Max Raid Battle: Difference between revisions
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Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. | Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn. | ||
When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except [[Max Move]]s which instead deplete two bars. When the barrier runs out of bars, the barrier is destroyed and the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall). | When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage from moves that aren't super-effective; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except [[Max Move]]s which instead deplete two bars. Super-effective moves deal reduced damage to the Dynamax Pokémon's HP in addition to depleting the barrier's strength. When the barrier runs out of bars, the barrier is destroyed and the Dynamax Pokémon's stats drop (e.g. its {{stat|Defense}} and {{stat|Special Defense}} harshly fall). | ||
===Capture=== | ===Capture=== |
Revision as of 04:08, 7 December 2019
A Max Raid Battle (Japanese: マックスレイドバトル Max Raid Battle) is a Pokémon battle in which four Trainers battle against a wild Dynamax Pokémon, which remains Dynamaxed for the whole battle.
In the games
The player can start a Max Raid Battle by using a Pokémon Den.
When starting a Max Raid Battle, players can see a silhouette of the Dynamax Pokémon as well as its types and a star rating of its difficulty. The current weather is also displayed. The loss condition (such as "The battle ends when Pokémon faint four times or the battle lasts for 10 turns") is displayed in the lower left corner. Additionally, the player can see the other three Trainers participating as well as the Pokémon they have selected to enter. Players have a time limit to select their Pokémon before the Max Raid Battle automatically starts with the Pokémon they have selected by default.
Connectivity
Four Trainers are required to conduct a Max Raid Battle. These Trainers can be NPCs or other players. The player can connect with other players to challenge a Max Raid Battle by using the Y-Comm over the internet or local wireless.
Battle
Each Trainer uses a single Pokémon (from their party or Box) against the Dynamax Pokémon. If a Trainer's Pokémon faints, they can cheer on the remaining Trainers as they attempt to complete the Max Raid Battle. If all four Trainer's Pokémon faint, or if the turn limit is reached, the challengers lose the Max Raid Battle. If the Dynamax Pokémon is defeated, the Max Raid Battle is a success and all four Trainers can attempt to catch the Dynamax Pokémon.
Only one Trainer can Dynamax their Pokémon during a Max Raid Battle; unlike the wild Dynamax Pokémon, this transformation only lasts for the normal three turns. Each turn, one Trainer receives Dynamax Energy; only that player can Dynamax that turn, and if they do not, this energy is passed to another player next turn.
When the Dynamax Pokémon's HP is low, it may create a barrier with a certain number of bars. While this barrier is active, it takes no damage from moves that aren't super-effective; instead, damaging moves deplete a single bar regardless of the amount of damage they would have dealt, except Max Moves which instead deplete two bars. Super-effective moves deal reduced damage to the Dynamax Pokémon's HP in addition to depleting the barrier's strength. When the barrier runs out of bars, the barrier is destroyed and the Dynamax Pokémon's stats drop (e.g. its Defense and Special Defense harshly fall).
Capture
Upon defeating the Dynamax Pokémon, each player has a chance to capture it.
A Pokémon caught this way may have its Hidden Ability, be able to Gigantamax (if it is the appropriate species), or both. However, both of these conditions only occur occasionally, so the caught Pokémon may not have either or them.
In other languages
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See also
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |