Bonemerang (move)

Revision as of 02:50, 26 October 2009 by ♫Green♫ (talk | contribs) (redirect)
Bonemerang
ホネブーメラン Bone Boomerang
Bonemerang.png
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Bonemerang (Japanese: ホネブーメラン Bone Boomerang) is a damage-dealing Template:Type2 move introduced in Generation I. It is one of the signature moves of the Cubone evolutionary line.

Effect

Generation I

Bonemerang inflicts damage, striking twice per use. Although only the first hit can technically cause a critical hit, each hit per use will do the same amount of damage.

Bonemerang will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge the last hit of this move.

Generation II onward

Same as before, except it will continue attacking after a Substitute is broken.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0104   Cubone
Ground 43
0105   Marowak
Ground 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0104   Cubone
Ground 25
0105   Marowak
Ground 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0104   Cubone
Ground 25
0105   Marowak
Ground 25
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0104   Cubone
Ground 21
0105   Marowak
Ground 21
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
Pokémon Method
User First Used In Notes
  Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone.
Giselle's Cubone The School of Hard Knocks Debut
  Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.
Otoshi's Marowak Bad to the Bone None
Luana's Marowak Pokémon Double Trouble None
Jeffrey's Marowak Gymbaliar! None


In other languages

  • Italian: Ossomerang
  • German: Knochmerang
  • French: Osmerang
  • Latin American Spanish: huesorang
  • Brazilian Portuguese: Ossomerangue
  • European Portuguese: Bomerangue de Osso

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