Comet Punch (move)

If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.

Comet Punch
れんぞくパンチ Consecutive Punch
Comet Punch PE.png
[[File:|300px|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multi-strike move introduced in Generation I.

Effect

Generation I

Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.

Generation II

Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Each strike has an independent chance of activating an Ability that activates upon contact. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash, no subsequent hits can knock it out.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generations V to VII

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate Weak Armor, Stamina, or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.

Generation VIII onwards

Comet Punch cannot be selected in a battle.

Description

Games Description
StadStad2 Although each slap is weak, this attack hits the target two to five times in succession.
GSC Repeatedly punches 2-5 times.
RSE Repeatedly punches the foe 2 to 5 times.
FRLG The foe is hit with a flurry of punches that strike two to five times.
Colo.XD Repeatedly punches the target 2 to 5 times.
DPPtHGSSPBR The foe is hit with a flurry of punches that strike two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
The target is hit with a flurry of punches that strike two to five times in a row.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0107     Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1
0115     Monster Monster 1 1 1 1 1 1 1 1
0165    
 
Bug Bug 15 15 9 9 9 22
0166    
 
Bug Bug 15 15 1, 9 1, 9 1, 9 24
0674     Field Human-Like 15 15
0675    
 
Field Human-Like 15 15
0794    
 
No Eggs Discovered No Eggs Discovered 7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0532     Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 3 - 19 - 80% - Front Enemy No
MDTDS 3 - 10 - 45% - Front Enemy No
BSL 3 - 10 - 45% - Front Enemy No
SMD 2 99 15 30 70% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Comet Punch
★★★
Attack power 19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4)
Charge time 0.5 seconds (Hits 1-3), 0.86 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDRB Inflicts damage on the target. It hits two to five times in succession.
MDTDS Inflicts damage on the target using 2 to 5 attacks in a single turn.
BSL てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる
MDGtI  UNUSED
SMD
MDRTDX
It damages an enemy 2 to 5 times in a row.


In the anime

 
Hitmonchan
 
Ledian
The foe is hit with a flurry of punches.
Pokémon Method
User First Used In Notes
  Hitmonchan repeatedly jabs the opponent with his fist.
Anthony's Hitmonchan The Punchy Pokémon Debut
Kiyo's Hitmonchan A Tyrogue Full of Trouble None
Kyle Hamm's Hitmonchan Pasta La Vista! None
  Ledian repeatedly punches the opponent.
A Trainer's Ledian The Ole' Berate and Switch! None


In the manga

Let's Play the Pokémon Card Game XY!


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being Fury Swipes.
  • According to its Pokédex entry, Kangaskhan is skilled at attacking using Comet Punch.

In other languages

Language Title
Chinese Cantonese 連續拳 Lìhnjuhk Kyùhn
Mandarin 連續拳 / 连续拳 Liánxù Quán
  Czech Kometová rána
  Danish Kometslag
  Dutch Komeetslag
  Finnish Komeettaisku (EP172)
Komeettamäjäys (AG145)
  French Poing Comète
  German Kometenhieb
  Greek Γρονθοκόπημα
  Italian Cometapugno
  Korean 연속펀치 Yeonsokpeonchi
  Polish Cios Komety
Portuguese   Brazil Soco de Cometa (HeartGold & SoulSilver–present, manga)
Soco Cometa (AG145AG176, Jungle, The Official Pokémon Handbook)
Gancho Cometa (EP172)
  Portugal Soco Cometa
  Serbian Kometa Pesnica
Spanish   Latin America Golpe Cometa (EP172-present)
Golpe Cohete (EP029)
  Spain Puño Cometa
  Turkish Kuyrukluyıldız Yumruğu
  Vietnamese Liên Hoàn Đấm


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.