Mach Punch (move)

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Mach Punch
マッハパンチ Mach Punch
Mach Punch V.png
Type  Fighting
Category  Physical
PP  30 (max. 48)
Power  40
Accuracy  100%
Priority  +1
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made earlier next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Mach Punch (Japanese: マッハパンチ Mach Punch) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Hitmonchan.

Effect

Mach Punch inflicts damage and is an increased priority move. If the target does not use an increased priority move during the round that it is used, Mach Punch will go first regardless of the user's or target's speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Mach Punch, the attack order of the users will be determined normally. If the user is put to sleep or frozen during the round that Mach Punch is (or attempts to be) used, Mach Punch's increased speed priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Description

Games Description
An incredibly fast punch that always lands first.
A fast punch that lands first.
RSE A punch is thrown at wicked speed to strike first.
FRLG A punch thrown at blinding speed. It is certain to strike first.

The user throws a punch at blinding speed. It is certain to strike first.
The user throws a punch at blinding speed. This move always goes first.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
107   Hitmonchan Fighting Fighting 32 32 32 16 16
165   Ledyba Bug Flying     17 17 17
166   Ledian Bug Flying     17 17 17
286   Breloom Grass Fighting   23 23 23 23
391   Monferno Fire Fighting     14 14 14
392   Infernape Fire Fighting     14 14 14
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
236   Tyrogue Fighting Fighting        
240   Magby Fire Fire                  
532   Timburr Fighting Fighting              
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0236   Tyrogue Fighting Dream World - Rugged Mountain
0533   Gurdurr Fighting Dream World - Dream Park
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Breloom
 
Charging up
 
Hitmonchan
 
Infernape
The user's fist glows and it punches the opponent.
Pokémon Method
User First Used In Notes
  Hitmonchan's fist glows light blue as it gathers energy in it. It then punches the air, making a huge see-through boxing glove come out and punch the opponent.
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
  Breloom's fist becomes covered in a white orb and it punches the opponent.
Multiple wild Breloom A Shroomish Skirmish Debut
Kenny's Breloom Journey to the Unown! None
  Infernape's fist glow light blue and it punches the opponent, or both of Infernape's fists or whole arm glow light blue and it repeatedly punches the opponent. Sometimes, its eyes flash yellow before it uses the attack.
Allegra's Infernape The Rise of Darkrai None
Ash's Infernape Fighting Ire with Fire! None
Flint's Infernape Flint Sparks the Fire! None
Narissa's Ditto Two in the form of Infernape Dealing With a Fierce Double Ditto Drama! Used via Transform
  One or both of Monferno's fists glow light blue and it punches the opponent.
A Monferno Angie used briefly Camping It Up! None
Ash's Monferno Evolving Strategies! None
Flint's Monferno Four Roads Diverged in a Pokémon Port! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

In other languages

Language Title
Mandarin Chinese 音速拳 Yīnsù Quán
  Dutch Mach Slag
  Finnish Yliääni-isku (Advanced Challenge)
Täysmäjäys (Battle Frontier)
  French Mach Punch
  German Tempohieb
  Greek Υπερηχητική Γροθιά
  Hindi माक मुक्का Mach Mukka
  Indonesian Pukulan Kilat
Pukulan Secepat Kilat
  Italian Pugnorapido
  Korean 마하펀치 Mach Punch
Portuguese   Brazil Soco Rápido
  Portugal Golpe Supersónico
  Romanian Pumnul Mach
  Serbian Probijanje Zvučnog Zida
Spanish   Latin America Super Golpe
  Spain Ultrapuño


Variations of the move Quick Attack
  Quick AttackMach PunchBullet Punch
Ice ShardShadow Sneak
  Vacuum Wave


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.