Double Iron Bash (move): Difference between revisions

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==Effect==
==Effect==
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to [[flinch]] with each hit.
Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to [[flinch]] with each hit.
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.


===Generation VII===
===Generation VII===
If the target has used {{m|Minimize}}, Double Iron Bash deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
If the target has used {{m|Minimize}}, Double Iron Bash deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.
===Generation VIII onwards===
 
===Generation VIII===
====Pokémon Sword and Shield====
Double Iron Bash no longer has a special interaction with {{m|Minimize}}.
Double Iron Bash no longer has a special interaction with {{m|Minimize}}.


====Pokémon Brilliant Diamond and Shining Pearl====
====Pokémon Brilliant Diamond and Shining Pearl====
Double Iron Bash cannot be selected in a battle.
===Generation IX===
Double Iron Bash cannot be selected in a battle.
Double Iron Bash cannot be selected in a battle.


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{{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShLA}}|The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.}}
{{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShLA}}|The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Steel|7}}
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|PE}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/2|809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|72{{sup/7|PE}}|88{{sup/8|SwSh}}|STAB='''}}
{{Moveentry/2|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered|72|88|STAB='''}}
{{Movefoot|Steel|2}}
{{Movefoot|Steel|2}}
==In other games==
===[[Pokémon GO]]===
{{GoChargedAttack
|id=
|image=no
|move=Double Iron Bash
|type=Steel
|pow=70
|energy=33
|duration=2
|damage_window=0.7
|pow_trainer=50
|energy_trainer=35
|elite_users={{MSP/GO|0809|Melmetal}}
}}


==In the anime==
==In the anime==
{{moveanime|type=steel|exp=yes|gen=The user spins, then strikes the opponent with its arms.|image1=Ash Melmetal Double Iron Bash spinning.png|image1p=Spinning|image2=Ash Melmetal Double Iron Bash.png|image2p=Melmetal}}
{{moveanime|type=steel|exp=yes|gen=The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row.|image1=Ash Melmetal Double Iron Bash spinning.png|image1p=Spinning|image2=Ash Melmetal Double Iron Bash.png|image2p=Melmetal}}
{{movep|type=steel|ms=809|pkmn=Melmetal|method=Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.}}
{{movep|type=steel|ms=809|pkmn=Melmetal|method=Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.}}
{{movebtm|type=steel|user=Ash's Melmetal|startcode=SM138|startname=Final Rivals!|notes=Debut}}
{{movebtm|type=steel|user=Ash's Melmetal|startcode=SM138|startname=Final Rivals!|notes=Debut}}
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* Double Iron Bash is the only move introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] that is usable in {{pkmn|Sword and Shield}}.
* Double Iron Bash is the only move introduced in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]] that is usable in {{pkmn|Sword and Shield}}.
** It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime.
** It is also the only move introduced in Let's Go, Pikachu! and Let's Go, Eevee! to have been used in the main series anime.
* Because Double Iron Bash is only learnable by Melmetal, a Pokémon with the ability [[Iron Fist]], and the fact that [[Smeargle]] has never been available in any of the same games Melmetal has, the move has an effective power of 72, no matter what.


==In other languages==
==In other languages==

Latest revision as of 14:24, 8 June 2024

Double Iron Bash
ダブルパンツァー Double Panzer
Double Iron Bash VIII.png
Type  Steel
Category  Physical
PP  5 (max. 8)
Power  60
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.

Effect

Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

Generation VII

If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation VIII onwards

Double Iron Bash no longer has a special interaction with Minimize.

Pokémon Brilliant Diamond and Shining Pearl

Double Iron Bash cannot be selected in a battle.

Generation IX

Double Iron Bash cannot be selected in a battle.

Description

Games Description
PE
SwShLA
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0809     No Eggs Discovered No Eggs Discovered 72 88
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon GO

  Double Iron Bash
Charged Attack
Gyms & Raids
Power 70
Energy cost 33
Duration 2 seconds
Damage window 0.7 seconds
Trainer Battles
Power 50
Energy cost 35
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
 
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

In the anime

 
Spinning
 
Melmetal
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row.
Pokémon Method
User First Used In Notes
  Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.
Ash's Melmetal Final Rivals! Debut


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 鋼拳雙擊 Gongkyùhn Sēunggīk
Mandarin 鋼拳雙擊 / 钢拳双击 Gāngquán Shuāngjí / Gāngquán Shuāngjī
  French Écrous d'Poing
  German Panzerfäuste
  Italian Pugni Corazzati
  Korean 더블펀처 Deobeulpeoncheo
  Polish Podwójny Żelazny Cios
Portuguese   Brazil Pancada de Ferro Dupla
  Portugal Soco de Ferro Duplo
  Russian Двойной Стальной Таран Dvoynoy Stal'noy Taran
  Spanish Ferropuño Doble


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.