Adaptability (Ability): Difference between revisions
m (Stellar not affected) |
|||
(85 intermediate revisions by 53 users not shown) | |||
Line 1: | Line 1: | ||
{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Adaptability | |name=Adaptability | ||
|jpname=てきおうりょく | |jpname=てきおうりょく | ||
|jptrans= | |jptrans=Adaptability | ||
|jptranslit= | |jptranslit=Tekiōryoku | ||
|colorscheme= | |colorscheme=water | ||
|gen= | |gen=IV | ||
}} | }} | ||
'''Adaptability''' (Japanese: '''てきおうりょく''' '' | {{AbilityInfobox/desc|IV|Powers up moves of the same type.}} | ||
{{AbilityInfobox/desc|V|Powers up moves of the same type.}} | |||
{{AbilityInfobox/desc|VI|Powers up moves of the same type as the Pokémon.}} | |||
{{AbilityInfobox/desc|VII|Powers up moves of the same type as the Pokémon.}} | |||
{{AbilityInfobox/desc|VIII|Powers up moves of the same type as the Pokémon.}} | |||
{{AbilityInfobox/desc|IX|Powers up moves of the same type as the Pokémon.}} | |||
|} | |||
'''Adaptability''' (Japanese: '''てきおうりょく''' ''Adaptability'') is an [[Ability]] introduced in [[Generation IV]]. | |||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Adaptability increases [[ | Adaptability increases {{STAB}} of a Pokémon with this Ability from 1.5 to 2. | ||
When a Pokémon with Adaptability is [[Terastal phenomenon|Terastallized]], Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2. | |||
{{type|Stellar}} moves are unaffected by Adaptability. | |||
===Outside of battle=== | ===Outside of battle=== | ||
Line 19: | Line 29: | ||
==Pokémon with Adaptability== | ==Pokémon with Adaptability== | ||
{{Ability/head| | {{Ability/head|water}} | ||
{{ability/entry| | {{Ability/entry|0015|form=-Mega|Beedrill|Bug|Poison|Adaptability|None|None|formlink={{color2|000|Mega Evolution|Mega Beedrill}}}} | ||
{{ability/entry| | {{ability/entry|0133|Eevee|Normal|Normal|Run Away|Adaptability|Anticipation|ability2note={{color2|000|Generation IV|Gen IV}}+}} | ||
{{ability/entry| | {{ability/entry|0341|Corphish|Water|Water|Hyper Cutter|Shell Armor|Adaptability}} | ||
{{ability/entry| | {{ability/entry|0342|Crawdaunt|Water|Dark|Hyper Cutter|Shell Armor|Adaptability}} | ||
{{ability/entry| | {{ability/entry|0349|Feebas|Water|Water|Swift Swim|Oblivious|Adaptability|ability2note={{color2|000|Generation VI|Gen VI}}+}} | ||
{{ability/entry| | {{Ability/entry|0448|form=-Mega|Lucario|Fighting|Steel|Adaptability|None|None|formlink={{color2|000|Mega Evolution|Mega Lucario}}}} | ||
{{Ability/entry| | {{ability/entry|0474|Porygon-Z|Normal|Normal|Adaptability|Download|Analytic}} | ||
{{Ability/foot| | {{ability/entry|0550|form=-Red|Basculin|Water|Water|Reckless|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|Red-Striped Form}}}} | ||
{{Ability/entry|0550|form=-Blue|Basculin|Water|Water|Rock Head|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|Blue-Striped Form}}}} | |||
{{Ability/entry|0550|form=-White|Basculin|Water|Water|Rattled|Adaptability|Mold Breaker|formlink={{color2|000|List of Pokémon with form differences#Basculin|White-Striped Form}}}} | |||
{{Ability/entry|0690|Skrelp|Poison|Water|Poison Point|Poison Touch|Adaptability}} | |||
{{Ability/entry|0691|Dragalge|Poison|Dragon|Poison Point|Poison Touch|Adaptability}} | |||
{{Ability/entry|0734|Yungoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | |||
{{Ability/entry|0735|Gumshoos|Normal|Normal|Stakeout|Strong Jaw|Adaptability}} | |||
{{Ability/entry|0902|Basculegion|Water|Ghost|Swift Swim|Adaptability|Mold Breaker|ability1note={{color2|000|Generation IX|Gen IX}}+}} | |||
