User:Rockersk08/Rockersk08's top ten lists

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Top Ten Pokémon Lists

This list was created based on Rockersk08's perspective on the games. After reading the top ten book for Pokémon and the anime-based opinions, he decided to create mine based on his experience. All Pokémon must be final form. Dual-type Pokémon can appear in more than one category, although that Pokémon can only win in one category. For example, he picked Salamence as the best Template:Type2, but being part Flying, it made the flying list, but not as number one. Legendaries are separated in their own categories. Parentheses indicate a second Elemental type. Comments should be placed on the talk page.

All in Brief

Super Legendaries

Reason: Arceus is a beast because it can change types based on the plate attached. It can easily change to suit needs, especially with Judgment. Arceus also has super stats, probably enough to beat Kyogre right off the bat.

Normal Legendaries

  • Regigigas (Normal)
  • Zapdos (Electric/Flying)
  • Latios (Dragon/Psychic)
  • Heatran (Fire/Steel)
  • Raikou (Electric)
  • Moltres (Fire/Flying)
  • Registeel (Steel)
  • Entei (Fire)
  • Regirock (Rock)
  • Articuno (Ice/Flying)

Reason: Regigigas has enough raw power to lay a smackdown, but you need to overcome slow start. Being normal type, it only has one weakness, and Zen Headbutt gets rid of fighting types.

Normal

  • Slaking
  • Snorlax
  • Blissey
  • Ursaring
  • Granbull
  • Porygon-Z
  • Staraptor (Flying)
  • Tauros
  • Zangoose
  • Raticate

Reason: Slaking may only be able to attack every two turns, but it is so powerful that the delay is pointless. Slaking can use Giga Impact to easily lay a beatdown on most opponents. It has high attack power, HP, and speed, along with great defense.

Fire

  • Arcanine
  • Houndoom (Dark)
  • Magmortar
  • Blaziken (Fighting)
  • Typhlosion
  • Infernape (Fighting)
  • Charizard (Flying)
  • Camerupt (Ground)
  • Flareon
  • Torkoal

Reason: I love Arcanine because it is very powerful, learns Extremespeed and Flare Blitz, and can stand up to weaknesses. Breed Crunch onto it and it can beat Houndoom. Thunder Fang can help eliminate the water weakness, but I choose to pass on that.

Water

  • Vaporeon
  • Lapras (Ice)
  • Starmie (Psychic)
  • Empoleon (Steel)
  • Gyarados (Flying)
  • Sharpedo (Dark)
  • Milotic
  • Swampert (Ground)
  • Lanturn (Electric)
  • Kingdra (Dragon)

Reason: Vaporeon has high special attack, but the HP count helps it shine. Along with Surf, Vaporeon can learn Haze, a key move. The single type reduces weaknesses.

Grass

  • Sceptile
  • Leafeon
  • Exeggutor (Psychic)
  • Breloom (Fighting)
  • Torterra (Ground)
  • Venusaur (Poison)
  • Cacturne (Dark)
  • Vileplume (Poison)
  • Roserade (Poison)
  • Abomansnow (Ice)

Reason: Sceptile is fast and deadly compared to other Grass-types. Although the signature move Leaf Blade is now less worthy on Sceptile, there are other ways to use Sceptile. Either Energy Ball or Solarbeam will do. To stay special-oriented, I taught Sceptile Focus Blast and Dragon Pulse.

Electric

  • Jolteon
  • Electrivire
  • Magnezone (Steel)
  • Raichu
  • Luxray
  • Manectric
  • Lanturn (Water)
  • Ampharos
  • Rotom (Ghost)
  • Electrode

Reason: Jolteon has ruled the herd ever since the beginning. With insane speed and special attack, Jolteon can easily paralyze any vulnerable Pokémon and deliver Thunderbolt attacks. Adding Shadow Ball can help defeat any fast Psychics coming your way, and Jolteon can actually take advantage of Hyper Beam.

Ice

  • Lapras (Water)
  • Jynx (Psychic)
  • Glaceon
  • Weavile (Dark)
  • Mamoswine (Ground)
  • Froslass (Ghost)
  • Walrein (Water)
  • Abomansnow (Grass)
  • Glalie
  • Cloyster (Water)

Reason: Lapras has monster HP that can help absorb many blows. Since it is also part water, Lapras can easily anchor a team. Plus, it learns Ice Beam naturally, along with other key moves.

Fighting

  • Machamp
  • Lucario (Steel)
  • Hitmonlee
  • Gallade (Psychic)
  • Hariyama
  • Hitmontop
  • Blaziken (Fire)
  • Breloom (Grass)
  • Toxicroak (Poison)
  • Infernape (Fire)

Reason: After GSC came out, Machamp shot up to the top of the fighting realm due to versatility and raw attack power. Now, it has hung on to the title into the fourth generation. If you can breed Close Combat onto Machamp and add some speed, it will be unstoppable. Stone Edge and Earthquake provide cover. Should you want to stop Psychics, attach a Focus Sash and use Payback.

Poison

  • Toxicroak (Fighting)
  • Gengar (Ghost)
  • Drapion (Ground)
  • Crobat (Flying)
  • Vileplume (Grass)
  • Venusaur (Grass)
  • Roserade (Grass)
  • Muk
  • Tentacruel (Water)
  • Ariados (Bug)

Reason: So what if Toxicroak has a 4X Psychic weakness? Toxicroak has decent speed and the powerful Poison Jab move, along with Brick Break. Handled properly, Toxicroak can prove valuable. Besides, most Fighting-types shouldn’t face Psychic-types anyway.

