Doom Desire (move)
Doom Desire はめつのねがい Doom Desire | ||||||||||||
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Doom Desire (Japanese: はめつのねがい Doom Desire) is a damage-dealing Steel-type move introduced in Generation III. It is the signature move of Jirachi. It is a more powerful version of Future Sight.
Effect
Generation III
On the turn Doom Desire is selected, this attack will do nothing other than state that the user has chosen Doom Desire as its destiny. Two turns later, Doom Desire will do damage against the target, using the Attack stat of the user and Defense stat of the target at the time of use (not at the time the attack actually hits; if the target is switched out, the attack will hit its replacement). Although Doom Desire is a Steel-type attack, it will not take type into account, ignoring weaknesses, immunities and resistances. Therefore, it does not get STAB. Furthermore, Doom Desire cannot cause a critical hit.
Doom Desire can hit through Wonder Guard, Protect, and Detect. It can knock out a target that used Endure, but a target using Focus Band may be able to survive.
Doom Desire cannot be used on a target multiple times; it must complete before it may be used on a target again. Future Sight and Doom Desire cannot be stacked.
When Doom Desire misses, the miss will not occur until the third turn, and it will say "it failed".
Generation IV
Same as Generation III, but its damage is calculated by the user's Special Attack stat and the target's Special Defense instead. Its damage is not increased by Life Orb and it cannot cause a Pokémon wearing a Focus Sash that has full HP to faint.
Generation V
Doom Desire's power changed from 120 to 140, and its accuracy changed from 85% to 100%.
Doom Desire now does Steel-type damage that will take the user's and target's types into account and can therefore receive STAB and no longer hit through Wonder Guard. Doom Desire no longer uses the Special Defense stat of the targeted Pokémon, but instead the Special Defense of the hit Pokémon.
Pokémon Mystery Dungeon
Doom Desire inflicts the Set Damage status condition on the target.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
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III | IV | V | VI | |||||||||
385 | Jirachi* | Steel | Psychic | 50 | 70 | 70 | ' | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user blasts the foe with a concentrated bundle of light. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Jirachi's body starts to glow silver to charge the attack. Then, it starts to glow a very bright light and it flies up and raises the opponent into the air and it leaves behind a streak of white light, like a comet. It then lets off pulses of a multitude of colors and soars farther into the sky. Once it is high enough, it lets off an explosion. Finally, a meteor shower is released from the explosion. | |||
Jirachi (M06) | Jirachi: Wish Maker | Debut |
In the manga
In the Pokémon Adventures manga
The user makes meteors rain down from the sky to hit the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Jirachi's eyes glow white and it releases a blinding white light from its body. After a while, multiple orbs of energy form in the sky. The orbs of energy then form into streams of energy and shoot into the opponent. When the stream of energy makes contact, it explodes. | |||
Guile Hideout's Jirachi | The Final Battle VII | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |