Electrify (move): Difference between revisions

 
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{{MoveInfobox |
{{MoveInfobox
n=9000<!--unknown-->|
|n=582
name=Electrify |
|name=Electrify
jname=そうでん   |
|jname=そうでん
jtrans=Electrify |
|jtrans=Electrify
jtranslit=Sōden |
|jtranslit=Sōden
gameimage=None.png |
|gameimage=Electrify VIII.png
gameimagewidth=300 |
|gameimage2=Electrify VIII 2.png
type=Electric |
|gameimagewidth=300
damagecategory=Status |
|type=Electric
basepp=15 |
|damagecategory=Status
maxpp=24 |
|basepp=20
power=— |
|maxpp=32
accuracy=— |
|power=—
gen=VI |
|accuracy=—
touches=no |
|gen=VI
protect=no |
|category6=Clever
magiccoat=no |
|appeal6=2
snatch=no |
|jam6=1
kingsrock=no |
|cdesc6=Badly startles Pokémon that used a move of the same type.
flag7=no |
|touches=no
flag8=no |
|protect=yes
sound=no |
|magiccoat=no
target=anyadjacent |
|snatch=no
footnotes= |
|mirrormove=yes
|kingsrock=no
|flag7=no
|flag8=no
|sound=no
|target=anyadjacent
|footnotes=
}}
}}


'''Electrify''' (Japanese: '''そうでん''' ''Electrify'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]]. It is the [[signature move]] of {{p|Helioptile}} and {{p|Heliolisk}}.
'''Electrify''' (Japanese: '''そうでん''' ''Electrify'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]]. Prior to [[Generation VIII]], it was the [[signature move]] of {{p|Helioptile}} and {{p|Heliolisk}}.


==Effect==
==Effect==
If the target has not made the first move, Electrify changes the target's move into {{t|Electric}} type during that turn.
If the target has not yet used a move, Electrify makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. {{cat|Moves with a charging turn}} will only change type if the user is affected by Electrify on the turn it does damage. Electrify will not cause {{m|Conversion}} to change its user into the Electric-type if Conversion is the user's first move. Electrify does not affect {{m|Struggle}}.


If the move {{m|Flying Press}} is changed by Electrify, it becomes a {{t|Electric}}/{{t|Flying}} type move, but it only counts as {{t|Electric}} when determining [[STAB]].
If the move {{m|Flying Press}} is affected by Electrify, it deals {{2t|Electric|Flying}}-type damage. If the move {{m|Freeze-Dry}} is affected by Electrify, its ability to hit {{type|Water}} Pokémon super effectively does not stack with its {{t|Electric}} type (a Water-type Pokémon hit by the move will only take ×2 damage); in [[Inverse Battle]]s, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively.
 
Electrify bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
 
If powered up by an [[Electrium Z]] into Z-Electrify, the user's {{stat|Special Attack}} stat rises by one stage.
 
Electrify can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Parabolic Charge}} was used in the prior turn.
 
If used on a Pokémon about to use a damage-dealing [[Max Move]], it will change the move to {{m|Max Lightning}} regardless of the move attempted, except that [[Gigantamax]] {{p|Pikachu}} or {{p|Toxtricity}} will have it become their G-Max move instead. If a Gigantamax {{p|Rillaboom}}, {{p|Cinderace}}, or {{p|Inteleon}} has their attempted G-Max move altered by Electrify, the resulting Max Lightning will have only its standard power.
 
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Electrify cannot be selected in a battle.
 
===Generation IX===
Electrify cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Electric}}
{{movedesc|Electric}}
{{movedescentry|{{gameabbrev3|XY}}|If the target is electrified before it uses a move during that turn, the target's move becomes {{t|Electric}} type.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Electric|6}}
{{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/Level6|694|Helioptile|2|Electric|Normal|45}}
{{Moveentry/3|0694|Helioptile|type=Electric|type2=Normal|2|Monster|Dragon|45|45|40}}
{{Moveentry/Level6|695|Heliolisk|2|Electric|Normal|--}}
{{Moveentry/3|0695|Heliolisk|type=Electric|type2=Normal|2|Monster|Dragon|1|1|1}}
{{Movefooter|Electric|6}}
{{Moveentry/3|0836|Boltund|type=Electric|1|Field|Field|||1}}
{{Movefoot|Electric|3}}
 
==In other games==
==={{g|Mystery Dungeon series}}===
Electrify gives the target the {{DL|Status condition (Mystery Dungeon)|Electrify}} status condition which changes all moves that the affected Pokémon uses to become {{t|Electric}} type.
 
