Arm Thrust (move): Difference between revisions
m (→Generation III) |
(→Effect: added Contact effects) |
||
Line 39: | Line 39: | ||
Arm Thrust will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. | Arm Thrust will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move. | ||
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times. | |||
===[[Generation IV]]=== | ===[[Generation IV]]=== | ||
Same as Generation III, except it will continue attacking after a Substitute is broken. | Same as Generation III, except it will continue attacking after a Substitute is broken. | ||
If the target is holding a [[Sticky Barb]], the user is damaged for each hit. | |||
===[[Generation V]]=== | ===[[Generation V]]=== | ||
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting. Each hit will cause {{a|Weak Armor}} to activate. | Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting. Each hit will cause {{a|Weak Armor}} to activate. | ||
If the target is holding a [[Rocky Helmet]], the user is damaged for each hit. | |||
==Description== | ==Description== |
Revision as of 21:31, 31 July 2012
Arm Thrust つっぱり Thrust | ||||||||||||
| ||||||||||||
Target
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Arm Thrust (Japanese: つっぱり Thrust) is a damage-dealing Fighting-type multi-hit move introduced in Generation III. Its name refers to a sumo technique called tsuppari. Up until Generation V, it was one of the signature moves of Makuhita and Hariyama.
Effect
Generation III
Arm Thrust inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. This gives the attack an average power of 45. Each hit made has an equal chance to be a critical hit.
Arm Thrust will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.
If the target has an Ability which activates upon contact, each hit counts individually, enabling the Ability to activate multiple times.
Generation IV
Same as Generation III, except it will continue attacking after a Substitute is broken.
If the target is holding a Sticky Barb, the user is damaged for each hit.
Generation V
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, Focus Band can still activate repeatedly to prevent fainting. Each hit will cause Weak Armor to activate.
If the target is holding a Rocky Helmet, the user is damaged for each hit.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo and XD descriptions |
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
296 | Makuhita | Fighting | 10 | 7 | 7 | '''' | ||||||
297 | Hariyama | Fighting | --, 10 | --, 7 | --, 7 | '''' | ||||||
499 | Pignite | Fire | Fighting | 17 | '''' | |||||||
500 | Emboar | Fire | Fighting | 17 | '''' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user looses a flurry of open-palmed arm thrusts. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Makuhita repeatedly hits the opponent with its hands, bringing them forward to hit the opponent one after the other. | |||
Brawly's Makuhita | Brave the Wave | Debut | |
Hariyama repeatedly hits the opponent with its hands, one after the other. Sometimes, its hands glow white. | |||
Brawly's Hariyama | A Meditite Fight! | None | |
Tyson's Hariyama | At the End of the Fray | None | |
Fighting Dojo's Hariyama | Pasta La Vista! | None | |
Greta's Hariyama | Wheel of Frontier | None | |
Paul's Hariyama | A Pyramiding Rage! | None | |
Emboar repeatedly hits the opponent with its hands, one after the other. | |||
Bianca's Emboar | Search for the Clubultimate! | None |
In the manga
Pokémon Adventures
The user repeatedly hits the opponent with its arms. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Makuhita repeatedly hits the opponent with its hands. | |||
Yukari's Makuhita | VS. Vileplume I | Debut |
In other generations
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |