Barrier (move)

Barrier
バリアー Barrier
Barrier PE.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to V

Barrier increases the user's Defense by two stages.

Generations VI and VII

Barrier's PP was changed from 30 to 20.

If powered up by a Psychium Z into Z-Barrier, all of the user's lowered stats are reset.

Generation VIII onwards

Barrier cannot be selected in a battle.

Description

Games Description
Stad Instantly forms a barrier between the user and the opponent. Defense is sharply increased.
Stad2 Instantly forms a barrier between the user and the opponent. Defense is increased.
GSC Sharply increases user's Defense.
RSEColo.XD Creates a barrier that sharply raises Defense.
FRLG The user throws up a sturdy wall that sharply raises its Defense stat.
DPPtHGSSPBR
BWB2W2
XYORAS
SMUSUMPE
The user throws up a sturdy wall that sharply raises its Defense stat.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0065     Human-Like Human-Like 1
0072    
 
Water 3 Water 3 33 36 36 26 29 29XY
28ORAS
28 31
0073    
 
Water 3 Water 3 35 38 38 26 29 29XY
28ORAS
28 36
0091    
 
Water 3 Water 3 1
0097     Human-Like Human-Like 1
0122    
 
Human-Like Human-Like 1 1 1 1 1 1 1 1
0137     Mineral Mineral 18
0150     No Eggs Discovered No Eggs Discovered 63 11 11 8 1 64 64 77
0151     No Eggs Discovered No Eggs Discovered 40 40 40 40 44
0439    
 
No Eggs Discovered No Eggs Discovered 1 1 1 1
0462    
 
Mineral Mineral 1 1 1 1
0471     Field Field 78PtHGSS 78BW
29B2W2
29 29
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0063     Human-Like Human-Like
0090     Water 3 Water 3
0096     Human-Like Human-Like
0120     Water 3 Water 3 GS
0222    
 
Water 1 Water 3
0239     Human-Like Human-Like
0240     Human-Like Human-Like
0258     Monster Water 1
0345    
 
Water 3 Water 3
0366     Water 1 Water 1
0517     Field Field
0605     Human-Like Human-Like
0677     Field Field
0698    
 
Monster Monster
0712     Monster Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0090     Water 3 Water 3 Dream World - Sparkling Sea
0605     Human-Like Human-Like Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0137     Mineral Mineral New York Pokémon Center
0165    
 
Bug Bug New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0149    
 
Water 1 Dragon Lance's Dragonite
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Barrier raises the user's Defense by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 16 - —% - User User -
BSL - - 16 - —% - User User -
MDGtI - - 12 50 —% - User User -
SMD - - 12 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss Mr. Mime and Mew.

  Barrier
Charge time 1.54 seconds
Range type Circular (self)
Target Self
Additional effect Raises the user's Defense

Pokémon UNITE

In Pokémon UNITE, Barrier is Mr. Mime's second move. It is obtained by reaching level 6 upgrading Light Screen into it instead of Guard Swap. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.

Description

Games Description
MDRB Boosts the user's Defense by two levels.
MDTDS Boosts the user's Defense by 2 levels.
BSL じぶんの ぼうぎょを 2だんかいあげる
MDGtI It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a  Wonder Tile.)
SMD It sharply boosts your Defense.*
It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a  Wonder Tile.*


In the anime

Main series

 
Togepi
 
Mewtwo
 
Mr. Mime
 
Mew
The user instantly forms a barrier between itself and the opponent to protect itself from attacks.
Pokémon Method
User First Used In Notes
  Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.
Delia's Mimey It's Mr. Mime Time Debut
Stella's Mr. Mime It's Mr. Mime Time None
  Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.
Mewtwo (M01) Mewtwo Strikes Back None
  Mew rises into the air and a pink energy barrier appears around it.
Mew (M01) Mewtwo Strikes Back Mew could not legally learn Barrier at the time
  A blue energy barrier appears around Togepi and its allies, protecting them from attacks.
Misty's Togepi In the Pink Used via Metronome


Pokémon Origins

 
Mewtwo


The user forms an energy barrier to protect itself from the foe's attack.
Pokémon Method
User First Used In Notes
  Mewtwo forms a light green energy barrier around its body, protecting it from attacks.
Red's Mewtwo File 4: Charizard Debut


In the manga

Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

 
Lance's Dragonite using Barrier

In other languages

Language Title
Chinese Cantonese 屏障 Pìhngjeung *
障礙 Jeungngoih *
Mandarin 屏障 Píngzhàng *
障礙 Zhàng'ài *
防護罩 Fánghùzhào *
  Czech Bránění
  Danish Spærre
  Dutch Barrière
  French Bouclier
  German Barriere
  Greek Παραπέτασμα
  Indonesian Perisai
  Italian Barriera
  Korean 배리어 Baeri-eo
  Portuguese Barreira
  Serbian Barijera
  Spanish Barrera
  Vietnamese Rào Chắn


Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.