Psycho Shift (move)

Revision as of 03:08, 28 November 2013 by Blazios (talk | contribs) (Psycho Shift's been buffed, how wonderful.)
Psycho Shift
サイコシフト Psycho Shift
Psycho Shift V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a Psychic-type move introduced in Generation IV.

Effect

Generation IV

Psycho Shift transfers any non-volatile status ailment from the user to the target, curing the user in the process. It will not transfer volatile status ailments (confusion, etc.), and will fail if the target is immune to the status ailment via type, Ability, Safeguard, or is affected by a status ailment already.

If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned (if the move succeeds).

Psycho Shift will cure the user before inflicting the status ailment on the opponent. Therefore, Synchronize will reflect status conditions when Psycho Shift is used (if the user of Psycho Shift is susceptible to the status ailment).

Generation V

Psycho Shift will now cure the user after that Ability is activated. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.

Generation VI

Psycho Shift's accuracy changed from 90% to 100%.

Description

Games Description
Using its psychic power of suggestion, the user transfers its status problems to the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
163   Hoothoot Normal Flying 41 49 '
164   Noctowl Normal Flying 47 57 '
177   Natu Psychic Flying 33 33 '
178   Xatu Psychic Flying 37 37 '
380   Latias Dragon Psychic 50 50 '
381   Latios Dragon Psychic 50 50 '
386   Deoxys Psychic Psychic 57 57 '
488   Cresselia Psychic Psychic 75 75 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063   Abra* Psychic Psychic no no  
175   Togepi Fairy Fairy          
198   Murkrow Dark Flying          
327   Spinda* Normal Normal no no  
527   Woobat Psychic Flying no no     
561   Sigilyph Psychic Flying no     
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
  French Échange Psy
  German Psybann
  Greek Τηλεμεταβίβαση
  Italian Psicotrasfer
  Korean 사이코시프트 Psycho Shift
  Brazilian Portuguese Troca Psíquica
  Serbian Psihička Smena
  Spanish Psico-cambio


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.