Beast Boost (Ability)
When a Pokémon with Beast Boost directly causes another Pokémon (including allies) to faint by using a damaging move, its highest stat (other than HP) is increased by one stage for each Pokémon knocked out by that move execution. If this stat is already at +6 stages, Beast Boost will not activate (not even in the case of a tie of two or more stats).
For determining the highest stat, Beast Boost does not take into account stat stages, held items, or reductions due to status conditions; however, it does consider the effects of Power Split, Guard Split, Power Trick, Wonder Room, and Speed Swap. In the case of a tie between multiple stats, it increases one stat, prioritized in this order: Attack, Defense, Special Attack, Special Defense, and Speed.
If the Pokémon fainting ends the battle, Beast Boost will not activate. Beast Boost activates after the Pokémon gains Attack from Fell Stinger. If a Pokémon with Beast Boost defeats a Pokémon with Mummy using a contact move, the Pokémon's Ability will become Mummy before Beast Boost has the opportunity to activate.
Outside of battle
Beast Boost has no effect outside of battle.
Pokémon with Beast Boost
|#||Pokémon||Types||First Ability||Second Ability||Hidden Ability|
|Please note that this is only 100% accurate to Generation VIII games.
In the manga
- Beast Boost is the only signature Ability to not be exclusive to an evolutionary line or a group of Legendary Pokémon.
In other languages
|Variations of the Ability Moxie|
|Moxie • Beast Boost • Chilling Neigh • Grim Neigh • As One|
|This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.|