Ground

  • Rhyperior (Rock)
  • Donphan
  • Hippowdon
  • Garchomp (Dragon)
  • Steelix (Steel)
  • Drapion (Poison)
  • Camerupt (Fire)
  • Flygon (Dragon)
  • Golem (Rock)
  • Gliscor (Flying)

Reason: Although the 4X weakness is present, Rhyperior has enough raw attack power to shut down most opponents. Get some speed in, and this will be unstoppable. Solid Rock will also dampen most enemy attacks.

Flying

  • Aerodactyl (Rock)
  • Staraptor (Normal)
  • Crobat (Poison)
  • Skarmory (Steel)
  • Salamence (Dragon)
  • Gliscor (Ground)
  • Gyarados (Water)
  • Dragonite (Dragon)
  • Dodrio (Normal)
  • Ninjask (Bug)

Reason: Aerodactyl may seem underrated, but with top speed and attack, Aerodactyl can usually outrun most electric attackers save Jolteon. Too bad Aerodactyl cannot learn Brave Bird, as it would be powerful indeed. Guess Aerial Ace will have to do…

Psychic

  • Alakazam
  • Metagross (Steel)
  • Starmie (Water)
  • Gardevoir
  • Jynx (Ice)
  • Espeon
  • Gallade (Fighting)
  • Slowbro (Water)
  • Exeggutor (Grass)
  • Claydol (Ground)

Reason: Alakazam has dominated the Psychic region every since RBY, but only if Mewtwo and other legends are benched. Though physically weak, Alakazam can still provide the backbone most teams need with high speed and special attack. Throughout my Pokémon games, I always had an Alakazam on my team. Now, with Focus Blast and Energy Ball, Alakazam can help cover your team from other threats.

Bug

  • Heracross (Fighting)
  • Pinsir
  • Scizor (Steel)
  • Armaldo (Rock)
  • Forretress (Steel)
  • Ninjask (Flying)
  • Ariados (Poison)
  • Parasect (Grass)
  • Shuckle (Rock)
  • Yanmega (Flying)

Reason: When Heracross came out in Gold and Silver, it finally gave Bug types a symbol to use against Psychic types. Although Megahorn is no longer exclusive to Heracross, it still is powerful. Heracross has high attack power and versatility, which can help against many foes. You’ll want to get some attack and speed upgrades before trying to take on a Psychic type, but Heracross can easily tango with Psychics and Darks afterward. Or you could try the Focus Sash if the opponent is really powerful…

Rock

  • Rampardos
  • Tyranitar (Dark)
  • Aerodactyl (Flying)
  • Rhyperior (Ground)
  • Golem (Ground)
  • Armaldo (Bug)
  • Cradily (Grass)
  • Aggron (Steel)
  • Bastiodon (Steel)
  • Shuckle (Bug)

Reason: Rampardos is a powerhouse because of high attack power and pure-rock typing. The pure type reduces weaknesses. Head Smash is a must, but Zen Headbutt can help deter any fighting-types coming your way. Don’t forget Earthquake.

Ghost

  • Gengar (Poison)
  • Froslass (Ice)
  • Banette
  • Dusknoir
  • Spiritomb (Dark)
  • Drifblim (Flying)
  • Mismagius
  • Rotom (Electric)
  • Sabeleye (Dark)

Reason: Gengar truly owns, as it has high special attack and speed. Now that Shadow Ball is a special move, Gengar can actually take advantage of its type. Gengar can also learn a wide variety of special moves to overpower your opponent and provide versatile coverage.

Dragon

  • Salamence (Flying)
  • Garchomp (Ground)
  • Kingdra (Water)
  • Dragonite (Flying)
  • Flygon (Ground)
  • Altaria (Flying)

Reason: Salamence owns due to the high attack power and overall brutality. Although the 4X weakness is still a problem, it seems to be less of a problem than with Dragonite. Salamence also has a wide move pool and Intimidate. There are only six dragons on the list because those are the only final-form non-legendary Pokémon.

Dark

  • Houndoom (Fire)
  • Absol
  • Tyranitar (Rock)
  • Sharpedo (Water)
  • Umbreon
  • Mightyena
  • Honchkrow (Flying)
  • Sabeleye (Ghost)
  • Weavile (Ice)
  • Spiritomb (Ghost)

Reason: I chose Houndoom because it is faster, more versatile, and less susceptible to fighting moves. Although the physical/special move category changed Crunch to Dark Pulse, it is a minor setback. Besides, Houndoom can double as a fire type and provide Solarbeam strikes as well.

Steel

  • Metagross (Psychic)
  • Lucario (Fighting)
  • Scizor (Bug)
  • Empoleon (Water)
  • Skarmory (Flying)
  • Steelix (Ground)
  • Forretress (Bug)
  • Magnezone (Electric)
  • Bastiodon (Rock)
  • Aggron (Rock)

Reason: Metagross is a solid tank that can take abuse and dish it out as well. With Magnet Rise, ground moves become useless, and only fire types can hurt Metagross, which Earthquake can take care of, except for Charizard and the like. Although it is slow, a Baton-Passing Ninjask can fix it, or you can dump Magnet Rise for Agility. As for attack, you can shove your opponent full of Meteor Mash and Zen Headbutt.