Final Gambit (move): Difference between revisions
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==In the manga== | ==In the manga== | ||
===In the Pokémon | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=fighting|exp=yes|gen=The user rams into the opponent at full force.|image1=Norman Staraptor Final Gambit Adventures.png|image1p=Staraptor}} | {{movemanga|type=fighting|exp=yes|gen=The user rams into the opponent at full force.|image1=Norman Staraptor Final Gambit Adventures.png|image1p=Staraptor}} | ||
{{movep|type=fighting|ms=398|pkmn=Staraptor|method=Staraptor rams into the opponent at full force.}} | {{movep|type=fighting|ms=398|pkmn=Staraptor|method=Staraptor rams into the opponent at full force.}} |
Revision as of 03:28, 9 October 2016
Final Gambit いのちがけ Life Risk | ||||||||||||
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Target
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Availability
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Final Gambit (Japanese: いのちがけ Life Risk) is a damage-dealing Fighting-type move introduced in Generation V.
Effect
Final Gambit causes the user to faint, and the target receives damage equal to how much HP the user lost.
If Final Gambit doesn't hit the opponent due to missing, type immunity, or Protect, then Final Gambit will fail and the user will not faint.
The move's side effect is not considered as inflicting damage to the user, and so if the user is holding a Focus Band, Focus Sash, or has Sturdy, it will not activate and the user will still faint. However, the move inflicts damage to the target, and so the target's Focus Band, Focus Sash, Sturdy, and/or Endure can still trigger if applicable, so that the target will be left with 1 HP.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
056 | Mankey | Fighting | 53 | 53 | ||||||
057 | Primeape | Fighting | 63 | 1, 63 | ||||||
396 | Starly | Normal | Flying | 41 | 41 | |||||
397 | Staravia | Normal | Flying | 48 | 48 | |||||
398 | Staraptor | Normal | Flying | 57 | 57 | |||||
447 | Riolu | Fighting | 55 | 50 | ||||||
494 | Victini | Psychic | Fire | 81 | 81 | |||||
550 | Basculin | Water | 51 | 50 | ||||||
616 | Shelmet | Bug | 56 | 56 | ||||||
617 | Accelgor | Bug | 56 | 1, 56 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
019 | Rattata | Normal | ||||||||
050 | Diglett | Ground | ||||||||
213 | Shuckle | Bug | Rock | |||||||
290 | Nincada | Bug | Ground | |||||||
335 | Zangoose | Normal | ||||||||
336 | Seviper | Poison | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
In the Pokémon Adventures manga
The user rams into the opponent at full force. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Staraptor rams into the opponent at full force. | |||
Norman's Staraptor | PAORAS15 | Debut |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |