Instruct (move): Difference between revisions

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(→‎Effect: I've a feeling there's more moves to be found, plus the duplicates of Outrage & such.)
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|7}}
{{Movehead/Level|Psychic|7}}
{{Moveentry/1|765|Oranguru|1|Field|Field|32}}
{{Moveentry/1|765|Oranguru|type=Normal|type2=Psychic|1|Field|Field|32}}
{{Movefoot|Psychic}}
{{Movefoot|Psychic|1}}


==In other languages==
==In other languages==

Revision as of 06:01, 22 December 2016

Instruct
さいはい Command
SM Prerelease Instruct.png
SM Prerelease Instruct 2.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Instruct (Japanese: さいはい Command) is a non-damaging Psychic-type move introduced in Generation VII. It is the signature move of Oranguru.

Effect

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Full list of moves

Instruct causes the target to repeat its most recent move immediately; PP will be deducted from moves used in this manner. When hit by this move, it counts as another turn, so the target can be prevented from moving by sleep, confusion, Truant. It doesn't work if the target is in the middle of Bide,Outrage or Uproar. If the Instructed move is Fake Out or First Impression, the target will use them, but the moves will fail.

It will fail if the target used Instruct itself, Bide, Struggle, Hyper Beam, a Z-Move, a move that calls another move (such as Metronome), or a move that has no PP left.

If powered up by a Psychium Z into Z-Instruct, the user's Special Attack rises one stage.

Description

Games Description
SM The user instructs the target to use the target's last move again.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 號令 Houhlihng
Mandarin 號令 / 号令 Hàolìng
France Flag.png French Sommation
Germany Flag.png German Kommando
Italy Flag.png Italian Imposizione
South Korea Flag.png Korean 지휘 Jihwi
Poland Flag.png Polish Pouczenie
Russia Flag.png Russian Инструктаж Instruktazh
Spain Flag.png Spanish Mandato


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.