Foul Play (move)

Foul Play
イカサマ Trickery
Type  Dark
Category  Physical
PP  15 (max. 24)
Power  95
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Foul Play (Japanese: イカサマ Trickery) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's stat boosts (Abilities like Huge Power plus anything that changes the stat stage, such as Swords Dance or Growl) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being burned, Abilities like Adaptability or Tinted Lens, and items like Choice Band or BlackGlasses) are calculated with the user of Foul Play's items, Abilities, and status.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
198   Murkrow Dark Flying 45 ''''
228   Houndour Dark Fire 45 ''''
229   Houndoom Dark Fire 45 ''''
302   Sableye Dark Ghost 50 ''''
430   Honchkrow Dark Flying 45 ''''
551   Sandile Ground Dark 37 ''''
552   Krokorok Ground Dark 40 ''''
553   Krookodile Ground Dark 42 ''''
570   Zorua Dark Dark 29 ''''
571   Zoroark Dark Dark 29 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
052   Meowth Normal Normal        
273   Seedot Grass Grass        
352   Kecleon Normal Normal        
434   Stunky Poison Dark        
509   Purrloin Dark Dark        
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

#   Pokémon Type Obtained with
0434   Stunky Poison Dark Dream World - Spooky Manor
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages

Language Title
  French Tricherie
  German Schmarotzer
  Italian Ripicca
  Spanish Juego Sucio


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.