Spike Cannon (move)

Spike Cannon
とげキャノン Spike Cannon
Spike Cannon PE.png
Spike Cannon PE 2.png
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Spike Cannon (Japanese: とげキャノン Spike Cannon) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Spike Cannon inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical. Spike Cannon may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Spike Cannon unless it misses.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power is now 62.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

Generation VIII onwards

Spike Cannon cannot be selected in a battle.

Description

Games Description
StadStad2 A physical attack consisting of two to five consecutive hits. Highly accurate.
GSC Fires spikes to hit 2-5 times.
RSE Launches sharp spikes that strike 2 to 5 times.
FRLG Sharp spikes are fired at the foe to strike two to five times.
Colo.XD Sharp pins are fired to strike 2 to 5 times.
DPPtHGSSPBR Sharp spikes are fired at the foe to strike two to five times in rapid succession.
BWB2W2
XYORAS
SMUSUMPE
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0091    
 
Water 3 Water 3 50 41 41RSE
43FRLG
40 13 13 13 1, Evo.
0138    
 
Water 1 Water 3 46
0139    
 
Water 1 Water 3 44 40 40 40 40 40 1, Evo. 1, Evo.
0222    
 
Water 1 Water 3 31 28 40 40BW
27B2W2
27XY
20ORAS
20
0747    
 
Water 1 Water 1 29
0748    
 
Water 1 Water 1 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Spike Cannon inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical hit rate is reduced (2% in the Rescue Team, Explorers and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 3 - 17 - 70% - 10 tiles away All Yes
MDTDS 3 - 10 - 44% - 10 tiles away All Yes
BSL 3 - 10 - 44% - 10 tiles away All Yes
SMD 2 50 15 30 65% 85% 4 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Spike Cannon
★★★
Attack power 22.8946 (Hits 1-4), 49.40413 (Hit 5)
Charge time 0.5 seconds (Hits 1-4), 0.82 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI  UNUSED
SMD It damages an enemy 2 to 5 times in a row.*
It damages a Pokémon, even one far away, 2 to 5 times in a row.*


In the anime

 
Mareanie
 
Corsola
 
Cloyster
 
Toxapex
Sharp spikes are fired at the foe in rapid succession.
Pokémon Method
User First Used In Notes
  Corsola glows white, points all of its coral branches at the opponent, and fires multiple white spikes from them. Sometimes, the glow just outlines Corsola's body.
Professor Elm's Corsola Around the Whirlpool Debut
Misty's Corsola A Corsola Caper! None
Multiple Corsola trained by Andrea A Corsola Caper! None
A Coordinator's Corsola Yes in Dee Dee, It's Dawn! None
  Cloyster closes its shell, glows white, and fires multiple white spikes from the shell at the opponent.
Kyle's Cloyster Staging a Heroes' Welcome! None
  Mareanie's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, shooting white darts from them towards the opponent.
James's Mareanie The Sun, the Scare, the Secret Lair! None
A wild Mareanie Fighting Back the Tears! None
  Toxapex's tentacles get raised until they form a ring around its head, and then it spins around. As it spins, the spikes on its tentacles glow white, and they start shooting white darts from them towards the opponent.
A wild Toxapex Fighting Back the Tears! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I, Omanyte is able to learn Spike Cannon despite lacking any visible spikes.
  • None of the Pokémon that can learn Spike Cannon get STAB from it (other than Smeargle). In addition, all Pokémon that can learn it are part Water-type.

In other languages

Language Title
Chinese Cantonese 尖刺加農炮 Jīmchi Gānùhngpaau *
尖刺大炮 Jīmchi Daaihpaau *
Mandarin 尖刺加農炮 / 尖刺加农炮 Jiāncì Jiānóngpào
  Czech Bodcové dělo
  Danish Piggekanon
  Dutch Spijkerkanon
  Finnish Piikkitykki
  French Picanon
  German Dornkanone
  Greek Κανόνι Ακίδων Kanóni Akídun
  Italian Sparalance
  Korean 가시대포 Gasidaepo
  Polish Kanonada Szpilek
Portuguese   Brazil Canhão de Espinhos (anime, TCG, manga)
Canhão de Ferrões (The Official Pokémon Handbook)
Canhão de Cravos (The Official Pokémon Handbook)
  Portugal Canhão de Espinhos
Canhão de Flechas
  Russian Пушка шипов Pushka shipov
  Serbian Bacač šiljaka
Spanish   Latin America Cañón de Picos
  Spain Clavo Cañón (SM012-present)
Cañón Púas (EP210-AG045)
  Swedish Spikkanon
  Vietnamese Đại Bác Gai


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.