Appendix:Diamond and Pearl walkthrough/Section 28

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Reason: Giratina's moveset and Pokémon found in Turnback Cave

Route 214

Head south from Veilstone City to Route 214. Travel south, staying as close as you can to the line of trees to your right, and you'll come to a path that wasn't there before! Enter the path. Before you continue, make sure that you have Pokémon that know Rock Climb, Defog and Rock Smash. Be aware that there are wild Pokémon over Level 60, and a very powerful legendary Pokémon that is Level 70 here. In order to catch the legendary Pokemon without the Master Ball, you should bring 40 or more Dusk Balls. The more you have, the better.

Spring Path

This mysterious path is called Spring Path. The creepy music and its unexplained appearance out of nowhere may give you the feeling that something evil is waiting for you. Keep walking east and enter Sendoff Spring at the end of this short path.

Sendoff Spring

According to your map, this is "the fourth lake of Sinnoh that was kept secret." This whole new location is very mysterious, isn't it?

Go through the patch of tall grass and climb up the rocks. The bridge you see in front of you leads out into empty space. Go around the large crater you are on the edge of and use Rock Climb on the place you need it— directly opposite where you started. Then, enter the cave. There are no trainers or items to be found.

Turnback Cave

This is it— the place where Giratina lives. Giratina was once as well-known as Dialga and Palkia, but it was banished here and forgotten because of its violence long ago. While Dialga controls time and Palkia controls space, Giratina controls antimatter. This cave is an ancient cemetery, and the dimensions are said to be distorted here. Giratina is a powerful Ghost/Dragon-type.

While Defog is not strictly necessary, using it will make seeing easier. Rock Smash will help you get through this cave faster.

This cave is unique in that all of the rooms are randomized upon entry. In other words, this cave isn't the same each time you enter it. The inscription in front of you, which reads: "This is... That where life sparkles... That where life has faded... A place where two worlds overlap... ...Past three pillars...offer up... to the... ...before 30 is surpassed..." is a hint. You must go through three rooms with pillars, without going through more than 30 rooms, in order to find Giratina. Since the rooms are randomized, this is how you get through:

Each room has four doors— one on each side. Keep heading through random doors, making sure not to go back into a room you've been in already. If you find a room with a pillar, read the inscription. The first number that appears is how many pillars you've found. The second number is the number of rooms you've been through. All you can do is keep going— Esacpe Ropes can't be used here.

When you reach Giratina's room, heal your Pokémon if necessary, check that you have at least 40 Dusk Balls with you, save your game, and talk to it to initiate a battle. If you aren't ready for the fight just yet, any of the doors here will take you back to the entrance room. Prepare for a difficult fight!

Catching Giratina

File:Spring Giratina.png
Giratina in Turnback Cave.

Giratina, as was mentioned before, is a Ghost/Dragon-type. It is the only Pokémon that is weak to both of its types. It has an extremely large amount of HP, and its Attack and Special Attack are great. Its Defense and Special Defense are all right, for a Legendary, but with the amount of HP Giratina has, it won't be going anywhere anytime soon. Its lowest stat is Speed, and even that isn't terrible.

Giratina knows some very dangerous moves, so you will need to watch out. Lower its HP with a good Ghost-, Dragon-, Ice-, or Dark-type move, and then use neutrally effective Rock-, Steel-, Psychic-, Ground, and Flying-type attacks to lower its health further. (Be extremely cautious if you actual use Psychic-type Pokémon, as Giratina will knock them out with Shadow Force. If you're using Rock- or Steel-types, watch out for Earth Power.) When Giratina's HP bar is red, start chucking Dusk Balls (which will work quite well in this cave) until you catch it. It will take 10, 20, 30, or maybe even 40 tries before you succeed. Giratina has its signature move, Shadow Force, a powerful Ghost-type attack with 120 base power. Before striking, Giratina vanishes for one turn and will be invulnerable to your attacks during that time. When Giratina reapppears and attacks, it will strike through Protect or Detect. Thankfully, this move only has 5 PP, but if the Pokémon it hits isn't a Template:Type2, it can really hurt.

If you accidentally knock Giratina out, if Giratina knocks you out, or if Giratina runs out of PP and knocks itself out with Struggle's recoil damage, just reset and it will be there again. That's why you were told to save.