Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Wailmer (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Wailmer
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Splash
Normal
Status
0000
—
00—
—%
40
04
4
Growl
Normal
Status
0000
—
100
100%
40
07
7
Water Gun
Water
Special
040
40
100
100%
25
10
10
Rollout
Rock
Physical
030
30
090
90%
20
13
13
Whirlpool
Water
Special
035
35
085
85%
15
16
16
Astonish
Ghost
Physical
030
30
100
100%
15
19
19
Water Pulse
Water
Special
060
60
100
100%
20
22
22
Mist
Ice
Status
0000
—
00—
—%
30
25
25
Brine
Water
Special
065
65
100
100%
10
29
29
Rest
Psychic
Status
0000
—
00—
—%
10
33
33
Water Spout
Water
Special
150
150
100
100%
5
37
37
Amnesia
Psychic
Status
0000
—
00—
—%
20
41
41
Dive
Water
Physical
080
80
100
100%
10
45
45
Bounce
Flying
Physical
085
85
085
85%
5
49
49
Hydro Pump
Water
Special
110
110
080
80%
5
53
53
Heavy Slam
Steel
Physical
0000
—
100
100%
10
Bold
indicates a move that gets
STAB
when used by Wailmer
Italic
indicates a move that gets STAB only when used by an evolution of Wailmer
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Wailmer
Italic
indicates a move that gets STAB only when used by an evolution of Wailmer
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Aqua Ring
Water
Status
—
—%
20
Body Slam
Normal
Physical
85
100%
15
Clear Smog
*
Poison
Special
50
—%
15
Curse
Ghost
Status
—
—%
10
Defense Curl
Normal
Status
—
—%
40
Double-Edge
Normal
Physical
120
100%
15
Fissure
Ground
Physical
—
30%
5
Sleep Talk
Normal
Status
—
—%
10
Snore
Normal
Special
50
100%
15
Soak
Water
Status
—
100%
20
Thrash
Normal
Physical
120
100%
10
Tickle
Normal
Status
—
100%
20
Zen Headbutt
Psychic
Physical
80
90%
15
Moves marked with an asterisk (*) must be
chain bred
onto Wailmer in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Wailmer in that game.
Bold
indicates a move that gets
STAB
when used by Wailmer
Italic
indicates a move that gets STAB only when used by an evolution of Wailmer
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Hyper Voice
Normal
Special
90
100%
10
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Wailmer can be tutored the move in that game
A colored abbreviation in a white box indicates that Wailmer cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Wailmer
Italic
indicates a move that gets STAB only when used by an evolution of Wailmer
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Avalanche
Ice
Physical
060
60
100}}
100%
10
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Wailmer
Italic
indicates a move that gets STAB only when used by an evolution of Wailmer
Click on the generation numbers at the top to see transfer-only moves for other generations