Entrainment (move)

Entrainment
なかまづくり Befriend
Entrainment IX.png
Entrainment IX 2.png
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Entrainment (Japanese: なかまづくり Befriend) is a non-damaging Normal-type move introduced in Generation V.

Effect

  This move effect may be in need of research.
Reason: Check Imposter in Generation V
Check if these Abilities are unaffected: As One, Orichalcum Pulse, Hadron Engine

You can discuss this on the talk page.

Entrainment changes the target's Ability to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.

If both Pokémon have the same Ability, Entrainment will fail.

Entrainment fails if the target's Ability is Truant, Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, Zero to Hero, Commander, Protosynthesis, or Quark Drive.

Entrainment fails if the user's Ability is Trace, Forecast, Flower Gift, Zen Mode, Illusion, Imposter, Power of Alchemy, Receiver, Disguise, Power Construct, Ice Face, Hunger Switch, Gulp Missile, Neutralizing Gas, Zero to Hero, or Commander.

If powered up by a Normalium Z into Z-Entrainment, the user's Special Defense stat is raised by one stage.

Entrainment can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Entrainment fails if used on Dynamax or Gigantamax Pokémon.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
SV
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0234     Field Field 50
0311     Fairy Fairy 63 1, 63XY
49ORAS
49 49 49
0312     Fairy Fairy 63 1, 63XY
49ORAS
49 49 49
0358     Amorphous Amorphous 1
0427     Field Human-Like 53 50 50 40 40
0428     Field Human-Like 53 53 53 40 40
0433     No Eggs Discovered No Eggs Discovered 25 25XY
19ORAS
19 19 19
0531     Fairy Fairy 25 25XY
29ORAS
29 52
0542    
 
Bug Bug 43 43 43 43
0548     Grass Grass 37 37 37 39 39
0549     Grass Grass 1 1
0549  
Lilligant
Hisuian Form
 
 
Grass Grass 1
0632    
 
Bug Bug 46 46 36 48
0674     Field Human-Like 42 42 44
0675    
 
Field Human-Like 1, 45 1, 45 52
0702    
 
Field Fairy 39 39 55 55
0751    
 
Water 1 Bug 48 32 32
0752    
 
Water 1 Bug 62 38 32
0868     Fairy Amorphous 50 50
0869  
Alcremie
All forms
  Fairy Amorphous 50 50
0921     Field Field 31
0922    
 
Field Field 38
0923    
 
Field Field 39
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0086     Water 1 Field
0223     Water 1 Water 2
0370     Water 2 Water 2 *
0667    
 
Field Field
0692     Water 1 Water 3
0701    
 
Flying Human-Like
0974     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VIII

# Pokémon Types Egg Groups Obtained with
0868  
MilceryLv. 5
  Fairy Amorphous Pokémon Center Birthday Milcery
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Entrainment changes the Ability of the target to the same as the user's.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 20 99 100% - Front All No
SMD - - 20 99 100% - Front All No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDGtI It makes the Ability of the Pokémon in front of you same as yours.
SMD It makes a target's Ability the same as yours.*
It makes the Ability of the Pokémon in front of you the same as yours.*


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 找夥伴 Jáau Fóbuhn
Mandarin 找夥伴 / 找伙伴 Zhǎo Huǒbàn
  French Ten-DanseVIII+
Ten-danseVVII
  German Zwango
  Italian Saltamicizia
  Korean 동료만들기 Dongnyo Mandulgi
  Brazilian Portuguese Embarque
  Spanish Danza Amiga



Variations of the move Worry Seed
  Worry SeedEntrainmentSimple Beam


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.