IQ
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IQ (Japanese: かしこさ) is a skill system in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky. By gaining IQ points, various benefits are received. It is increased by feeding Gummis to individual Pokémon. Also, occasionally, one may experience a stat raise of Attack, Defense, Special Attack, or Special Defense by 1 to 3.
As a Pokémon's IQ increases, they learn a number of skills to help traveling in dungeons. IQ also takes on some of the effects that friendship has in the main series meaning that certain Pokémon require an increased IQ to evolve.
While this game mechanic is named after the intelligence quotient, there is a difference between the two. When speaking to Alakazam or Noctowl in dungeons, they will mention their high IQ, regardless of how many points they have in this mechanic.
In Pokémon Mystery Dungeon: Gates to Infinity, the mechanic was replaced by Team Skills.
IQ points
While the actual IQ points of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.
Stars | 0 | 0.5 | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 | 10 | 11 | MAX |
IQ (Red and Blue Rescue Teams) | - | - | 0 | - | 10 | - | 50 | - | 100 | - | 150 | - | 200 | - | 300 | - | 400 | - | 500 | - | 600 | 700 | 990 |
IQ (Explorers of Time, Darkness, and Sky) | 0 | 1 | 60 | 110 | 160 | 210 | 260 | 310 | 360 | 410 | 460 | 510 | 560 | 610 | 660 | 710 | 760 | 810 | 860 | 910 | 960 | - | 999 |
IQ points may be raised from the use of Gummis. The number of IQ points a Pokémon gains from each Gummi depends on the type of Gummi. Each Gummi is said to be preferred by a particular type. The relation of that type to the type of the Pokémon being given the Gummi can be used to work out the amount of IQ points the Pokémon will gain:
Relation to type | IQ points gained |
---|---|
Matches Pokémon's type | 7 (Red and Blue Rescue Teams) 5 (Explorers of Time, Darkness, and Sky) |
Strong against Pokémon's type | 4 |
Neutral against Pokémon's type | 3 |
Weak against Pokémon's type | 2 |
Ineffective against Pokémon's type | 1 |
In Red and Blue Rescue Teams, Gold (Psychic) Gummis are considered strong against the Ghost type as opposed to neutral.
In the case of dual types, this is first calculated for both types individually. In Red and Blue Rescue Teams, the two are then added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. For an example, take a dual-type Water/Ground Pokémon such as Swampert. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
In Explorers of Time, Darkness, and Sky, the higher of the two values is taken. Thus, Gummis matching the Pokémon's type are always preferred over other types of Gummis. Furthermore, IQ can be raised with other items: Wonder Gummis raise IQ by 15 points. Nectar raises IQ by 10 points. The lookalike item Gravelyrock raises IQ by 10 points for Bonsly and Sudowoodo. The item IQ Booster raises IQ by one point on certain floors of dungeons. Drinks mixed in Spinda's Café may also raise IQ. All Gummi drinks act identically to regular Gummis. A good Gummi drink raises IQ by 2 additional points. A good Max Elixir drink raises IQ by 2 points, while a good Eyedrop Seed drink raises IQ by 3 points. Good drinks from lookalike items (exceptions: Gone Pebble, Wander Gummi, No-Slip Cap, Gaggle Specs, and Y-Ray Specs) raise IQ by 3 points (2 for Gravelyrocks). Miracle drinks will raise IQ by a random amount.
IQ can also be raised by holding an IQ Booster which occasionally boosts the Pokémon's IQ as it moves between floors. Because the amount of IQ gained depends on the dungeon difficulty, easy dungeons with low-level Pokémon, like Beach Cave, will give the holder a small trickle while harder dungeons with dangerous, high-level Pokémon, like Zero Isle North, will give significant spurts.
IQ skills
Red and Blue Rescue Team
In Red and Blue Rescue Teams, a Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or Friend Areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1-7 at any time.
Required IQ | Group | Name | Affects | Game description | Other notes |
---|---|---|---|---|---|
0 | - | Item Catcher | All Pokémon | The Pokémon can catch and hold a thrown item. It can’t make a catch if it is already holding an item. It also can’t catch Seeds and drink items. | |
0 | - | Course Checker | Partner Pokémon | If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle. | In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. |
0 | B | Dedicated Traveler | Partner Pokémon | The Pokémon will focus on traveling. It will use moves and items less often. | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. |
0 | - | Item Master | Partner Pokémon | The Pokémon will use or throw its hold item. | The main benefit of this skill is that it can be turned off to provide an extra storage space. |
0 | G | Exclusive Move-User | Partner Pokémon | The Pokémon will only use moves. It will not use its regular attack. | This can be used in conjunction with the move menu to get the partner to use a particular attack. |
5 | G | PP Checker | Partner Pokémon | The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. | As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required. |
10 | B | Efficiency Expert | Partner Pokémon | When battling several foes, the Pokémon will first target Pokémon with the lowest HP. | As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. |
25 | - | Status Checker | Partner Pokémon | If its target has a status problem, the Pokémon will not use moves that cause the same status problem. | |
40 | - | Nontraitor | All Pokémon | If it becomes Confused or is Cowering, the Pokémon’s wildly thrown attacks will not hit friends. | |
70 | E | Self-Curer | All Pokémon | The Pokémon recovers faster from status problems. | Temporary status conditions will usually not last beyond 3 turns with this skill. |
100 | A | Quick Dodger | All Pokémon | The Pokémon becomes better at evading attacks and moves. | |
110 | A | Type-Advantage Master | All Pokémon | The Pokémon’s critical-hit rate is boosted when attacking foes with a type disadvantage. | |
130 | B | Weak-Type Picker | Partner Pokémon | When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. | |
140 | D | Trap Avoider | Partner Pokémon | The Pokémon often avoids stepping on visible traps. | Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles. |
160 | E | Nonsleeper | All Pokémon | The Pokémon resists sleep from traps and the moves of foes. | |
200 | B | EXP. Go-Getter | Partner Pokémon | When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. | While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes. |
250 | E | Energy Saver | All Pokémon | The Pokémon’s Belly empties slower. | |
300 | F | Lava Evader | Partner Pokémon | The Pokémon will avoid fiery lava. | Any non-fire Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem. |
400 | C | All-Terrain Hiker | All Pokémon | The Pokémon gains the ability to walk on water, lava, and clouds. | |
500 | A | Sure-Hit Attacker | All Pokémon | The Pokémon’s regular attacks never miss. | |
600 | F | Trap Seer | Leader Pokémon | If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. | Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears. |
800 | D | House Avoider | Partner Pokémon | The Pokémon avoids monster houses. | While the partner will not will not wander into Monster Houses on their own, the leader can still activate them. |
990 | C | Super Mobile | All Pokémon | The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. | Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker. |
Explorers of Time, Darkness and Sky
Required IQ | Group(s) | Name | Affects | Game description | Other notes |
---|---|---|---|---|---|
0 | - | Escapist | All Pokémon | The Pokémon has the power to let rescue targets escape a dungeon. This is an essential IQ Skill for exploration teams. Team members must always be ready to use this skill, so it can't be turned off. | |
0 | - | Course Checker | Partner Pokémon | If this Pokémon targets an enemy with a move or a thrown item, it will first check and other Pokémon that may get in the way, then stop the action if such an obstacle exists. | In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl+Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl. |
0 | A,B,D | Dedicated Traveler | Partner Pokémon | The Pokémon will focus on traveling. It will use moves and items less often. | As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon. |
0 | - | Item Catcher | All Pokémon | The Pokémon can catch and hold a thrown item, unless it is already holding an item. It can't catch seeds or health drinks. | |
0 | - | Item Master | Partner Pokémon | The Pokémon will use or throw its hold item. | |
0 | - | Exclusive Move-User | Partner Pokémon | The Pokémon only uses moves, not its regular attack. It won't use moves that are out of PP or moves with a link that will delink if used one more time. | This can be used in conjunction with the move menu to get the partner to use a particular attack. |
10 | E,H | Efficiency Expert | Partner Pokémon | When near several enemies, the Pokémon will target the one that has the lowest HP. | As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest. |
25 | - | Status Checker | Partner Pokémon | The Pokémon will not use moves that cause a status problem if the target already has the same status problem. | |
30 | B,E | Cheerleader | Partner Pokémon | The Pokémon cheers on nearby team members, boosting their Attack and Special Attack by 1 level. | |
40 | - | Nontraitor | All Pokémon | If the Pokémon has a Confused status or a Cowering status, its wildly aimed attack will not hit friends. | |
50 | A,G | Acute Sniffer | All Pokémon | When it reaches a new floor, the Pokémon knows the number of items that are lying on the ground. | |
55 | A,D,F,G,I,J | PP Saver | All Pokémon | The Pokémon will occasionally use a move without consuming PP. | Ignores Pressure. Conserves PP for all moves in a linked set. |
65 | B,E,H | Bodyguard | All Pokémon | If a team member next to this Pokémon is in trouble and has low HP, the Pokémon will step in to take attacks aimed at the friend. | |
70 | D,F,G,H,I | Self-Curer | All Pokémon | The Pokémon recovers faster than usual from status problems. | |
100 | C,E,H | Brick-Tough | All Pokémon | The Pokémon's body becomes tougher, which gives it more HP. This IQ Skill can't be turned off. | |
105 | A,B,C,F | Type-Advantage Master | All Pokémon | The Pokémon critical-hit rate is boosted when attacking enemies that have a type disadvantage. | |
125 | F,J | Weak-Type Picker | Partner Pokémon | When near several enemies, the Pokémon will target the one that have a type disadvantage. | |
130 | C,E,I | Power Pitcher | All Pokémon | The Pokémon's throwing power is boosted, so thrown or hurled items inflict greater damage. | |
140 | A,C,E,I | Survivalist | Leader Pokémon | The Pokémon's Belly fills up more than usual from eating. It may also resist the bad effects of eating Grimy Food. | |
150 | A,B,H | Coin Watcher | All Pokémon | The Pokémon has a keen eye for money. When picking up Poké, it will find more than usual from eating. | |
160 | A,B,C | Nonsleeper | All Pokémon | The Pokémon resists sleep inflicted on it from traps and enemy moves. | |
170 | B,D,F,J | Gap Prober | All Pokémon | The Pokémon can send thrown items and deliver its moves through team members to target only enemies. For this IQ Skill to work, the Course Checker skill must be turned off. | |
175 | B,E,H | Wise Healer | All Pokémon | The Pokémon recovers more HP than usual if it uses an HP-healing move or item. | |
180 | E,F,H,J | Wary Fighter | All Pokémon | If the Pokémon misses its attack, it takes a step back to distance itself from its target. | |
185 | C,D,J | Concentrator | All Pokémon | The Pokémon is focused on making its attacks hit, so its accuracy is boosted by 1 level. Its evasion is reduced by 1 level, however. | |
190 | B,E,H,I | Deep Breather | All Pokémon | When it reaches a new floor, the Pokémon breathes deeply, which slightly restores the PP of its moves. | |
195 | C,D,G,I,J | Practice Swinger | All Pokémon | When the Pokémon fails to hit the target with an attack or move, its Attack and Special get boosted for only the next turn. | |
200 | C,G,I | Exp. Go-Getter | Partner Pokémon | When near several enemies, the Pokémon will target the one that is worth the most Exp. Points. | |
220 | C,I | Aggressor | All Pokémon | The Pokémon becomes very aggressive, so its Attack and Special Attack are both boosted by 1 level. Its Defense and Special Defense are both reduced by 1 level, however. | |
230 | E,J | Defender | All Pokémon | The Pokémon becomes very defensive, so its Defense and Special Defense are both boosted by 1 level. Its Attack and Special Attack are both reduced by 1 level, however. | |
240 | D,G | Trap Avoider | Partner Pokémon | The Pokémon avoids stepping on visible traps (and Wonder Tiles) when walking. | |
250 | E,J | Energy Saver | Leader Pokémon | The Pokémon's Belly empties slower. | |
260 | D,F,I | Sharpshooter | All Pokémon | Boosts the critical-hit ratios of the Pokémon's moves and attacks. | |
270 | F,G,J | Hit-and-Runner | All Pokémon | The Pokémon may avoid a counterstrike that the enemy uses in response to being struck with an attack or move. | |
280 | C | Counter Basher | All Pokémon | The Pokémon takes on the Counter status, so it counterstrikes under certain conditions. Its Defense will be reduced by 1 level, however. | |
