Magnitude (move)

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Magnitude
マグニチュード Magnitude
Magnitude V.png
Type  Ground
Category  Physical
PP  30 (max. 48)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  1
Jam  0  
The appeal works best the more the crowd is excited.
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.

Effect

Magnitude does not have a set base power. Instead the base power of this move varies on a magnitude scale between four and ten.

In the games, this attack will randomly choose a magnitude between four and ten, with four having the least power and ten having the greatest. Magnitude will double in power if the opponent is in the underground stage of Dig.

Base power varies as follows:

Magnitude Power Probability
4 10 5%
5 30 10%
6 50 20%
7 70 30%
8 90 20%
9 110 10%
10 150 5%

Its effective power for statistical purposes could be considered as the average power, 71.

Pokémon Mystery Dungeon

Magnitude deals 5 damage at Magnitude 4, and 8 additional damage for each order of magnitude. Weakness, resistance and Levitate all affect damage.

Description

Games Description
A Ground-type attack. The power of the attack will vary each time it is used.
A ground attack with random power.
RSE A ground-shaking attack of random intensity.
FRLG A ground-shaking attack against all standing Pokémon. Its power varies.
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
The user attacks everything around it with a ground-shaking quake. Its power varies.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
027 Sandshrew Sandshrew Ground Ground         17 17
028 Sandslash Sandslash Ground Ground         17 17
050 Diglett Diglett Ground Ground 9 9 12 15 15
051 Dugtrio Dugtrio Ground Ground --, 9 9 12 15 15
074 Geodude Geodude Rock Ground 16 16 15 15 15
075 Graveler Graveler Rock Ground --, 16 16 15 15 15
076 Golem Golem Rock Ground --, 16 16 15 15 15
232 Donphan Donphan Ground Ground     19 19 19
322 Numel Numel Fire Ground   19 11 11 8 8
323 Camerupt Camerupt Fire Ground   --, 19 --, 11 --, 11 --, 8 --, 8
339 Barboach Barboach Water Ground   16 26 26 26
340 Whiscash Whiscash Water Ground   16 26 26 26
622 Golett Golett Ground Ghost       25 25
623 Golurk Golurk Ground Ghost       25 25
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
108 Lickitung Lickitung* Normal Normal Rhyhorn Rhyhorn Rhyhorn Rhyhorn Rhyhorn
111 Rhyhorn Rhyhorn Ground Rock DiglettDugtrio DiglettDugtrioNumelCamerupt DiglettDugtrioDonphanNumelCamerupt DiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt
299 Nosepass Nosepass Rock Rock   GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem GeodudeGravelerGolem
369 Relicanth Relicanth Water Rock   BarboachWhiscash BarboachWhiscash BarboachWhiscash BarboachWhiscash
498 Tepig Tepig Fire Fire       DiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt SandshrewSandslashDiglettDugtrioDonphanNumelCamerupt
524 Roggenrola Roggenrola Rock Rock       GeodudeGravelerGolem GeodudeGravelerGolem
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Gary Golem Magnitude.png
Golem


The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Pokémon Method
User First Used In Notes
Golem Golem's body becomes outlined in a brown aura. Then, it jumps into the air and stomps on the ground, creating an earthquake.
Gary's Golem Can't Beat the Heat! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Despite being introduced in Generation II, no Generation II Pokémon could learn Magnitude until Generation IV.
  • At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
  • At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves.
  • Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).

In other languages

Language Title
Mandarin Chinese 震級 Zhènjí
Finland Flag.png Finnish Järistys
France Flag.png French Ampleur
Germany Flag.png German Intensität
Greece Flag.png Greek Ένταση
Italy Flag.png Italian Magnitudo
South Korea Flag.png Korean 매그니튜드 Magnitude
Brazil Flag.png Brazilian Portuguese Magnitude
Serbia Flag.png Serbian Magnituda
Spain Flag.png Spanish Magnitud


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.