Electric Terrain (move)
Electric Terrain エレキフィールド Elec Field | ||||||||||||
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Availability
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Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain prevents any Pokémon on the ground from falling asleep and increases the power of Electric-type moves by 50% of any grounded Pokémon for five turns.
If Electric Terrain is in effect, the move Nature Power becomes Thunderbolt.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
082 | Magneton | Electric | Steel | 11 | |||||||
310 | Manectric | Electric | --, 70 | ||||||||
405 | Luxray | Electric | --, 67 | ||||||||
462 | Magnezone | Electric | Steel | 11 | |||||||
466 | Electivire | Electric | --, 65 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
179 | Mareep | Electric | |||||||||
694 | Helioptile* | Electric | Normal | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |