Dark Void (move)

Revision as of 16:11, 5 March 2019 by Lanthanum (talk | contribs) (This isnt a battle effect)
This article is about the move Dark Void. For the Field Move Dark Power, see Field Move (Ranger).

Dark Void
ダークホール Dark Hole
Dark Void VII.png
Dark Void VII 2.png
Type  Dark
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  50%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  Generation IV
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Dark Void (Japanese: ダークホール Dark Hole) is a non-damaging Dark-type move introduced in Generation IV. It is the signature move of Darkrai.

Effect

Generation IV-VI

Dark Void puts all adjacent foes to sleep, with an accuracy of 80% for each Pokémon.

Targets with Insomnia or Vital Spirit as their Ability are unaffected by Dark Void.

Targets affected by Sweet Veil as their Ability are also unaffected by Dark Void.

In Pokémon Battle Revolution if sleep clause is active, Dark Void will only put one foe to sleep and will be forced to miss for the other.

Dark Void can also be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

Generation VII

Dark Void's accuracy was reduced to 50% for each Pokémon.

Dark Void can now only be successfully used by Darkrai (or a Pokémon that has transformed into Darkrai). If this move is used by any other Pokémon (including via Assist or Metronome), the move will fail, displaying the battle text "But <Pokémon> can't use the move!". Dark Void will not fail when reflected by Magic Bounce.

If powered up by a Darkinium Z into Z-Dark Void, all of the user's lowered stats are reset.

Description

Games Description
DPPtHGSSPBR The foe is dragged into a world of total darkness that puts it to sleep.
BWB2W2
XYORAS
SMUSUM
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0491     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 66 66 66 66
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0491  
DarkraiLv. 50
  style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Pokémon Ranger: Shadows of Almia - Liberate the Tower!
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0491  
DarkraiLv. 50
  style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Winter Vacation Darkrai
Winter 2011 Darkrai
Homeplus Darkrai
May 2012 Darkrai
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0491  
DarkraiLv. 50
  style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Wonderland Darkrai
Mysterious World Darkrai
February 2015 Darkrai
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDTDS Afflicts all enemies in the room with a Sleep status condition.
BSL おなじへやの てきポケモンを すいみんじょうたいにかえる
MDGtI  UNUSED
SMD It makes enemies in the same room go to sleep.


In the anime

 
Forms and charges a crimson ball and multiple balls fly out
 
Forms a circle around the opponent
 
Putting opponent to sleep
 
Alternate version; just one ball with no pre-charge
The user shoots out black balls of energy to engulf the target, putting the target to sleep.
Pokémon Method
User First Used In Notes
  Darkrai puts its hands together and forms a crimson and black or purple and black ball in its hands. It then fires it at the opponent. When the opponent is hit, a crimson or pink bubble appears around the opponent's body that soon disappears and makes them fall asleep, or Darkrai creates a crimson ball and holds it above its head, releasing multiple smaller balls from the larger one all around its body. When the small balls it the opponent, they form a pink crimson bubble around it that fade away into dark crimson. Once the sphere disappears, the opponent falls asleep.
Darkrai (M10) The Rise of Darkrai Debut
Tobias's Darkrai The Semi-Final Frontier! None


In the manga

In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Spin-off series games

Trivia

  • Dark Void is the only Dark-type move able to induce sleep.
  • Dark Void has the lowest accuracy of all status moves, as well as all signature moves and Dark type moves.

In other languages

Language Title
Chinese Cantonese 暗黑洞 Amhāk Duhng *
黑洞 Hākduhng *
Mandarin 暗黑洞 Ànhēi ​Dòng *
黑洞 Hēi​dòng​ *
  Dutch Duistere leegte
  French Trou Noir
  German Schlummerort
  Greek Σκοτεινό Κενό
  Indonesian Dark Void
  Italian Vuototetro
  Korean 다크홀 Dark Hole
  Polish Ciemna Pustka
  Portuguese Vácuo Negro
Vazio Negro
Spanish   Latin America Abismo Negro
  Spain Brecha Negra


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.