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Corsola (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Corsola
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Harden
Normal
Status
0000
—
00—
—%
30
04
4
Bubble
Water
Special
040
40
100
100%
30
08
8
Recover
Normal
Status
0000
—
00—
—%
10
10
10
Bubble Beam
Water
Special
065
65
100
100%
20
13
13
Refresh
Normal
Status
0000
—
00—
—%
20
17
17
Ancient Power
Rock
Special
060
60
100
100%
5
20
20
Spike Cannon
Normal
Physical
020
20
100
100%
15
23
23
Lucky Chant
Normal
Status
0000
—
00—
—%
30
27
27
Brine
Water
Special
065
65
100
100%
10
29
29
Iron Defense
Steel
Status
0000
—
00—
—%
15
31
31
Rock Blast
Rock
Physical
025
25
090
90%
10
35
35
Endure
Normal
Status
0000
—
00—
—%
10
38
38
Aqua Ring
Water
Status
0000
—
00—
—%
20
41
41
Power Gem
Rock
Special
080
80
100
100%
20
45
45
Mirror Coat
Psychic
Special
0000
—
100
100%
20
47
47
Earth Power
Ground
Special
090
90
100
100%
10
50
50
Flail
Normal
Physical
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Corsola
Italic
indicates a move that gets STAB only when used by an evolution of Corsola
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Corsola
Italic
indicates a move that gets STAB only when used by an evolution of Corsola
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Amnesia
Psychic
Status
—
—%
20
Aqua Ring
Water
Status
—
—%
20
Barrier
Psychic
Status
—
—%
20
Bide
Normal
Physical
—
—%
10
Camouflage
Normal
Status
—
—%
20
Confuse Ray
Ghost
Status
—
100%
10
Curse
Ghost
Status
—
—%
10
Head Smash
Rock
Physical
150
80%
5
Icicle Spear
Ice
Physical
25
100%
30
Ingrain
Grass
Status
—
—%
20
Liquidation
Water
Physical
85
100%
10
Mist
Ice
Status
—
—%
30
Nature Power
Normal
Status
—
—%
20
Screech
Normal
Status
—
85%
40
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Corsola in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Corsola in that game.
Bold
indicates a move that gets
STAB
when used by Corsola
Italic
indicates a move that gets STAB only when used by an evolution of Corsola
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Corsola can be tutored the move in that game
A colored abbreviation in a white box indicates that Corsola cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Corsola
Italic
indicates a move that gets STAB only when used by an evolution of Corsola
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud Sport
Ground
Status
0000
—
00—}}
—%
15
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
II
III
IV
V
VI
Rollout
Rock
Physical
030
30
090}}
90%
20
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
II
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
II
III
IV
V
VI
Sucker Punch
Dark
Physical
070
70
100}}
100%
5
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Corsola
Italic
indicates a move that gets STAB only when used by an evolution of Corsola
Click on the generation numbers at the top to see transfer-only moves for other generations