{{Ability/foot|water}} | |||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Adaptability increases {{STAB}} from 1.5× to 2×. | |||
In {{g|Super Mystery Dungeon}}, the boost is instead from 1.2× to 1.5×. | |||
==={{g|UNITE}}=== | |||
In {{g|UNITE}}, Adaptability is Ability of an {{p|Eevee}} that will evolve into an {{p|Sylveon}}. It increases the user's Special Attack by 5% for 1.5s, when it deals or receives damage, stacking up to 4 times. This becomes {{a|Pixilate}} upon evolving. | |||
===Description=== | |||
{{movedesc|water}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the power of the Pokémon's moves that match its type.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんと わざのタイプが あっているときの ダメージが おおきい|Boosts the power of the Pokémon's moves that match its type.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Increases the power of moves that are the same type as the Pokémon.{{tt|*|Ability description}}<br>The power of moves that are the same type as the Pokémon goes up.{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The power of moves that are the same type as the Pokémon goes up.}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|This Ability increases the power of moves that are the same type as this Pokémon.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
* {{adv|Red}}'s {{p|Eevee}}, [[Vee]], is revealed to have Adaptability as his Ability. | |||
==Trivia== | |||
* Adaptability is the first Ability in alphabetical order. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{ | {{langtable|color={{water color}}|bordercolor={{water color dark}} | ||
|zh_cmn=適應力 '' | |zh_yue=適應力 ''{{tt|Sīkyinglihk|Adaptability}}'' | ||
|zh_cmn=適應力 / 适应力 ''{{tt|Shìyìnglì|Adaptability}}'' | |||
|fr=Adaptabilité | |fr=Adaptabilité | ||
|de=Anpassung | |de=Anpassung | ||
| | |el=Προσαρμογή ''Prosarmogí'' | ||
|it=Adattabilità | |it=Adattabilità | ||
| | |ko=적응력 ''{{tt|Jeok'eungryeok|Adaptability}}'' | ||
|pt_br=Adaptabilidade | |||
|es=Adaptable | |es=Adaptable | ||
| | |tr=Uyumluluk | ||
|vi=Thích Ứng | |||
}} | }} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[ | [[Category:Abilities that increase move power]] | ||
[[de:Anpassung]] | [[de:Anpassung]] | ||
[[es:Adaptable]] | |||
[[fr:Adaptabilité]] | [[fr:Adaptabilité]] | ||
[[it:Adattabilità | [[it:Adattabilità]] | ||
[[ja:てきおうりょく]] | [[ja:てきおうりょく]] | ||
[[ | [[zh:适应力(特性)]] |
Latest revision as of 06:40, 27 April 2024
Adaptability | てきおうりょく | ||||||||||||||||||||||||
Adaptability | |||||||||||||||||||||||||
Flavor text
|
Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.
Effect
In battle
Adaptability increases STAB of a Pokémon with this Ability from 1.5 to 2.
When a Pokémon with Adaptability is Terastallized, Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2.
Stellar-type moves are unaffected by Adaptability.
Outside of battle
Adaptability has no effect outside of battle.
Pokémon with Adaptability
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness, and Sky, Adaptability increases STAB from 1.5× to 2×.
In Pokémon Super Mystery Dungeon, the boost is instead from 1.2× to 1.5×.
Pokémon UNITE
In Pokémon UNITE, Adaptability is Ability of an Eevee that will evolve into an Sylveon. It increases the user's Special Attack by 5% for 1.5s, when it deals or receives damage, stacking up to 4 times. This becomes Pixilate upon evolving.
Description
|
In the manga
Pokémon Adventures
Trivia
- Adaptability is the first Ability in alphabetical order.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |