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A Monster House (Japanese: モンスターハウス Monster House) is a special type of room in some dungeons in the Pokémon Mystery Dungeon series. Monster Houses will usually contain many items (typically Gummis or Wonder Tiles) and they are usually very spacious. Once the player enters the room, many Pokémon in large numbers will drop down from the roof and start to gang up and attack the player. At this point, the music will change into a more menacing tone. The Pokémon inside are always ones that can be found in the dungeon it is located in. A Monster House will also increase chances of a rare Pokémon to appear. Monster Houses only appear in later dungeons. Other than only appearing in some dungeons, there are no restrictions on where a Monster House can be located. They can even occur in the room the player spawns in and the room with the stairs to the next floor. In dungeons such as Silver Trench and Fantasy Strait, some floors will have one very large room the player will spawn in; a monster house is guaranteed to appear in floors like these.
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, they are formatted in lowercase as monster house and begin to appear in Uproar Forest, except when rescuing another player as the destination room is guaranteed to have one. A floor-wide Monster House will also be generated as a fail-safe scenario if the game fails to generate the dungeon floor layout 10 times in a row. The earliest this can happen is in Mt. Steel.
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Explorers of Sky, they begin to appear in Amp Plains. However, they can appear earlier when players are doing a job, such as taking down an outlaw.
Monster Houses appear again in Keep Going! Blazing Adventure Squad, Let's Go! Stormy Adventure Squad and Go For It! Light Adventure Squad. They make their first appearance in Ruby LakeB, Jade LakeS and Mica LakeL.
They are featured in Pokémon Mystery Dungeon: Gates to Infinity and begin to appear in Kilionea Road. Starting from Gates to Infinity and later, many traps will appear in Monster Houses. Typically 7-10 traps will be hidden within a Monster House, making it even more challenging after defeating all the enemies in the room. Some Sparkling Floors can also be found in Monster Houses too. Unlike in previous titles, Monster Houses will not appear in rooms where the player and their allies spawn in when entering the floor, and it continues this trend in later games too. Rescuing other players no longer involves a special room with guaranteed Monster House and instead requires to find the player's fallen Pokémon.
Monster Houses also appear in Pokémon Super Mystery Dungeon as well, the Monster Houses that randomly appear on floors only start appearing in dungeons that are unlocked sometime after completing the main story-line (or dungeons that appear after the player's Expedition Society rank has increased). However, there are also some expeditions that tell the team to head to their secret base that some Pokémon set up that trick the team into going into their secret base, which end up turning out to be a Monster House. If the team manage to get to the stairs during that expedition, the Pokémon forgives the player and they become connected. These kind of expeditions that occur can occur as early as after completing Poliwrath River.
The player will realize that they are in a Monster House when the music changes, Pokémon suddenly pop up all together, and the screen displays the text "It's a Monster House!". If the player tries to escape, the Pokémon of the Monster House will follow until they are all defeated. Another way that a player may realize that they are about to enter a Monster House is when their partner Pokémon stops following them. One of the skills that all IQ groups except C, D, and G have is the ability House Avoider, causing them to avoid Monster Houses.
Red and Blue Rescue Team
- List 1 consists of Magma Cavern, Sky Tower, Uproar Forest, Howling Forest, Murky Cave, Grand Sea, Far-off Sea
- List 2 consists of Silver Trench, Mt. Faraway, Western Cave, Buried Relic, Wish Cave, Desert Region, Southern Cavern, Wyvern Hill, Darknight Relic, Joyous Tower, Fantasy Strait
- List 3 consists solely of Purity Forest
Explorers of Time, Darkness, and Sky
- List 1 consists of all dungeons that are available before the credits roll, including those where Monster Houses can't spawn naturally. The items include Poké, TMs and Gummis, accounting for version (for example, no Blue Gummi in Darkness) and items that would be available before credits roll.
- List 2 consists of the following dungeons: Mystifying Forest, Sky Peak Station PassS, Blizzard Island, Crevice Cave, Surrounded Sea, Miracle Sea, Mt. Travail, The Nightmare, Spacial Rift, Dark Crater, Concealed Ruins and Marine Resort, as well as Special Episode dungeons (except for Star Cave). The items now include Wonder Orbs, although TMs and Gummis are still the same.
- Subtype 1: Consists of Seven Treasures dungeons, except for Sky Stairway. Gummis are less common, in favor of other items.
- Subtype 2: Consists of Zero Isle West and Zero Isle South. Gummis are even less common, in favor of other items.
- Subtype 3: Consists solely of Star Cave. The Monster Houses cannot have Trapper Orb or Trapbust Orb when compared to the main list.
- List 3 consists of the following dungeons: Lake Afar, Happy Outlook, Mt. Mistral, Shimmer Hill, Lost Wilderness, Zero Isle North, Oblivion ForestS, Treacherous WatersS, Southeastern IslandsS and Inferno CaveS. In these dungeons, Monster Houses consists of Poké and version Gummis. This list is also used by Midnight Forest and Zero Isle East if a Monster House is forced.
- List 4 consists solely of Zero Isle Center, where Monster Houses have nothing but Poké.
- List 5 consists solely of Destiny Tower. It is similar to List 2, but no TMs will be spawned, to comply with Destiny Tower having TMs only in Kecleon Shops.
In other languages
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