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Remoraid (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Remoraid
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Water Gun
Water
Special
040
40
100
100%
25
06
6
Lock-On
Normal
Status
0000
—
00—
—%
5
10
10
Psybeam
Psychic
Special
065
65
100
100%
20
14
14
Aurora Beam
Ice
Special
065
65
100
100%
20
18
18
Bubble Beam
Water
Special
065
65
100
100%
20
22
22
Focus Energy
Normal
Status
0000
—
00—
—%
30
26
26
Water Pulse
Water
Special
060
60
100
100%
20
30
30
Signal Beam
Bug
Special
075
75
100
100%
15
34
34
Ice Beam
Ice
Special
090
90
100
100%
10
38
38
Bullet Seed
Grass
Physical
025
25
100
100%
30
42
42
Hydro Pump
Water
Special
110
110
080
80%
5
46
46
Hyper Beam
Normal
Special
150
150
090
90%
5
50
50
Soak
Water
Status
0000
—
100
100%
20
Bold
indicates a move that gets
STAB
when used by Remoraid
Italic
indicates a move that gets STAB only when used by an evolution of Remoraid
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Remoraid
Italic
indicates a move that gets STAB only when used by an evolution of Remoraid
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Spray
*
Poison
Special
40
100%
20
Aurora Beam
Ice
Special
65
100%
20
Entrainment
Normal
Status
—
100%
15
Flail
Normal
Physical
—
100%
15
Haze
Ice
Status
—
—%
30
Mud Shot
Ground
Special
55
95%
15
Octazooka
Water
Special
65
85%
10
Rock Blast
Rock
Physical
25
90%
10
Screech
Normal
Status
—
85%
40
Snore
Normal
Special
50
100%
15
Supersonic
Normal
Status
—
55%
20
Swift
Normal
Special
60
—%
20
Water Pulse
Water
Special
60
100%
20
Water Spout
Water
Special
150
100%
5
Moves marked with an asterisk (*) must be
chain bred
onto Remoraid in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
Bold
indicates a move that gets
STAB
when used by Remoraid
Italic
indicates a move that gets STAB only when used by an evolution of Remoraid
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Gunk Shot
Poison
Physical
120
80%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Remoraid
Italic
indicates a move that gets STAB only when used by an evolution of Remoraid
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Brine
Water
Special
065
65
100}}
100%
10
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Incinerate
Fire
Special
060
60
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
String Shot
Bug
Status
0000
—
095}}
95%
40
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Remoraid
Italic
indicates a move that gets STAB only when used by an evolution of Remoraid
Click on the generation numbers at the top to see transfer-only moves for other generations