290 | E,G,H,I | Quick Healer | All Pokémon | The Pokémon's natural HP-recovery speed is boosted. | |
300 | - | Lava Evader | Partner Pokémon | The Pokémon will avoid walking on fiery lava. | |
310 | A,F,J | Multitalent | All Pokémon | The Pokémon becomes so talented with its moves that it gets slightly more PP to spend on them. This IQ Skill can't be turned off. | |
320 | F,G | Exp. Elite | All Pokémon | The Pokémon earns extra Exp. Points after defeating enemies. | |
330 | D,E | Counter Hitter | All Pokémon | The Pokémon takes on the Mini Counter stats, which makes it strike back against attackers in certain conditions. | |
340 | C,G | Erratic Player | All Pokémon | The Pokémon's battle performance is erratic, so the positive and negative effects of types influence the power of moves more intensely. This affects the power of moves that the Pokémon uses, as well as the power of moves that hit the Pokémon! | |
350 | A,B | Haggler | Leader Pokémon | The Pokémon can bargain with Kecleon merchants in dungeons, so it will get lower prices for purchases and higher prices for items it sells. | |
360 | C,D | Clutch Performer | All Pokémon | If the Pokémon's HP gets dangerously low, its evasiveness is boosted by 2 levels. | |
370 | A | Collector | All Pokémon | When an enemy is defeated, the chances that it will leave a treasure box behind are slightly better. | |
400 | A,F,H,I | All-Terrain Hiker | All Pokémon | The Pokémon gains the ability to cross water and lava and walk through gulleys. | |
420 | A,B,F,H | Trap Buster | All Pokémon | The Pokémon may remove traps it steps on. Beware: this IQ Skill won't work all of the time and also affects a Wonder Tile. | |
440 | D,G,H | Critical Dodger | All Pokémon | The Pokémon is able slip out of the reach of dangerous attacks so that critical hits don't make an impact. | |
480 | A,D,F,G,J | Stair Sensor | All Pokémon | When it reaches a new floor, the Pokémon uses its intuition to know where the floor's stairway is. | |
500 | E,J | Sure-Hit Attacker | All Pokémon | The Pokémon regular attacks never miss. | |
520 | C,D,I | Extra Striker | All Pokémon | The Pokémon attacks at a faster rate, so it may lash out with an extra attack right after its first one. | |
540 | D,G,H,I | Quick Dodger | All Pokémon | The Pokémon becomes better at evading attacks and moves. | |
550 | B,H | Fast Friend | Leader Pokémon | Improves the chances that defeated enemies will want to join the exploration team. | |
560 | C,E,I,J | Intimidator | All Pokémon | Under certain conditions the Pokémon can intimidate an enemy that attacks, which gives it a Cringe status condition. | |
570 | C,F | No-Charger | All Pokémon | The Pokémon charges then unleashes any move that normally requires 2 turns in only one turn. Powering up these charge-up moves so quickly consumes 2 PP, however. | |
580 | A,G,J | Map Surveyor | All Pokémon | The Pokémon is able to sense the layout of the dungeon floor. | |
600 | B,D,G | Trap Seer | All Pokémon | The Pokémon will not activate a hidden trap when it steps on it. The trap will then be visible. | |
750 | D,G | Quick Striker | All Pokémon | The Pokémon attacks at a very fast rate, so it will always lash out with an extra attack right after the first one. | |
800 | A,B,E,F,H,I,J | House Avoider | Partner Pokémon | The Pokémon senses nearby Monster Houses. It will stop 1 tile before the entrance of a Monster House. | |
850 | A,B,C,F | Pierce Hurler | All Pokémon | Pokémon's thrown items pierce through walls and other Pokémon without stopping, but impact all Pokémon they hit along the way. | |
900 | B,H | Nature Gifter | Leader Pokémon | The effects of any Seed or Berry that the Pokémon eats spread to the whole party. This IQ Skill only works for the team leader. | |
950 | I | Time Tripper | All Pokémon | The Pokémon's Movement Speed is boosted by 1 level while this IQ Skill is active. | |
990 | J | Absolute Mover | All Pokémon | The Pokémon gains the ability to cross water and lava, walk through gulleys, and dig its way through walls. |
Enemies with IQ
IQ affects both the player, the team, and enemies alike. In Explorers of Time, Darkness, and Sky, most enemies prior to the end of the story will have the minimum amount of IQ, while most enemies after the end of the story will have roughly 300-330 IQ and all associated IQ skills. Pokémon encountered at Southeastern Islands (23-24F) and Inferno Cave (23-29F) and Zero Isle North (50-74F) have 600 IQ. Pokémon encountered at Zero Isle North (past 70F) and Zero Isle Center (all floors) have 850 IQ.
All Pokémon recruited onto a team start off with the minimum amount of IQ.
Evolution
All Pokémon that evolve by friendship in the main series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.
Pokémon | IQ | Evolve to | Notes |
---|---|---|---|
Eevee | 100 | Espeon | Also requires Sun Ribbon |
Umbreon | Also requires Lunar Ribbon | ||
Riolu | Lucario | Also requires Sun Ribbon | |
Budew | Roselia | Also requires Sun Ribbon | |
Chingling | Chimecho | Also requires Lunar Ribbon | |
Golbat | 150 (Red and Blue Rescue Team) 200 (Explorers of Time, Darkness, and Sky) |
Crobat | |
Togepi | Togetic | ||
Chansey | Blissey | ||
Pichu | 200 | Pikachu | |
Cleffa | Clefairy | ||
Igglybuff | Jigglypuff | ||
Azurill | Marill |
Moves
The moves Frustration and Return deal set damage depending on the IQ level. With no IQ points, Return does 5HP damage while Frustration does 45HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in Wish Cave, Joyous Tower and Purity Forest where the Pokémon's IQ level is temporarily reduced to 0 along with their level being temporarily reduced 1.
A select few Pokémon can learn special moves if their IQ is high enough:
Red and Blue Rescue Teams
Pokémon | IQ Points | Level | Move |
---|---|---|---|
Venusaur | 333 | 99 | Frenzy Plant |
Charizard | 333 | 99 | Blast Burn |
Blastoise | 333 | 99 | Hydro Cannon |
Pichu | 333 | 50 | Volt Tackle |
Explorers of Time, Darkness, and Sky
- All fully-evolved Grass-type starter Pokémon may learn Frenzy Plant at level 72 with 300 IQ.
- All fully-evolved Fire-type starter Pokémon may learn Blast Burn at level 72 with 300 IQ.
- All fully-evolved Water-type starter Pokémon may learn Hydro Cannon at level 72 with 300 IQ.
- All Dragon-type Pokémon may learn Draco Meteor at level 72 with 300 IQ.
IQ groups
In Explorers of Time, Darkness, and Sky, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the first games, every IQ skill can be turned on.
Group | Skill | When Learned | Effect |
---|---|---|---|
A | Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items |
Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. | |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status that the foe already has. | |
Non-traitor | 40 (☆0.5) | Does not attack friends, even when confused or in cowering status. | |
Acute Sniffer | 50 (☆0.5) | Lets you know the number of items on the floor. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food. | |
Coin Watcher | 150 (☆1.5) | When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping status. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multitalent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. Cannot be turned off. | |
Haggler | 350 (☆3.5) | Can buy low and sell high at Kecleon Markets inside the dungeons. | |
Collector | 370 (☆4) | Raises fallen foes' rate of dropping Treasure Boxes. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava and valleys. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hurler | 850 (☆8.5) | Throwing items penetrate Pokémon and walls and continues flying. | |
B | Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items. |
Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. | |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Cheker | 25 (☆0.5) | Refrains from moves that inflict status change that the foe already has. | |
Cheerleader | 30 (☆0.5) | Raises the Attack and Sp. Attack of neighboring allies by 1 level. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of friends who are low on HP. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Coin Watcher | 150 (☆1.5) | When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping. | |
Gap Prober | 170 (☆2) | Moves and throwing items pass harmlessly through allies. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Haggler | 350 (☆3.5) | Can buy low and sell high at Kecleon Markets inside dungeons. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Fast Friend | 550 (☆5.5) | Raises likelihood of recruiting defeated foes by 1%. | |
Trap Seer | 600 (☆6) | Pokémon can see hidden Traps at its feet without setting them off. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hunter | 850 (☆8.5) | Throwing items penetrate Pokémon and walls, and continue flying. | |
Nature Gifter | 900 (☆9) | Extends the effects of seeds and berries to the allies. Only works for leader Pokémon. | |
C | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Type-Advantage Master | 105 (☆1) | Raises the critical-hit rate of type-effective moves. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status problems from Grimy Food. | |
Nonsleeper | 160 (☆2) | Pokémon is immune to nightmare, sleep, yawning and napping. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but decreases Evasion by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Special Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attack foes with a higher experience point payout. | |
