Hex (move)
Hex たたりめ Evil Eye | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Hex (Japanese: たたりめ Evil Eye) is a damage-dealing Ghost-type move introduced in Generation V.
Effect
Generation V
Hex's base power is 50 and will double to 100 when the target is affected by a non-volatile status condition.
Generation VI
Hex's base power was increased to 65 and will double to 130.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
037 | Vulpix | Fire | 28 | 28 26 | ||||||
072 | Tentacool | Water | Poison | 43 | 43 40 | |||||
073 | Tentacruel | Water | Poison | 47 | 47 44 | |||||
092 | Gastly | Ghost | Poison | 43 | 43 | |||||
093 | Haunter | Ghost | Poison | 55 | 55 | |||||
094 | Gengar | Ghost | Poison | 55 | 55 | |||||
200 | Misdreavus | Ghost | 23 | 23 | ||||||
353 | Shuppet | Ghost | 31 | 26 | 26 22 | |||||
354 | Banette | Ghost | 31 | 26 | 26 22 | |||||
355 | Duskull | Ghost | 38 | 38 | ||||||
356 | Dusclops | Ghost | 42 | 42 40 | ||||||
425 | Drifloon | Ghost | Flying | 22 | 27 | 27 | ||||
426 | Drifblim | Ghost | Flying | 22 | 27 | 27 | ||||
477 | Dusknoir | Ghost | 42 | 42 40 | ||||||
479 | Rotom | Electric | Ghost | 50 | 50 | |||||
487 | Giratina | Ghost | Dragon | 50 | 50 | |||||
562 | Yamask | Ghost | 17 | 17 | ||||||
563 | Cofagrigus | Ghost | 17 | 17 | ||||||
592 | Frillish | Water | Ghost | 43 | 43 | |||||
593 | Jellicent | Water | Ghost | 45 | 45 | |||||
607 | Litwick | Ghost | Fire | 28 | 28 | |||||
608 | Lampent | Ghost | Fire | 28 | 28 | |||||
609 | Chandelure | Ghost | Fire | 1 | 1 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
037 | Vulpix* | Fire | ||||||||
206 | Dunsparce* | Normal | ||||||||
351 | Castform | Normal | ||||||||
359 | Absol* | Dark | ||||||||
361 | Snorunt | Ice | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Conquest
> | ||||
Stars: ★★★
Power: 31
Accuracy: 100%
|
Effect: Doubles in power against a target with a status condition. |
Users: |
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Pokkén Tournament
Hex appears as one of Chandelure's Pokémon moves. Chandelure grabs from a distance and barrages the opponent, reducing their recoverable HP. If used while the opponent's stats are lowered, the attack's damage increases.
Description
|
In the anime
The user creates an intimidating purple eye or uses its own glowing red eyes to glare at the opponent. The move's power increases if the opponent is affected by a status affliction. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Frillish's eyes start to glow purple and light red and it holds its tentacles up in the air. Multiple beams of black energy outlined in dark purple emerges from the tips of both of Frillish's tentacles and float into the air above it. The black energy then meets in the air above it. Once it does, Frillish lowers its tentacles and the trailing black energy disappears from its tentacles. The black energy then combines and forms into a round black ball of energy with multiple branches of black energy coming off it. In the middle, an eye with a red iris and an indigo sclera forms. The eye then releases multiple light blue, magenta and dark blue rings of energy at the opponent. If the opponent is confused, the attack does double damage. | |||
Trip's Frillish | A Rival Battle for Club Champ! | Debut | |
Jellicent eyes start to glow purple and light red. It can stop the opponent from attacking and render them helpless. | |||
Rizzo's Jellicent | Guarding the Guardian of the Mountain! | None |
In the manga
In the Pokémon Adventures manga
The user attacks with intimidation. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Lampent winks its eye and attacks the opponent with a hunk of energy. | |||
Rood's Lampent | The Battle | Debut |
In other generations
Trivia
- Hex is the only Ghost-type move introduced in Generation V.
In other languages
|
Variations of the move Brine | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |