Phantom Force (move)

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Phantom Force
ゴーストダイブ Ghost Dive
[[File:|300px|center]]
Type  Ghost
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Phantom Force (Japanese: ゴーストダイブ Ghost Dive) is a damage-dealing Ghost-type move introduced in Generation VI. It can be seen as a weaker version of Shadow Force.

Effect

Phantom Force causes the user to "vanish" on the turn it is selected, rendering it semi-invulnerable, and then reappear the next turn to cause damage. It will hit the target even if it has used Protect, Detect, Spiky Shield, King's Shield, or Mat Block, and lifts the effects of those moves for the remainder of the turn; if it hits a target that is protected by Mat Block, it removes Mat Block from the target's side of the field. It also removes the effects of Quick Guard, Wide Guard, and Crafty Shield from the target's side of the field. The user of Phantom Force does not suffer the negative effects of its target's Spiky Shield or King's Shield. Phantom Force cannot remove the effects of protecting moves if it does not affect the target (such as if the target is Normal-type).

In addition, if the target has used Minimize, Phantom Force will never miss and its base power is doubled.

If a Power Herb is held by the user, Phantom Force can be executed in one turn.

Description

Games Description
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
292   Shedinja Bug Ghost 47
45
353   Shuppet Ghost Ghost 54
354   Banette Ghost Ghost --, 64
426   Drifblim Ghost Flying --, 65
429   Mismagius Ghost Ghost --
623   Golurk Ground Ghost --, 75
708   Phantump Ghost Grass 45
709   Trevenant Ghost Grass 45
711   Gourgeist Ghost Grass --, 57
717   Yveltal Dark Flying 55
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
353   Shuppet Ghost Ghost      
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

By event

Generation VI

#   Pokémon Type Obtained with
0491   Darkrai Dark Wonderland Darkrai
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

  • Phantom Force's secondary effects are combination of many moves:
    • It is a two-turn move with a semi-invulnerable turn, similar to Fly or Dig.
    • It can break shield-like effects, similar to Feint.
    • Its power is doubled when used against Minimized Pokémon, similar to Steamroller and Stomp.

In other languages

Language Title
Mandarin Chinese 幽靈潛水 Yōulíng Qiánshuǐ
  French Hantise
  German Phantomkraft
  Italian Spettrotuffo
  Korean 고스트다이브 Ghost Dive
  Spanish Golpe Fantasma


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.