In the Grand Ballroom. None. Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up   Umbreon Near Dusknoir's Speed Slam. Chase
  Kakuna In the tree on the right side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.   Espeon Near Dusknoir's Speed Slam. (Befriend Umbreon) Chase
  Metapod In the tree on the left side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.   Gastly Floating through the halls and various rooms. Chase
  Tangrowth Next to Tangrowth's Swing-Along. None Automatically befriends the player once they complete Tangrowth's Swing Along.   Haunter Floating through the halls and in various rooms. Chase
  Riolu Outside the house; in the upstairs hallways. Battle   Gengar In the painting in the Blue Jewel room. Battle Will exit the painting once the player Befriends 90 Pokémon.
  Sableye In the library at the bottom of the stairs. Quiz   Duskull Various rooms. Chase Only when Rotom's Spooky Shoot-'em-Up has been cleared.
  Spinarak Green jewel room on the second story. None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.   Dusknoir Next to Dusknoir's Speed Slam. None Automatically befriends the player once they complete Dusknoir's Speed Slam.
  Breloom Green jewel room on the second story. Battle   Abra In the Green Jewel room. None Automatically befriends the player.
  Pichu In the grand ballroom. Chase   Raichu Outside the house. Chase
  Misdreavus In the grand ballroom. Chase   Aipom Outside the house. Chase
  Mismagius In the grand ballroom (After the piano is repaired) Battle Only when Rotom's Spooky Shoot-'em-Up has been cleared.   Ambipom Outside the house. (Befriend Aipom) Battle
  Elekid In entrance hall. Hide-and-Seek   Meowth Outside the house. Quiz
  Electabuzz Near Dusknoir's Speed Slam (Befriend Elekid) Battle   Rotom Next to Rotom's Spooky Shoot-'em-Up. None Automatically befriends the player once every Pokémon has achieved a bonus in Rotom's Spooky Shoot-'em-Up.
  Luxray In the grand ballroom. Chase Defeat a Pokémon 5 consecutive times to challenge him.   Darkrai In the grand ballroom; Dusknoir's Speed Slam Battle Requires a password. Befriends the player once every Pokémon has achieved a bonus in Dusknoir's Speed Slam.
  Stunky In the entrance hall. Battle   Celebi Tangrowth's Swing-Along None. Requires a password. Befriends the player once every Pokémon has achieved a bonus in Tangrowth's Swing-Along.

Continue to Granite Zone.

  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.