Mankey (Pokémon)/Generation VII learnset

← Mankey Mankey

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Covet Normal Physical 06060 100100% 25
011 Scratch Normal Physical 04040 100100% 35
011 Low Kick Fighting Physical 0000 100100% 20
011 Leer Normal Status 0000 100100% 30
011 Focus Energy Normal Status 0000 00——% 30
055 Fury Swipes Normal Physical 01818 08080% 15
088 Karate Chop Fighting Physical 05050 100100% 25
1212 Pursuit Dark Physical 04040 100100% 20
1515 Seismic Toss Fighting Physical 0000 100100% 20
1919 Swagger Normal Status 0000 08585% 15
2222 Cross Chop Fighting Physical 100100 08080% 5
2626 Assurance Dark Physical 06060 100100% 10
2929 Punishment Dark Physical 0000 100100% 5
3333 Thrash Normal Physical 120120 100100% 10
3636 Close Combat Fighting Physical 120120 100100% 5
4040 Screech Normal Status 0000 08585% 40
4343 Stomping Tantrum Ground Physical 07575 100100% 10
4747 Outrage Dragon Physical 120120 100100% 10
5050 Final Gambit Fighting Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM08  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12  TM12 Taunt Dark Status 0000 100}}100% 20
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM50  TM50 Overheat Fire Special 130130 090}}90% 5
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Beat Up Dark Physical 100% 10
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 100% 20
Encore Normal Status 100% 5
Focus Punch Fighting Physical 150 100% 20
Foresight Normal Status —% 40
Meditate Psychic Status —% 40
Night Slash Dark Physical 70 100% 15
Power Trip Dark Physical 20 100% 10
Revenge Fighting Physical 60 100% 10
Reversal Fighting Physical 100% 15
Sleep Talk Normal Status —% 10
Smelling Salts* Normal Physical 70 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mankey in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mankey in that game.
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Endeavor Normal Physical 100% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gunk Shot Poison Physical 120 80% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Seed Bomb Grass Physical 80 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Spite Ghost Status 100% 10
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Uproar Normal Special 90 100% 10
  • A black or white abbreviation in a colored box indicates that Mankey can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mankey cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
I II III IV V VI Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI Dig Ground Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Hone Claws Dark Status 0000 00—}}—% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Pay Day Normal Physical 04040 100}}100% 20
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Retaliate Normal Physical 07070 100}}100% 5
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Swift Normal Special 06060 00—}}—% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Leer Normal Status 0000 100100% 30
011 Scratch Normal Physical 04040 100100% 35
055 Focus Energy Normal Status 0000 00——% 30
088 Taunt Dark Status 0000 100100% 20
1313 Karate Chop Fighting Physical 05050 100100% 25
1616 Fury Swipes Normal Physical 01818 08080% 15
2121 Low Kick Fighting Physical 0000 100100% 20
2424 Seismic Toss Fighting Physical 0000 100100% 20
2929 U-turn Bug Physical 07070 100100% 20
3232 Screech Normal Status 0000 08585% 40
3737 Thrash Normal Physical 120120 100100% 10
4040 Outrage Dragon Physical 120120 100100% 10
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02  TM02 Taunt Dark Status 0000 100}}100% 20
TM03  TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM10  TM10 Dig Ground Physical 08080 100}}100% 10
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM18  TM18 U-turn Bug Physical 07070 100}}100% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM22  TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26  TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM30  TM30 Bulk Up Fighting Status 0000 00—}}—% 20
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM39  TM39 Outrage Dragon Physical 120120 100}}100% 10
TM41  TM41 Earthquake Ground Physical 100100 100}}100% 10
TM57  TM57 Pay Day Normal Physical 04040 100}}100% 20
  • Bold indicates a move that gets STAB when used by Mankey
  • Italic indicates a move that gets STAB only when used by an evolution of Mankey
  • Click on the generation numbers at the top to see TM moves from other generations