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Timburr (Pokémon)/Generation VIII learnset
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Watch
Edit
← Timburr
Timburr is available in
Sword and Shield
.
By
leveling up
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
04
4
Low Kick
Fighting
Physical
0000
—
100
100%
20
08
8
Rock Throw
Rock
Physical
050
50
090
90%
15
12
12
Focus Energy
Normal
Status
0000
—
00—
—%
30
16
16
Bulk Up
Fighting
Status
0000
—
00—
—%
20
20
20
Rock Slide
Rock
Physical
075
75
090
90%
10
24
24
Slam
Normal
Physical
080
80
075
75%
20
28
28
Scary Face
Normal
Status
0000
—
100
100%
10
32
32
Dynamic Punch
Fighting
Physical
100
100
050
50%
5
36
36
Hammer Arm
Fighting
Physical
100
100
090
90%
10
40
40
Stone Edge
Rock
Physical
100
100
080
80%
5
44
44
Superpower
Fighting
Physical
120
120
100
100%
5
48
48
Focus Punch
Fighting
Physical
150
150
100
100%
20
Bold
indicates a move that gets
STAB
when used by Timburr
Italic
indicates a move that gets STAB only when used by an evolution of Timburr
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
TR
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM00
TM00
Mega Punch
Normal
Physical
080
80
085}}
85%
20
TM01
TM01
Mega Kick
Normal
Physical
120
120
075}}
75%
5
TM03
TM03
Fire Punch
Fire
Physical
075
75
100}}
100%
15
TM04
TM04
Ice Punch
Ice
Physical
075
75
100}}
100%
15
TM05
TM05
Thunder Punch
Electric
Physical
075
75
100}}
100%
15
TM15
TM15
Dig
Ground
Physical
080
80
100}}
100%
10
TM21
TM21
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM22
TM22
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM24
TM24
Snore
Normal
Special
050
50
100}}
100%
15
TM25
TM25
Protect
Normal
Status
0000
—
00—}}
—%
10
TM26
TM26
Scary Face
Normal
Status
0000
—
100}}
100%
10
TM31
TM31
Attract
Normal
Status
0000
—
100}}
100%
15
TM33
TM33
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM34
TM34
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM39
TM39
Facade
Normal
Physical
070
70
100}}
100%
20
TM41
TM41
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
TM42
TM42
Revenge
Fighting
Physical
060
60
100}}
100%
10
TM43
TM43
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM48
TM48
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM57
TM57
Payback
Dark
Physical
050
50
100}}
100%
10
TM59
TM59
Fling
Dark
Physical
0000
—
100}}
100%
10
TM63
TM63
Drain Punch
Fighting
Physical
075
75
100}}
100%
10
TM75
TM75
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM76
TM76
Round
Normal
Special
060
60
100}}
100%
15
TM79
TM79
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM97
TM97
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TR07
TR07
Low Kick
Fighting
Physical
0000
—
100}}
100%
20
TR13
TR13
Focus Energy
Normal
Status
0000
—
00—}}
—%
30
TR20
TR20
Substitute
Normal
Status
0000
—
00—}}
—%
10
TR21
TR21
Reversal
Fighting
Physical
0000
—
100}}
100%
15
TR26
TR26
Endure
Normal
Status
0000
—
00—}}
—%
10
TR27
TR27
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TR37
TR37
Taunt
Dark
Status
0000
—
100}}
100%
20
TR39
TR39
Superpower
Fighting
Physical
120
120
100}}
100%
5
TR48
TR48
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
TR57
TR57
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TR64
TR64
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TR75
TR75
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TR77
TR77
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TR85
TR85
Work Up
Normal
Status
0000
—
00—}}
—%
30
Bold
indicates a move that gets
STAB
when used by Timburr
Italic
indicates a move that gets STAB only when used by an evolution of Timburr
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Counter
Fighting
Physical
—
100%
20
Defog
*
Flying
Status
—
—%
15
Detect
Fighting
Status
—
—%
5
Mach Punch
Fighting
Physical
40
100%
30
Power-Up Punch
Fighting
Physical
40
100%
20
Wide Guard
Rock
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Timburr in Generation VIII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Timburr in that game.
Bold
indicates a move that gets
STAB
when used by Timburr
Italic
indicates a move that gets STAB only when used by an evolution of Timburr
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VIII
Other generations:
V
-
VI
-
VII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Sw
Sh
EP
BD
SP
Coaching
Fighting
Status
—
—%
10
Bold
indicates a move that gets
STAB
when used by Timburr
Italic
indicates a move that gets STAB only when used by an evolution of Timburr
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VIII
Other generations:
VI
-
VII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
V
VI
VII
Bide
×
Normal
Physical
0000
—
00—}}
—%
10
V
VI
VII
Block
Normal
Status
0000
—
00—}}
—%
5
V
VI
VII
Chip Away
×
Normal
Physical
070
70
100}}
100%
20
V
VI
VII
Comet Punch
×
Normal
Physical
018
18
085}}
85%
15
V
VI
VII
Confide
Normal
Status
0000
—
00—}}
—%
20
V
VI
VII
Double Team
Normal
Status
0000
—
00—}}
—%
15
V
VI
VII
Force Palm
Fighting
Physical
060
60
100}}
100%
10
V
VI
VII
Foresight
×
Normal
Status
0000
—
00—}}
—%
40
V
VI
VII
Frustration
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Hidden Power
×
Normal
Special
060
60
100}}
100%
15
V
VI
VII
Knock Off
Dark
Physical
065
65
100}}
100%
20
V
VI
VII
Return
×
Normal
Physical
0000
—
100}}
100%
20
V
VI
VII
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
V
VI
VII
Secret Power
×
Normal
Physical
070
70
100}}
100%
20
V
VI
VII
Smack Down
Rock
Physical
050
50
100}}
100%
15
V
VI
VII
Smelling Salts
×
Normal
Physical
070
70
100}}
100%
10
V
VI
VII
Strength
Normal
Physical
080
80
100}}
100%
15
V
VI
VII
Swagger
Normal
Status
0000
—
085}}
85%
15
V
VI
VII
Toxic
Poison
Status
0000
—
090}}
90%
10
V
VI
VII
Wake-Up Slap
×
Fighting
Physical
070
70
100}}
100%
10
Transferred Pokémon only retain these moves in
Pokémon Sword and Shield
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Timburr
Italic
indicates a move that gets STAB only when used by an evolution of Timburr
×
indicates a move that
cannot be used in Sword and Shield
Click on the generation numbers at the top to see transfer-only moves for other generations