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Umbreon (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Umbreon
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Pursuit
Dark
Physical
040
40
100
100%
20
01
1
Helping Hand
Normal
Status
0000
—
00—
—%
20
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
Evo.
Evo.
Pursuit
Dark
Physical
040
40
100
100%
20
05
5
Sand Attack
Ground
Status
0000
—
100
100%
15
09
9
Baby-Doll Eyes
Fairy
Status
0000
—
100
100%
30
13
13
Quick Attack
Normal
Physical
040
40
100
100%
30
17
17
Confuse Ray
Ghost
Status
0000
—
100
100%
10
20
20
Feint Attack
Dark
Physical
060
60
00—
—%
20
25
25
Assurance
Dark
Physical
060
60
100
100%
10
29
29
Screech
Normal
Status
0000
—
085
85%
40
33
33
Moonlight
Fairy
Status
0000
—
00—
—%
5
37
37
Mean Look
Normal
Status
0000
—
00—
—%
5
41
41
Last Resort
Normal
Physical
140
140
100
100%
5
45
45
Guard Swap
Psychic
Status
0000
—
00—
—%
10
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Captivate
Normal
Status
—
100%
20
Charm
Fairy
Status
—
100%
20
Covet
Normal
Physical
60
100%
25
Curse
Ghost
Status
—
—%
10
Detect
Fighting
Status
—
—%
5
Endure
Normal
Status
—
—%
10
Fake Tears
Dark
Status
—
100%
20
Flail
Normal
Physical
—
100%
15
Natural Gift
Normal
Physical
—
100%
15
Stored Power
Psychic
Special
20
100%
10
Synchronoise
Psychic
Special
120
100%
10
Tickle
Normal
Status
—
100%
20
Wish
*
Normal
Status
—
—%
10
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Umbreon in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Umbreon in that game.
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Heal Bell
Normal
Status
—
—%
5
S
M
US
UM
Helping Hand
Normal
Status
—
—%
20
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
A black or white abbreviation in a colored box indicates that Umbreon can be tutored the move in that game
A colored abbreviation in a white box indicates that Umbreon cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Covet
S
M
Normal
Physical
60
100%
25
Growl
Normal
Status
—
100%
40
Bite
Dark
Physical
60
100%
25
Swift
Normal
Special
60
—%
20
Refresh
Normal
Status
—
—%
20
Take Down
Normal
Physical
90
85%
20
Charm
Fairy
Status
—
100%
20
Baton Pass
Normal
Status
—
—%
40
Double-Edge
Normal
Physical
120
100%
15
Trump Card
Normal
Special
—
—%
5
†
Celebrate
Normal
Status
—
—%
40
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Focus Energy
Normal
Status
0000
—
00—}}
—%
30
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Nightmare
Ghost
Status
0000
—
100}}
100%
15
II
III
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Sing
Normal
Status
0000
—
055}}
55%
15
II
III
IV
V
VI
Sucker Punch
Dark
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Zap Cannon
Electric
Special
120
120
050}}
50%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see transfer-only moves for other generations
By
transfer
, only via prior evolution
Generation VII
Prior evolution:
→Eevee
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
I
II
III
IV
V
VI
Bide
Normal
Physical
0000
—
00—}}
—%
10
I
II
III
IV
V
VI
Rage
Normal
Physical
020
20
100}}
100%
20
I
II
III
IV
V
VI
Reflect
Psychic
Status
0000
—
00—}}
—%
20
I
II
III
IV
V
VI
Skull Bash
Normal
Physical
130
130
100}}
100%
10
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Umbreon
Italic
indicates a move that gets STAB only when used by an evolution of Umbreon
Click on the generation numbers at the top to see transfer-only moves for other generations