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List of glitch types in Generation I
Revision as of 23:32, 1 March 2024 by SatoMew2(talk | contribs)(The info about the Bird type was moved to the Types article.)
In the Generation I and II games, type data is represented by a byte. Only 27 of the values for type are defined (including the unused Bird type and the placeholder "Normal" types with index numbers between 9 and 19RGBY or 18GSC) of which 15 are used. The remaining 229 values for type are treated as garbage data. Some of the glitch types share names with valid types.
The ,K Pk<name of player>xX type is found only on the glitch move TM05, which is a move that differs between Pokémon Yellow and Pokémon Red and Blue. Part of the name of this type changes to match the player's name. For example, if the player's name was ASH, the name of this type would be ,K PkASHxX.
A glitch type is not actually the name of a type. Instead, it refers to a type with no constant name, meaning that giving it a suitable name can be difficult.
Qi JT<name of player>? POké BB<name of Pokémon> de W N
The Qi JT<name of player>? POké BB<name of Pokémon> de W N type is the type of the glitch moves TM14 and TM17 as well as the glitch Pokémonゥ$ (F4). Part of the name of this type changes to match the player's name, and another part changes to match the name of the player's Pokémon at the front of the party. For example, if the player's name was ASH and the active Pokémon's name was PIKACHU, the name of this type would be Qi JTASH? POké BBPIKACHU de W N.
The <class of last Trainer battled> type is found on the glitch move TM28 in Red or Blue versions (TM28 is Bug-type in Yellow), and on two glitch Pokémon. The name of this type is the Trainer class of the last Trainer battled since the save game was loaded, so if the last Trainer battled was a Bug Catcher, then this type's name would be Bug Catcher. If no Trainer has been battled, then the type displayed will be blank.