Timburr (Pokémon)/Generation V learnset

← Timburr Timburr

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
011 Leer Normal Status 0000 100100% 30
044 Focus Energy Normal Status 0000 00——% 30
088 Bide Normal Physical 0000 00——% 10
1212 Low Kick Fighting Physical 0000 100100% 20
1616 Rock Throw Rock Physical 05050 09090% 15
2020 Wake-Up Slap Fighting Physical 06060 100100% 10
2424 Chip Away Normal Physical 07070 100100% 20
2828 Bulk Up Fighting Status 0000 00——% 20
3131 Rock Slide Rock Physical 07575 09090% 10
3434 DynamicPunch Fighting Physical 100100 05050% 5
3737 Scary Face Normal Status 0000 100100% 10
4040 Hammer Arm Fighting Physical 100100 09090% 10
4343 Stone Edge Rock Physical 100100 08080% 5
4646 Focus Punch Fighting Physical 150150 100100% 20
4949 Superpower Fighting Physical 120120 100100% 5
  • Bold indicates a move that gets STAB when used by Timburr
  • Italic indicates a move that gets STAB only when used by an evolution of Timburr
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM23 Smack Down Rock Physical 05050 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM71 Stone Edge Rock Physical 100100 080}}80% 5
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Timburr
  • Italic indicates a move that gets STAB only when used by an evolution of Timburr

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Comet Punch Normal Physical 18 85% 15
Counter Fighting Physical 100% 20
Detect Fighting Status —% 5
Drain Punch Fighting Physical 75 100% 10
Endure Normal Status —% 10
Force Palm Fighting Physical 60 100% 10
Foresight Normal Status —% 40
Mach Punch Fighting Physical 40 100% 30
Reversal Fighting Physical 100% 15
SmellingSalt Normal Physical 60 100% 10
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Timburr in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Timburr in that game.
  • Bold indicates a move that gets STAB when used by Timburr
  • Italic indicates a move that gets STAB only when used by an evolution of Timburr

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Timburr can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Timburr cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Timburr
  • Italic indicates a move that gets STAB only when used by an evolution of Timburr