Aggressor | 220 (☆2.5) | Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each. | |
Counter Basher | 280 (☆3) | Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Erratic Player | 340 (☆3.5) | Increases multiplier effect of type compatibility. | |
Clutch Performer | 360 (☆4) | Raises Evasion by 2 when HP is below 25%. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
No-Charger | 570 (☆6) | Unleashes charged attacks in one turn, while draining 2 PP. | |
Pierce Hurler | 850 (☆8.5) | Throwing Items penetrate Pokémon and walls and continues flying. | |
D | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Dedicated Traveler | Base Skill | Prioritizes moving over using attacks or items. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens required turns for Pokémon to heal from status. | |
Gap Prober | 170 (☆2) | Moves and throwing items pass harmlessly through allies. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but decreases Evasion by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Special Attack by 1 on the turn after a missed attack. | |
Trap Avoider | 240 (☆2.5) | Avoids visible traps only. | |
Sharp Shooter | 260 (☆3) | Raises critical-hit ratio. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Counter Hitter | 330 (☆3.5) | Sometimes counters 1/4 of the damage received back to the adjacent opponent. | |
Clutch Performer | 360 (☆4) | Raises Evasion by 2 when HP is below 25%. | |
Critical Dodger | 440 (☆4.5) | Immunity to critical hits. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Quick Dodger | 540 (☆5.5) | Raises likelihood of dodging attacks. | |
Trap Seer | 600 (☆6) | Able to step on traps without setting off. | |
Quick Striker | 750 (☆7.5) | Can do two regular attacks in one turn in a row. | |
E | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Efficiency Expert | 10 (☆0.5) | Attacks Pokémon with the lowest HP first. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Cheerleader | 30 (☆0.5) | Raises the Attack and Sp. Attack of neighboring allies by 1 level. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of friends who are low on HP. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Wary Fighter | 180 (☆2) | User steps back one tile when it misses a move. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Defender | 230 (☆2.5) | Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1. | |
Energy Saver | 250 (☆2.5) | Belly goes down slower. | |
Quick Healer | 290 (☆3) | Raises natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Counter Hitter | 330 (☆3.5) | Sometimes counters 1/4 of the damage received back to the adjacent opponent. | |
Sure-Hit Attacker | 500 (☆5) | Regular attacks do not miss. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
F | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a Throwing Item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its held item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self Curer | 70 (☆1) | Shortens required turns for Pokémon to heal from status. | |
Type-Advantage Master | 105 (☆1) | Raises critical hit rate for type-effective moves. | |
Weak-Type picker | 125 (☆1.5) | Targets foes with good type compatibility. | |
Gap Prober | 170 (☆2) | Ranged moves and throwing items can pass allies without causing damage. | |
Wary Fighter | 180 (☆2) | User steps back one tile when it misses a move. | |
Sharp Shooter | 260 (☆3) | Raises critical-hit ratio. | |
Hit-and-Runner | 270 (☆3) | Sometimes cancels foe's counter-attacks. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multi talent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. | |
Exp. Elite | 320 (☆3.5) | Earns more experience when defeating foes. | |
All-Terrain Hiker | 400 (☆4) | Can walk on water, lava and valleys. | |
Trap Buster | 420 (☆4.5) | Sometimes destroys traps when stepping on them. | |
Stair Sensor | 480 (☆5) | Learns the location of stairs when changing floors. | |
No-Charger | 570 (☆6) | Automatically uses charged attack without delay at the cost of 2 PP. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Pierce Hurler | 850 (☆8.5) | Throwing items penetrate Pokémon and keep flying. | |
G | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Acute Sniffer | 50 (☆0.5) | Lets you know the number of items on the floor. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attacking foes with a high experience-point payout. | |
Trap Avoider | 240 (☆2.5) | Dodges visible traps. | |
Hit-and-Runner | 270 (☆3) | Sometimes nullifies counter-attacks. | |
Quick Healer | 290 (☆3) | Raises rate of natural recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Exp. Elite | 320 (☆3.5) | Earns more experience when defeating foes. | |
Erratic Player | 340 (☆3.5) | Increases the multiplier effect of type compatibility. | |
Critical Dodger | 440 (☆4.5) | Pokémon is immune to critical-hits. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Quick Dodger | 540 (☆5.5) | Raises the likelihood of dodging attacks. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
