Water Pledge (move)

Water Oath
みずのちかい Water Oath
Type  Water
Category  Special
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: みずのちかい Water Oath) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Water Oath inflicts regular damage in single battle, with additional effect when combined by Fire Oath or Grass Oath in double or triple battles.

If it is followed on the same turn by Fire Oath it will double the probability of secondary effects taking place for four turns. This effect does not stack with Serene Grace.

If it follows Grass Oath on the same turn, it will decrease the speed of all foes by half for four turns.

Learnset

Generation V

By move tutor

In Pokémon Black and White

In Pokémon Black and White, a man in Driftveil City will teach Water Oath to any Template:Type2 starter Pokémon. Template:Type2 Starters are the only pokemon who can learn this move .


#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0393   Piplup
Water
0394   Prinplup
Water
0395   Empoleon
Water Steel
0501   Oshawott
Water
0502   Dewott
Water
0503   Samurott
Water
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Oath Moves

  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.