Chip Away (move)

Chip Away
なしくずし Little by Little
Chip Away VII.png
Chip Away VII 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  Tough
Appeal  0  
Jam  0  
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  2 ♥♥
Jamming  0  
Excites the audience in any kind of contest.

Chip Away (Japanese: なしくずし Little by Little) is a damage-dealing Normal-type move introduced in Generation V.

Effect

Generations V to VII

Chip Away inflicts damage, ignoring any changes to the target's Defense and evasion stat stages - positive and negative. It does not ignore changes to stats that do not use stat stages, such as Reflect, Abilities such as Sand Veil, or items such as Eviolite. It also does not ignore changes to the user's Attack or accuracy.

Generation VIII onwards

Chip Away cannot be selected in a battle.

Description

Games Description
BWB2W2 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
XYORAS
SMUSUMPE
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0031    
 
No Eggs Discovered No Eggs Discovered 23 23 23
0034    
 
Monster Field 23 23 23
0108     Monster Monster 37 37 37
0111    
 
Monster Field 34 34XY
25ORAS
25
0112    
 
Monster Field 34 34XY
25ORAS
25
0115     Monster Monster 31 31 31
0143     Monster Monster 25 17 17
0158     Monster Water 1 29 29 29
0159     Monster Water 1 33 33 33
0160     Monster Water 1 37 37 37
0214    
 
Bug Bug 16B2W2 16 16
0246    
 
Monster Monster 14 14 14
0247    
 
Monster Monster 14 14 14
0248    
 
Monster Monster 14 14 14
0287     Field Field 37 37XY
25ORAS
25
0288     Field Field 43 43XY
27ORAS
27
0289     Field Field 37 37XY
27ORAS
27
0408     Monster Monster 28 28 28
0409     Monster Monster 28 28 28
0446     No Eggs Discovered No Eggs Discovered 25 17 17
0463     Monster Monster 37 37 37
0464    
 
Monster Field 30 30XY
25ORAS
25
0532     Human-Like Human-Like 24 24 24
0533     Human-Like Human-Like 24 24 24
0534     Human-Like Human-Like 24 24 24
0550  
Basculin
Red- and
Blue-Striped Forms
  Water 2 Water 2 16 16 11
0559    
 
Field Dragon 27 27 27
0560    
 
Field Dragon 27 27 27
0621     Dragon Monster 31 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0027     Field Field
0027  
Sandshrew
Alolan Form
 
 
Field Field
0029     Monster Field
0032     Monster Field
0098     Water 3 Water 3
0104     Monster Monster
0216     Field Field
0296     Human-Like Human-Like
0341     Water 1 Water 3
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Chip Away inflicts damage, ignoring any changes to the target's Defense and evasion stat stages (both positive and negative).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI 12 99 17 50 95% 98% Front Enemy No
SMD 12 99 17 40 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Chip Away
★★★★
Attack power 37.10708
Charge time 0.58 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None

Description

Games Description
MDGtI It damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack's damage. (Whether they are boosted or reduced, they don't affect this attack's damage.)
SMD
MDRTDX
It damages an enemy. The enemy's stat changes in Defense and evasiveness don't affect this attack, regardless of whether the stats were boosted or reduced.

In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 逐步擊破 Juhkbouh Gīkpo
Mandarin 逐步擊破 / 逐步击破 Zhúbù Jípò / Zhúbù Jīpò
  French Attrition
  German Zermürben
  Italian Insidia
  Korean 야금야금 Yageumyageum
  Brazilian Portuguese Lapidar
  Spanish Guardia Baja


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.