{{Template:MDMoveheader|type=electric}}
{{Template:MDMoveRow|game=SMD|pp=20|ppmax=99|acc=100%|range=4 tiles away|target=All}}
{{Template:MDMovefoot|type=electric|SMD=yes}}
 
===Description===
{{movedesc|electric}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes moves that a target uses to Electric-type.{{tt|*|Move Summary}}<br>It causes the electrify status condition to a faraway Pokémon.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In other generations==
===Core series games===
{{Movegen|
type=Electric|
genVI=Electrify VI|
genVI2=Electrify VI 2|
genVII=Electrify VII|
genVII2=Electrify VII 2|
}}
===Spin-off series games===
{{movegen|
type=Electric|
PSMD=Electrify PSMD 2
}}


==In other languages==
==In other languages==
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
|zh_yue=輸電 ''{{tt|Syūdihn|Transmission}}''
|zh_cmn=輸電 / 输电 ''{{tt|Shūdiàn|Transmission}}''
|fr=Électrisation
|fr=Électrisation
|de=Elektrifizierung
|de=Elektrifizierung
|it=Elettrocontagio
|it=Elettrocontagio
|ko=송전 ''Songjeon''
|ko=송전 ''{{tt|Songjeon|Transmission}}''
|pt_br=Eletrificar
|ru=электрифицировать ''Elektrifitsirovat''
|es=Electrificación
|es=Electrificación
}}
}}
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Signature moves]]
[[Category:Smart moves]]
[[Category:Effects that can modify move types]]
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]


[[de:Elektrifizierung]]
[[de:Elektrifizierung]]
[[es:Electrificación]]
[[fr:Électrisation]]
[[it:Elettrocontagio]]
[[ja:そうでん]]
[[ja:そうでん]]
[[zh:送电(技能)‎]]
[[zh:输电(招式)]]

Latest revision as of 11:07, 21 May 2024

Electrify
そうでん Electrify
Electrify VIII.png
Electrify VIII 2.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Electrify (Japanese: そうでん Electrify) is a non-damaging Electric-type move introduced in Generation VI. Prior to Generation VIII, it was the signature move of Helioptile and Heliolisk.

Effect

If the target has not yet used a move, Electrify makes the target's move Electric-type for that turn, even if it is a status move. Moves with a charging turn will only change type if the user is affected by Electrify on the turn it does damage. Electrify will not cause Conversion to change its user into the Electric-type if Conversion is the user's first move. Electrify does not affect Struggle.

If the move Flying Press is affected by Electrify, it deals Electric/Flying-type damage. If the move Freeze-Dry is affected by Electrify, its ability to hit Water-type Pokémon super effectively does not stack with its Electric type (a Water-type Pokémon hit by the move will only take ×2 damage); in Inverse Battles, Freeze-Dry affected by Electrify will hit Water-type Pokémon super effectively.

Electrify bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

If powered up by an Electrium Z into Z-Electrify, the user's Special Attack stat rises by one stage.

Electrify can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Parabolic Charge was used in the prior turn.

If used on a Pokémon about to use a damage-dealing Max Move, it will change the move to Max Lightning regardless of the move attempted, except that Gigantamax Pikachu or Toxtricity will have it become their G-Max move instead. If a Gigantamax Rillaboom, Cinderace, or Inteleon has their attempted G-Max move altered by Electrify, the resulting Max Lightning will have only its standard power.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Electrify cannot be selected in a battle.

Generation IX

Electrify cannot be selected in a battle.

Description

Games Description
XYORAS
SMUSUMPE
SwShLA
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0694    
 
Monster Dragon 45 45 40
0695    
 
Monster Dragon 1 1 1
0836     Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Electrify gives the target the Electrify status condition which changes all moves that the affected Pokémon uses to become Electric type.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 20 99 100% - 4 tiles away All -
With some exceptions, Pokémon learnsets match those from the core series games:


Description

Games Description
SMD It changes moves that a target uses to Electric-type.*
It causes the electrify status condition to a faraway Pokémon.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 輸電 Syūdihn
Mandarin 輸電 / 输电 Shūdiàn
  French Électrisation
  German Elektrifizierung
  Italian Elettrocontagio
  Korean 송전 Songjeon
  Brazilian Portuguese Eletrificar
  Russian электрифицировать Elektrifitsirovat
  Spanish Electrificación


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.