Nature's Madness (move)

Nature's Madness
しぜんのいかり Nature's Wrath
SM Prerelease Nature's Madness.png
SM Prerelease Nature's Madness 2.png
Type  Fairy
Category  Special
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Nature's Madness (Japanese: しぜんのいかり Nature's Wrath) is a damage-dealing Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities. It can be upgraded to the special Z-Move Guardian of Alola by a guardian deity holding Tapunium Z.

Effect

Nature's Madness deals damage equal to 50% of the opponent's remaining HP.

Description

Games Description
SM The user hits the target with the force of nature. It halves the target's HP.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
0786    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
0788    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Tapu Koko
 
Effect on target
The user hits the target with the force of nature.
Pokémon Method
User First Used In Notes
  Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.
A wild Tapu Koko SM019 Debut


In other languages

Language Title
Chinese Cantonese 自然之怒 Jihyìhn-jī Nouh
Mandarin 自然之怒 Zìrán-zhī Nù
  French Ire de la Nature
  German Naturzorn
  Italian Ira della Natura
  Korean 자연의분노 Jayeon-ui Bunno
  Russian Безумие Природы Bezumiye Prirody
  Spanish Furia Natural


Variations of the move Super Fang
  Super Fang
  Nature's MadnessRuination


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.