In the Pokémon Trading Card Game, there are several cards in the Expedition Base Set, Aquapolis, and Skyridge expansions that can use extra abilities in a duel when the card is scanned through the e-Reader. The ability will often be an attack (which may require Energy like a normal attack), but it can also be a Poké-Power. All abilities have some random aspect to them that requires use of the scanned program to properly utilize.
This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.)
Roll 1: // This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.) (Same Damage is applied to all benched pokemon.)
You can use this power once during your turn (before your attack), if Ledian is your Active Pokémon. This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand. This power can't be used when Ledian is affected by a Special Condition.
Roll 1: // This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand.
You can use this power once during your turn (before your attack), if Electrode is your Active Pokémon. This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon. This power can't be used when Electrode is affected by a Special Condition.
Roll 1: // This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon.
You can use this power once during your turn (before your attack), if Kadabra is your Active Pokémon. This Poké-Power lets each player draw a number of cards from his or her deck. This power can't be used when Kadabra is affected by a Special Condition.
Roll 1: // This Poké-Power lets each player draw a number of cards from his or her deck.
You can use this power once during your turn (before your attack), if Venomoth is your Active Pokémon. This Poké-Power lets you move a card from your discard pile to your hand. This power can't be used when Venomoth is affected by a Special Condition.
Roll 1: // This Poké-Power lets you move a card from your discard pile to your hand.
00-02: a Trainer card.
03-14: a Technical Machine card.
15-29: a Pokemon Tool card.
30-44: a Stadium card.
45-49: a Supporter card.
50-54: a Special Energy card.
55-99: a Basic Energy card.