Trap Seer | 600 (☆6) | Pokémon can see hidden traps at its feet without setting them off. | |
Quick Striker | 750 (☆7.5) | Can do two regular attacks in a row. | |
H | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Efficiency Expert | 10 (☆0.5) | Targets foes with low HP. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
Bodyguard | 65 (☆1) | Takes damage in place of allies who are low on HP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Brick-Tough | 100 (☆1) | Adds 10 to max HP. Cannot be turned off. | |
Coin Watcher | 150 (☆1.5) | When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off. | |
Wise Healer | 175 (☆2) | Raises the effectiveness of HP-recovery items and moves. | |
Wary Fighter | 180 (☆2) | Moves back 1 square when its attack misses. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Quick Healer | 290 (☆3) | Raises rate of natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava, and valleys. | |
Trap Buster | 420 (☆4.5) | Occasionally destroys traps by stepping on them. | |
Critical Dodger | 440 (☆4.5) | Pokémon is immune to critical-hits. | |
Quick Dodger | 554 (☆5.5) | Raises likelihood of dodging attacks. | |
Fast Friend | 550 (☆5.5) | Raises likelihood of recruiting defeated foes. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Nature Giver | 900 (☆9) | Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon. | |
I | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status change that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack allies, even when confused or in cowering status. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Self-Curer | 70 (☆1) | Shortens Pokémon's turns until its status change is cured. | |
Power Pitcher | 130 (☆1.5) | Throwing items deal 1.5 times the damage. Does not work with Gravelerocks. | |
Survivalist | 140 (☆1.5) | Restores more Belly stat when eating food. Sometimes avoids getting Status change when eating Grimy Food. | |
Deep Breather | 190 (☆2) | Recovers 1 PP to a random move when changing floors. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Exp. Go-Getter | 200 (☆2) | Prioritizes attacking foes with a high experience-point payout. | |
Aggressor | 220 (☆2.5) | Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1. | |
Sharpshooter | 260 (☆3) | Raises critical-hit rate. | |
Quick Healer | 290 (☆3) | Raises rate of natural HP recovery. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
All-Terrain Hiker | 400 (☆4) | Can cross water, lava, and valleys. | |
Extra Striker | 520 (☆5.5) | Sometimes strikes again following an attack. | |
Quick Dodger | 540 (☆5.5) | Raises the likelihood of dodging attacks. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Time Tripper | 950 (☆9.5) | Raises initial Speed by 1. | |
J | Course Checker | Base Skill | Refrains from attacks that would be blocked by walls or allies. |
Escapist | Base Skill | Can use the Explorer Badge to leave the dungeon. Cannot be turned off. | |
Item Catcher | Base Skill | Can catch a thrown item and keep it for its own. | |
Item Master | Base Skill | Can use and throw its hold item. | |
Exclusive Move-User | Base Skill | Uses only moves, not regular attacks. | |
Status Checker | 25 (☆0.5) | Refrains from moves that inflict a status that the foe already has. | |
Nontraitor | 40 (☆0.5) | Does not attack friends, even when confused or otherwise troubled. | |
PP Saver | 55 (☆0.5) | Sometimes gets to use a move without draining PP. | |
Weak-Type Picker | 125 (☆1.5) | Targets foes with good type compatibility. | |
Gap Prober | 170 (☆2) | Moves and Throwing Items pass harmlessly through ally. | |
Wary Fighter | 180 (☆2) | Moves back 1 square when its attack misses. | |
Concentrator | 185 (☆2) | Raises Accuracy by 1 but lowers Evasiveness by 1. | |
Practice Swinger | 195 (☆2) | Raises Attack and Sp. Attack by 1 on the turn after a missed attack. | |
Defender | 230 (☆2.5) | Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1. | |
Energy Saver | 250 (☆2.5) | Belly stat depletes more slowly. | |
Hit-and-Runner | 270 (☆3) | Sometimes nullifies counter-attacks. | |
Lava Evader | 300 (☆3) | Avoids entering lava. | |
Multitalent | 310 (☆3.5) | Adds 5 to Pokémon's max PP. Cannot be turned off. | |
Stair Sensor | 480 (☆5) | Learns the location of the stairs when changing floors. | |
Sure-Hit Attacker | 500 (☆5) | Regular attacks never miss. | |
Intimidator | 560 (☆6) | Sometimes causes attacking foe to cringe. | |
Map Surveyor | 580 (☆6) | Knows the floor layout. | |
House Avoider | 800 (☆8) | Does not enter Monster Houses. | |
Absolute Mover | 990 (☆10) | Can cross water, lava, and valleys, and can crush walls. |
See also
In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
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