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Super Smash Bros. Melee

Revision as of 01:07, 29 March 2007 by Ben10 (talk | contribs) (Poké Ball Pokémon)
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Super Smash Brothers Melee is a fighting game for the Nintendo Gamecube and the sequel to the Nintendo 64 title Super Smash Brothers. It, like its predecessor, pits Nintendo's many mascots against one another, and this time includes four Pokémon as playable characters, as opposed to the two featured in the previous game. Only Pikachu is available at the start, but eventually Jigglypuff, Pichu, and Mewtwo can be unlocked.


Pikachu is a very fast character and pretty easy to knock of the stage due to its light weight. Pikachu taunts by saying: "Pika, Pika" and will wave at the players.

Ground Attacks
  • A: Headbutt
  • A (while dashing): Running Headbutt
  • Up+A: Tail Smack
  • Left or Right+A: Pika Kick
  • Down+A: Tail Sweep
Smash Attacks
  • Smash Up+A: Tail Somersault
  • Smash Left or Right+A: Thundershock
  • Smash Down+A: Electric Flower
Air Attacks
  • A: Pika Roll
  • Up+A: Tail Chop
  • Foward+A: Electric Drill
  • Backward+A: Glider
  • Down+A: Electric Screw
  • B: Thunder Jolt

A ball of electricity will slinky across a level until it hits something or shorts out. When in the air, a small electric ball will appear and will slinky when it hits the ground.

Pikachu will move blindingly fast from one point to another, up to two times. This attack will also slightly damage an enemy if Pikachu passes through one. This is Pikachu's recovery move and after executing it, Pikachu cannot do anything until it reaches the ground or grabs a ledge.

Pikachu summons a cloud that will strike a thunderbolt down towards the ground. The thunderbolt cannot pass through any terrain objects or floors. The thunderbolt will damage any enemies in the air while on its way down. If the thunderbolt strikes Pikachu, any enemies near it will take the most damage.

Pikachu will charge up and rocket sideways. Depending on how long the B button is held, Pikachu can fly farther and hit harder. This is not considered a recovery move, so Pikachu can use it again and again while in the air.

Grab/Throw Attacks

To grab an opponent, use Z or R+A. These are attacks executed only when holding an opponent using the aforementioned move.

  • A or Z: Electric Shock
  • Forward: Electrocution
  • Backward: Submission
  • Up: Electric Skull
  • Down: Electric Slam


Pichu's attacks are identical to Pikachu's, although Pichu damages itself while using attacks that use electricity. Pichu is really fast, actually one of the fastest, but is so light and small: its very easy to send flying. Pichu taunts by saying "Pichu!" and doing a little jiggle on the floor, either on its back or hopping on one foot.

Ground Attacks
  • A: Generic attack
  • A (while dashing): Headbutt
  • Up+A: Tail Hit
  • Side+A: Small Kick
  • Down+A: Tail Sweep
Smash Attacks
  • Smash Up+A: Head Slam
  • Smash Left or Right+A: Sizzle Thundershock (Pichu will damage itself when using this move)
  • Smash Down+A: Head Sweep
Air Attacks
  • A: Pichu Roll
  • Up+A: Tail Chop
  • Forward+A: Electric Drill (Pichu will damage itself when using this move)
  • Backward+A: Glider
  • Down+A: Electric Screw (Pichu will damage itself when using this move)
  • B: Thunder Jolt

Pichu will damage itself and release an electrical ball that will arc across the ground until it dissipates or hits something.

Like Pikachu, Pichu will zip really fast from one point to another up to two times. Unlike Pikachu however, Pichu will not damage anyone if it passes through an enemy while executing this, but instead will damage itself. 1% for the first traversion, then 3% for the next.

Pichu will summon a cloud to strike a lightning bolt down towards the ground. Pichu will damage itself if the bolt strikes Pichu. Unlike Pikachu's Thunder, this bolt travels slightly slower and as such, when hitting an enemy, it will shock them up to 4 times, dealing accumulative damage.

Depending on how long you hold B, Pichu will charge up and zoom across to hit anyone in the way. Pichu can hold this charge for slightly longer than Pikachu and is much stronger when fully charged. Pichu will damage itself when using this move.

Grab/Throw Attacks

To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.

  • A or Z: Shcok
  • Forward: Electrocution
  • Backward: Submission
  • Up: Electric Skull
  • Down: Slam


Despite being a legendary Pokémon, Mewtwo is easily knocked around. This is mainly due to the fact Mewtwo is always floating. Mewtwo will never run or dash across the ground, but hover and slide across. Mewtwo has the second highest jump in the game, after Falco. Mewtwo taunts by spinning around and laughing evilly.

Ground Attacks
  • A: Dark Flash
  • A A: Dark Flame
  • A (while Dashing): Torch
  • Up+A: Flip
  • Side+A: Tail Whip
  • Down+A: Tail Sweep
Smash Attacks
  • Smash Up+A: Galaxy Force
  • Smash Left or Right+A: Shadow Blast
  • Smash Down+A: Shadow Bomb
Air Attacks
  • A: Body Spark
  • Up+A: Somersault Tail Hit
  • Foward+A: Shadow Scratch
  • Backward+A: Tail Flick
  • Down+A: Meteor Kick (a Meteor Smash)

Press B once to cause Mewtwo to start charging. If he is hit while charging, he will lose the charge, but if he has charged long enough, and is hit, the charge for the Shadow Ball will still remain. Tilting the control stick left or right will cause Mewtwo to dodge in that direction and cease charging, preserving the Shadow Ball. Pressing R or L while charging will cease the charging without Mewtwo dodging. Mewtwo's Shadow Ball can also be left charging indefinitely and will damage anyone if they come into physical contact with the ball. While throwing it, Mewtwo will recoil, significantly if he is in the air. The ball, when thrown, will travel along a zig-zag jagged path until it hits something or dissipates. If the Shadow Ball hits a terrain object, it will erupt causing a small explosion that will cause splash damage to anyone nearby.

Mewtwo teleports once in the direction of your choice. Mewtwo is invulnerable to damage while teleporting, but can still be grabbed. Teleport can't penetrate terrain objects or impenetrable floors.

Short range attack that temporary disables the opponent, rendering it dizzy and unable to move. The amount of time the opponent is dazed depends on its current damage. If you use this move again when the opponent is already disabled, it will flick the enemy up in the air as if you punched it. If you use this move in the air (successfully) the enemy will immediately start to freefall until it hits the ground.

The opponent is flipped around in the air, causing damage. Unlike other moves this move does not degrade in damage if used continuously.

Grab/Throw Attacks

To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.


  • A: Generic Attack
  • Up+A:
  • Side+A:
  • Down+A:
  • B: Rollout
  • Up+B: Sing
  • Side+B: Pound- A quick punch forward.
  • Down+B: Rest Jigglypuff falls asleep and an opponent, if they are lined up correctly, will be sent flying.


Poké Ball Pokémon

One of the items that can be picked up in Super Smash Brothers Melee is the Poké Ball; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:

Venusaur Venusaur causes an Earthquake around him that causes all characters touching the ground to go flying.
Charizard Similar to the fire flower, this Pokémon uses the Flamethrower attack when released. He alternates between shooting it left and right.
Blastoise This Pokémon uses the Hydro Pump attack when it comes out.
Clefairy Uses Metronome to use a random attack like Togepi, but typically does a lot more damage.
Electrode Electrode uses Explosion after 3 seconds. You can throw him in the last second or so if you're quick enough.
Weezing Emits Poison Gas and juggles any person that comes in close contact.
Chansey Uses Softboiled to releases eggs that may contain additional items.
Goldeen No effect, just Splashes around.
Staryu Chases after the nearest opponent, then locks itself into position and shoots Swift.
Snorlax Flies up into the air and descends over a large area of the screen using Body Slam. Any character who comes in contact with Snorlax in either direction is sent flying.
Articuno Uses the Blizzard attack. Anyone in the attack range when Articuno unleases this attack will be frozen for a time depending on how damaged they are.
Zapdos Uses the Thundershock attack. Anything in the attack range will be hit by several electrical surges, and sustain quite a bit of damage. While being affected by this move, an enemy cannot move.
Moltres Any person that comes into contact with its wings are knocked around, and usually sent flying since it is very strong.
Mew No effect, but earns bonus points in one-player and bonus modes.
Chikorita When released, unleashes a fury of Razor Leaf attacks hitting anyone in its path.
Cyndaquil Similar to Charizard, unleashes the Flamethrower attack, but only does so in one direction. It can be hit off the screen with a strong enough attack.
Togepi Has several attacks that are randomly selected with Metronome, all with different effects. The screen can black-out due to Night Shade, opponents can be driven into the ground by Magnitude, fall asleep due to Sing, or end up with Leech Seed
Bellossom Puts any nearby characters into a deep sleep with Sleep Powder. How long they sleep for depends on their damage.
Marill Runs across the stage using Tackle, juggling any opponents briefly.
Unown Flies across the screen, returning with a large swarm of Unown moving in a random direction. Any character caught in the storm is damaged and juggled. Any one of the twenty-six Generation II Unown can appear from the Poké Ball, with the same effects.
Wobbuffet Uses Counter, damaging anything that hits it. Wobbuffet and Electrode are the only Pokémon that will damage the character who releases it.
Scizor Similar to Marill's Tackle, except it flies around the screen and causes a lot more damage.
Porygon2 Uses a powerful Tackle attack. When it connects, it sends characters flying.
Raikou Uses a Spark attack, electrocuting anything periodically that gets caught in range.
Entei Fire Spin attack, trapping anyone who lands in it and dealing up to 100% damage.
Suicune Uses Icy Wind, causing high levels of damage.
Lugia A rare find, it flies up and then lands in the background, shooting large gusts of wind using Aeroblast.
Ho-oh Unleashes a spiral of Sacred Fire, dealing up to 150% damage to anyone caught in the blast. Like Zapdos, anything caught in its attack is unable to move.
Celebi Like Mew, doesn't affect the battle, but adds bonus points where applicable. The first time it is seen, a trophy is awarded.

Trophy Pokémon

  • Bulbasaur
  • Blastoise
  • Charizard
  • Clefairy
  • Ditto
  • Electrode
  • Heracross
  • Porygon2
  • Sqirtle
  • Staryu
  • Steelix
  • Venusaur
  • Weezing


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