Inferno (move): Difference between revisions

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{{Moveentry/4|077|Ponyta|type=Fire|1|Field|Field|33|33|33|45|STAB='''}}
{{Moveentry/4|077|Ponyta|type=Fire|1|Field|Field|33|33|33|45|STAB='''}}
{{Moveentry/4|078|Rapidash|type=Fire|1|Field|Field|33|33|33|49|STAB='''}}
{{Moveentry/4|078|Rapidash|type=Fire|1|Field|Field|33|33|33|49|STAB='''}}
{{Moveentry/4|155|Cyndaquil|type=Fire|1|Field|Field|46|46|46|STAB='''}}
{{Moveentry/4|155|Cyndaquil|type=Fire|1|Field|Field|46|46|46|46{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/4|156|Quilava|type=Fire|1|Field|Field|53|53|53|STAB='''}}
{{Moveentry/4|156|Quilava|type=Fire|1|Field|Field|53|53|53|53{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/4|157|Typhlosion|type=Fire|1|Field|Field|56|56|56|STAB='''}}
{{Moveentry/4|157|Typhlosion|type=Fire|1|Field|Field|56|56|56|56{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/4|228|Houndour|type=Dark|type2=Fire|1|Field|Field|56|56|56||STAB='''}}
{{Moveentry/4|228|Houndour|type=Dark|type2=Fire|1|Field|Field|56|56|56|56{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/4|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|65|1, 65|1, 65||STAB='''}}
{{Moveentry/4|229|Houndoom|type=Dark|type2=Fire|1|Field|Field|65|1, 65|1, 65|1, 65{{sup/8|BDSP}}|STAB='''}}
{{Moveentry/4|324|Torkoal|type=Fire|1|Field|Field|60|1, 60{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|56|STAB='''}}
{{Moveentry/4|324|Torkoal|type=Fire|1|Field|Field|60|1, 60{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|56|STAB='''}}
{{Moveentry/4|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|57|57|57|49|STAB='''}}
{{Moveentry/4|494|Victini|type=Psychic|type2=Fire|1|Undiscovered|Undiscovered|57|57|57|49|STAB='''}}

Revision as of 23:52, 3 December 2021

Inferno
れんごく Purgatory
Inferno VIII.png
Inferno VIII 2.png
Type  Fire
Category  Special
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  1
Jamming  4 ♥♥♥♥
Badly startles the last Pokémon to act before the user.

Inferno (Japanese: れんごく Purgatory) is a damage-dealing Fire-type move introduced in Generation V.

Effect

Inferno deals damage and will always burn the target if it hits.

Inferno can also be used as part of a Contest Spectacular combination, causing Hex to give extra three appeal points if used in the next turn.

Description

Games Description
BWB2W2 The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
XYORAS
SMUSUM
SwSh
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004 Charmander FireIC Big.png Monster Dragon 46 46 46 36
0005 Charmeleon FireIC Big.png Monster Dragon 54 54 54 48
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon 62 62 62 54
0037 Vulpix FireIC Big.png Field Field 44BW
50B2W2
50 50 48
0038 Ninetales FireIC Big.png Field Field 1
0077 Ponyta FireIC Big.png Field Field 33 33 33 45
0078 Rapidash FireIC Big.png Field Field 33 33 33 49
0155 Cyndaquil FireIC Big.png Field Field 46 46 46 46BDSP
0156 Quilava FireIC Big.png Field Field 53 53 53 53BDSP
0157 Typhlosion FireIC Big.png Field Field 56 56 56 56BDSP
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field 56 56 56 56BDSP
0229 Houndoom DarkIC Big.png
FireIC Big.png
Field Field 65 1, 65 1, 65 1, 65BDSP
0324 Torkoal FireIC Big.png Field Field 60 1, 60XY
50ORAS
50 56
0494 Victini PsychicIC Big.png
FireIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 57 57 57 49
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 38 38 38 40
0608 Lampent GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 38 38 38 40
0609 Chandelure GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1
0631 Heatmor FireIC Big.png Field Field 61 1, 61 66 55
0851 Centiskorch FireIC Big.png
BugIC Big.png
Bug Bug 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0218 Slugma FireIC Big.png Amorphous Amorphous BDSP
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0200 Misdreavus GhostIC Big.png Amorphous Amorphous Dream World - Spooky Manor
0218 Slugma FireIC Big.png Amorphous Amorphous Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0006 Charizard
CharizardLv. 36
FireIC Big.png
FlyingIC Big.png
Monster Dragon CoroCoro Charizardite Y Charizard
2014 Olleh TV Charizardite Y Charizard
GAME 2014 Charizardite Y Charizard
Infrared Olleh TV Charizardite Y Charizard
XY Charizardite Y Charizard
GameStop 2014 Charizardite Y Charizard
2015 Olleh TV Charizardite Y Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description
Special 4 183 228 50% An opponent Leaves the target burned.

Description

Games Description
MDGtI It damages an enemy. It also causes the Burn status condition. With the Burn status, the enemy keeps taking damage, and its Attack also goes down slightly.
SMD It damages an enemy. It also leaves the enemy with a burn.


In the anime

Chandelure Inferno.png
Chandelure
Lampent Inferno.png
Lampent
Litwick Inferno.png
Litwick
The user attacks by engulfing the target in an intense fire.
Pokémon Method
User First Used In Notes
Lampent Lampent puts its arms together and a light blue and blue flame appear in between its hands. It then pulls its arms next to it, dragging the fire with it. It then leans on its back and throws the fire to the top of its head. When the fire reaches its head, Lampent starts to spin rapidly with the top of its head facing the opponent. A light blue stream of fire with dark blue rings of fire around it then fires from the top of its head at the opponent.
A wild Lampent Scare at the Litwick Mansion! Debut
A wild Lampent Climbing the Tower of Success! None
Litwick The purple flame on the top of Litwick's head stretches out into the sky. Then, an orb of light blue and blue fire forms in front of Litwick's flame. Litwick then fires a spiraling stream of light blue fire with rings of dark blue fire from the orb at the opponent.
Four wild Litwick Scare at the Litwick Mansion! None
Chandelure Chandelure lowers its head down and releases a stream of purple and blue fire on the top of its head at the opponent.
A wild Chandelure Climbing the Tower of Success! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • Inferno is the only non-status move that has a 100% chance of burning the target under normal conditions. The only other move with the same possibility is Fling, but in its case, burn is only achieved if the user is holding a Flame Orb.
  • Inferno has the lowest accuracy of all the Fire-type moves.

In other languages

Language Title
Chinese Cantonese 煉獄 Lihnyuhk
Mandarin 煉獄 / 炼狱 Liànyù *
烈火深渊 Lièhuǒ Shēnyuān *
The Netherlands Flag.png Dutch Inferno
France Flag.png French Feu d'Enfer
Germany Flag.png German Inferno
Indonesia Flag.png Indonesian Neraka
Italy Flag.png Italian Marchiatura
South Korea Flag.png Korean 연옥 Yeon'ok
Poland Flag.png Polish Inferno
Portugal Flag.png Portuguese Inferno
Spain Flag.png Spanish Infierno
Vietnam Flag.png Vietnamese Luyện Ngục


Variations of the move Dynamic Punch
PhysicalIC HOME.png Dynamic Punch
SpecialIC HOME.png Inferno
Formerly a variation
SpecialIC HOME.png Zap Cannon


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.