Fire Spin (move)

Fire Spin
ほのおのうず Flame Swirl
Fire Spin IX.png
Fire Spin IX 2.png
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I. It is TM13 in Pokémon Sword and Shield.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. While the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

Fire Spin cannot thaw a frozen target.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generations III and IV

Fire Spin can now thaw a frozen target.

If a wild Pokémon uses Fire Spin on the player's Pokémon, the player may now escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

If the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Fire Spin can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Sunny Day was used in the previous turn.

Fire Spin is now affected by King's Rock.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and it now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"

Generation VI onward

The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.

Description

Games Description
Stad A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
Stad2 A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
GSC Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
ColoXD Traps the target in a ring of fire for 2 to 5 turns.
DPPtHGSSPBR The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004     Monster Dragon 46 49 49 37 43 43 43SMUSUM
27PE
32 32
0005     Monster Dragon 56 55 55 43 50 50 50SMUSUM
33PE
42
0006    
 
Monster Dragon 55 64 64 49 56 56 56SMUSUM
33PE
46 46
0037     Field Field 42 37 41 34 14BW
12B2W2
12XY
15ORAS
15SMUSUM
21PE
40
0038     Field Field 43 45 1
0077     Field Field 39 26 25 25DP
24PtHGSS
25 25 25SMUSUM
26PE
35
0078     Field Field 39 26 25 25DP
24PtHGSS
25 25 25SMUSUM
26PE
35
105A  
Marowak
Alolan Form
 
 
Monster Monster 14PE 1
0126     Human-Like Human-Like 19 21BW
15B2W2
15 15SMUSUM
28PE
0136     Field Field 44RGB
36Y
36 36 36 36BW
25B2W2
25 25SMUSUM
17PE
35 35
0146    
 
No Eggs Discovered No Eggs Discovered 1 13 13 8 8 8 8
0240     No Eggs Discovered No Eggs Discovered 19 19BW
15B2W2
15 15
0244     No Eggs Discovered No Eggs Discovered 31 31 22 22 22 22
0255     Field Field 25 25 25 25XY
19ORAS
19
0324     Field Field 17 17 17 17XY
13ORAS
13
0338    
 
Mineral Mineral 19 12 12BW
9B2W2
9XY
5ORAS
5
0390     Field Human-Like 33 33 33 33 33BDSP
0391    
 
Field Human-Like 39 39 39 39 39BDSP
0392    
 
Field Human-Like 45 42 42 42 42BDSP
0467     Human-Like Human-Like 19 21BW
15B2W2
15 15
0485    
 
No Eggs Discovered No Eggs Discovered 57 57 1, 57 1, 57 1 1
0607    
 
Amorphous Amorphous 7 7 7 24
0608    
 
Amorphous Amorphous 7 7 7 24
0609    
 
Amorphous Amorphous 1
0631     Field Field 16 16 16 50
0637    
 
Bug Bug 30 30 30 1 1
0653     Field Field 20 20 20
0654     Field Field 22 22 22
0655    
 
Field Field 22 22 22
0721    
 
No Eggs Discovered No Eggs Discovered 1 1
0806    
 
No Eggs Discovered No Eggs Discovered 1
0850    
 
Bug Bug 35
0851    
 
Bug Bug 39
0000 Iron Moth  
 
No Eggs Discovered No Eggs Discovered 14
0000 Charcadet   Human-Like Human-Like 12
0000 Armarouge  
 
Human-Like Human-Like 12
0000 Ceruledge  
 
Human-Like Human-Like 12
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
TM13
IX
--
0004     Monster Dragon
0005     Monster Dragon
0006    
 
Monster Dragon
0037     Field Field
0038     Field Field
0058     Field Field
0059     Field Field
0077     Field Field
0078     Field Field
105A  
Marowak
Alolan Form
 
 
Monster Monster
0126     Human-Like Human-Like
0136     Field Field
0146    
 
No Eggs Discovered No Eggs Discovered
0147     Water 1 Dragon
0148     Water 1 Dragon
0149    
 
Water 1 Dragon
0151     No Eggs Discovered No Eggs Discovered
0240     No Eggs Discovered No Eggs Discovered
0244     No Eggs Discovered No Eggs Discovered
0250    
 
No Eggs Discovered No Eggs Discovered
0255     Field Field
0256    
 
Field Field
0257    
 
Field Field
0324     Field Field
0330    
 
Bug Dragon
0334    
 
Flying Dragon
0338    
 
Mineral Mineral
0435    
 
Field Field
0467     Human-Like Human-Like
0485    
 
No Eggs Discovered No Eggs Discovered
0494    
 
No Eggs Discovered No Eggs Discovered
0554     Field Field
554G  
Darumaka
Galarian Form
  Field Field
0555     Field Field
555G  
Darmanitan
Galarian Form
  Field Field
0607    
 
Amorphous Amorphous
0608    
 
Amorphous Amorphous
0609    
 
Amorphous Amorphous
0631     Field Field
0635    
 
Dragon Dragon
0637    
 
Bug Bug
0662    
 
Flying Flying
0663    
 
Flying Flying
0721    
 
No Eggs Discovered No Eggs Discovered
0725     Field Field
0726     Field Field
0727    
 
Field Field
0776    
 
Monster Dragon
0791    
 
No Eggs Discovered No Eggs Discovered
0806    
 
No Eggs Discovered No Eggs Discovered
0815     Field Human-Like
0838    
 
Mineral Mineral
0839    
 
Mineral Mineral
0850    
 
Bug Bug
0851    
 
Bug Bug
0880    
 
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0058     Field Field BDSP
0228    
 
Field Field BDSP
0513     Field Field
0667    
 
Field Field
0776    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0006  
CharizardLv. 36
 
 
Monster Dragon Pokémon EXPO Gym Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Fire Spin is a move with base power of 4, 19 PP and 73% accuracy. It hits enemy in the front, including a frozen one (thawing them out in the process), and might inflict the Constriction status condition on the enemy.

Pokémon Conquest

 
>
 
Stars: ★
Power: 12
Accuracy: 85%
Effect: Hits 4 to 5 times in one turn. If the move misses any target,
the multi-strike move will cease.
Users:      
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Special 2 38 45 85% An opponent Leaves the target trapped. Blaine & Ponyta/Rapidash
Serena & Fennekin/Braixen/Delphox
Raihan (Anniversary 2022) & Flygon
Scottie/Bettie & Tech Charmander/Charmeleon/Charizard Egg

Pokémon GO

In Pokémon GO, Fire Spin is a Fast Attack that has been available since February 16, 2017.

  Fire Spin
Fast Attack
Gyms & Raids
Power 14
Energy boost 10
Duration 1.1 seconds
Damage window 0.85 - 1.05 seconds
 
Trainer Battles
Power 9
Energy boost 10
Turns 3
Eligible Pokémon:
Standard eligibility
                    
By Elite Fast TM
By GO Snapshot
 
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • February 21, 2017
    • Power: 15 → 14
    • Duration: 1.55 → 1.1 seconds

Pokémon UNITE

In Pokémon UNITE, Fire Spin is Charizard's second move as Charmander. The user shoots a burst of fire forward, exploding on the first enemy hit or after traveling max distance, dealing damage over time and slowing enemies within the radius. Upon reaching level 7 as Charmeleon, it is replaced by either Fire Blast or Flare Blitz.

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.
MDTDS Inflicts damage on the target. It may also afflict the targeted enemy with a Constriction status condition. It thaws out frozen Pokémon.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで しめつけじょうたいにかえる こおっていたポケモンは こおりがとける
Conq. The target becomes trapped within a fierce vortex of fire that hits them four to five times.
MDGtI It damages an enemy. It could also cause the Fire Spin status condition. (In the Fire Spin, the enemy can't move and keeps taking damage.)
SMD
MDRTDX
It damages an enemy. It could also cause the Fire Spin status condition.


In the anime

Main series


Pokédex entries

Episode Subject Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

Pokémon Origins


In the manga

Aim to Be a Card Master!!


The Electric Tale of Pikachu


Movie adaptations


Phantom Thief Pokémon 7


Pokémon Adventures


  • Charon's Heatran was revealed to know Fire Spin on the official website, but it has never been shown using the move.

Pokémon Battle Frontier


Pocket Monsters BW: The Heroes of Fire and Thunder


Pokémon Diamond and Pearl Adventure!


Pokémon Gotta Catch 'Em All


Pokémon Mystery Dungeon: Blazing Exploration Team


Pocket Monsters Platinum: Aim to Be Battle King!!

Pokémon Try Adventure


Pokémon Zensho


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 火焰旋渦 Fóyihm Syùhngwō
Mandarin 火焰旋渦 / 火焰旋涡 Huǒyàn Xuánwō *
火燄漩渦 Huǒyàn Xuánwō *
  Czech Ohnivý vír
  Danish Flammespin
  Dutch Vuurdraak
  Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation; DP006*)
  French Danse FlammesVIII+
Danse FlammeVIVII
DanseflammeIV
  German Feuerwirbel
  Greek Σπείρα Φλόγας Speria Flogas
  Hindi आग का गोला Aag Ka Gola, आग का तूफान Aag Ka Toofaan
  Indonesian Api Melingkar
Pusaran Api
  Italian Turbofuoco
  Korean 회오리불꽃 Hoe-oribulkkot
  Norwegian Ildspinn
Flammespinn
  Polish Ognisty Wir*
Atak Ognia*
Uderzenie Ognia*
Spięcie Ogniowe/Ogniowy Pierścień*
Ogniowy Wir*
Spirala Ognia*
Atak Płomieniem*
Ogniowy Atak*
Ogniowa Pętla*
Ognisty Powiew*
Łańcuch Ognia*
Ognista Trąba*
Bicz Ognia*
Fala Ognia*
Portuguese   Brazil Chama Furacão (games, Pokémon the Series: XY-present, TCG, manga)
Redemoinho de Fogo (early anime)
Gira-Fogo (The Official Pokémon Handbook)
  Portugal Espiral de Fogo
  Romanian Mișcarea de Foc
  Serbian Vatreni Kovitlac
Spanish   Latin America Tornado de Fuego (original series)
Giro de Fuego (Pokémon the Series: Ruby and Sapphire-present)
  Spain Giro Fuego
  Swedish Eldsnurra
  Thai วงล้อไฟ
  Vietnamese Lốc Lửa Xoáy
Lốc Xoáy Lửa


Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.