Wonder Guard (Ability)
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the user immune to damaging moves that are not super effective.
It does not prevent confusion damage, or any indirect damage such as from burn, weather, recoil, and entry hazards; it also does not affect status moves, such as Tail Whip or Poison Powder.
Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Wonder Guard does not affect Fire Fang, due to a presumed glitch.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Pokéstar Studios opponents with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0000 | Majin | Majin |
Dark | Ghost | Wonder Guard | None | None |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon is immune to all moves that it's not weak against. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out. | |||
Colonel Hansen's Shedinja | The Princess and the Togepi | Debut |
In the manga
In the Pokémon Adventures manga
- In Sneaky Like Shedinja, Greta's Shedinja was mentioned to have Wonder Guard as its Ability.
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |