Dynamic Punch (move)

DynamicPunch
ばくれつパンチ Exploding Punch
[[File:|center]]
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

DynamicPunch (Japanese: ばくれつパンチ Exploding Punch) is a damage-dealing Template:Type2 move introduced in Generation II.

Effect

DynamicPunch inflicts damage and will confuse the target if it hits.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062   Poliwrath Water Fighting     43 32 ''''
066   Machop Fighting Fighting   49 46 49 ''''
067   Machoke Fighting Fighting   59 51 55 ''''
068   Machamp Fighting Fighting   59 51 55 ''''
286   Breloom Grass Fighting   54 45 45 ''''
532   Timburr Fighting Fighting       34 ''''
533   Gurdurr Fighting Fighting       37 ''''
534   Conkeldurr Fighting Fighting       37 ''''
622   Golett Ground Ghost       30 '
623   Golurk Ground Ghost       30 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM01

# Pokémon Type Machine
I
[[|]]
II
TM01
III
--
IV
--
V
--
VI
TM08
004   Charmander Fire Fire
005   Charmeleon Fire Fire
006   Charizard Fire Flying
007   Squirtle Water Water
008   Wartortle Water Water
009   Blastoise Water Water
025   Pikachu Electric Electric
026   Raichu Electric Electric
027   Sandshrew Ground Ground
028   Sandslash Ground Ground
031   Nidoqueen Poison Ground
034   Nidoking Poison Ground
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
054   Psyduck Water Water
055   Golduck Water Water
056   Mankey Fighting Fighting
057   Primeape Fighting Fighting
062   Poliwrath Water Fighting
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
066   Machop Fighting Fighting
067   Machoke Fighting Fighting
068   Machamp Fighting Fighting
074   Geodude Rock Ground
075   Graveler Rock Ground
076   Golem Rock Ground
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
088   Grimer Poison Poison
089   Muk Poison Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
104   Cubone Ground Ground
105   Marowak Ground Ground
106   Hitmonlee Fighting Fighting
107   Hitmonchan Fighting Fighting
108   Lickitung Normal Normal
112   Rhydon Ground Rock
113   Chansey Normal Normal
115   Kangaskhan Normal Normal
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
125   Electabuzz Electric Electric
126   Magmar Fire Fire
143   Snorlax Normal Normal
149   Dragonite Dragon Flying
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
157   Typhlosion Fire Fire
158   Totodile Water Water
159   Croconaw Water Water
160   Feraligatr Water Water
161   Sentret Normal Normal
162   Furret Normal Normal
165   Ledyba Bug Flying
166   Ledian Bug Flying
180   Flaaffy Electric Electric
181   Ampharos Electric Electric
183   Marill Water Water
184   Azumarill Water Water
185   Sudowoodo Rock Rock
186   Politoed Water Water
190   Aipom Normal Normal
194   Wooper Water Ground
195   Quagsire Water Ground
199   Slowking Water Psychic
209   Snubbull Normal Normal
210   Granbull Normal Normal
215   Sneasel Dark Ice
216   Teddiursa Normal Normal
217   Ursaring Normal Normal
238   Smoochum Ice Psychic
239   Elekid Electric Electric
240   Magby Fire Fire
241   Miltank Normal Normal
242   Blissey Normal Normal
248   Tyranitar Rock Dark
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
239   Elekid Electric Electric                    
240   Magby Fire Fire                    
296   Makuhita Fighting Fighting            
307   Meditite Fighting Psychic            
331   Cacnea Grass Grass            
453   Croagunk Poison Fighting          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By move tutor

In Pokémon Emerald

#   Pokémon Type
0004   Charmander
Fire
0005   Charmeleon
Fire
0006   Charizard
Fire Flying
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0025   Pikachu
Electric
0026   Raichu
Electric
0027   Sandshrew
Ground
0028   Sandslash
Ground
0031   Nidoqueen
Poison Ground
0034   Nidoking
Poison Ground
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0054   Psyduck
Water
0055   Golduck
Water
0056   Mankey
Fighting
0057   Primeape
Fighting
0062   Poliwrath
Water Fighting
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0066   Machop
Fighting
0067   Machoke
Fighting
0068   Machamp
Fighting
0074   Geodude
Rock Ground
0075   Graveler
Rock Ground
0076   Golem
Rock Ground
0080   Slowbro
Water Psychic
0088   Grimer
Poison
0089   Muk
Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0104   Cubone
Ground
0105   Marowak
Ground
0106   Hitmonlee
Fighting
0107   Hitmonchan
Fighting
0108   Lickitung
Normal
0112   Rhydon
Ground Rock
0113   Chansey
Normal
0115   Kangaskhan
Normal
0124   Jynx
Ice Psychic
0125   Electabuzz
Electric
0126   Magmar
Fire
0143   Snorlax
Normal
0149   Dragonite
Dragon Flying
0150   Mewtwo
Psychic
0151   Mew
Psychic
0157   Typhlosion
Fire
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0161   Sentret
Normal
0162   Furret
Normal
0165   Ledyba
Bug Flying
0166   Ledian
Bug Flying
0180   Flaaffy
Electric
0181   Ampharos
Electric
0183   Marill
Water
0184   Azumarill
Water
0185   Sudowoodo
Rock
0186   Politoed
Water
0190   Aipom
Normal
0194   Wooper
Water Ground
0195   Quagsire
Water Ground
0199   Slowking
Water Psychic
0209   Snubbull
Normal
0210   Granbull
Normal
0215   Sneasel
Dark Ice
0216   Teddiursa
Normal
0217   Ursaring
Normal
0238   Smoochum
Ice Psychic
0239   Elekid
Electric
0240   Magby
Fire
0241   Miltank
Normal
0242   Blissey
Normal
0248   Tyranitar
Rock Dark
0252   Treecko
Grass
0253   Grovyle
Grass
0254   Sceptile
Grass
0256   Combusken
Fire Fighting
0257   Blaziken
Fire Fighting
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0271   Lombre
Water Grass
0272   Ludicolo
Water Grass
0286   Breloom
Grass Fighting
0287   Slakoth
Normal
0288   Vigoroth
Normal
0289   Slaking
Normal
0293   Whismur
Normal
0294   Loudred
Normal
0295   Exploud
Normal
0296   Makuhita
Fighting
0297   Hariyama
Fighting
0299   Nosepass
Rock
0302   Sableye
Dark Ghost
0303   Mawile
Steel
0306   Aggron
Steel Rock
0307   Meditite
Fighting Psychic
0308   Medicham
Fighting Psychic
0311   Plusle
Electric
0312   Minun
Electric
0313   Volbeat
Bug
0314   Illumise
Bug
0316   Gulpin
Poison
0317   Swalot
Poison
0326   Grumpig
Psychic
0327   Spinda
Normal
0331   Cacnea
Grass
0332   Cacturne
Grass Dark
0335   Zangoose
Normal
0352   Kecleon
Normal
0356   Dusclops
Ghost
0375   Metang
Steel Psychic
0376   Metagross
Steel Psychic
0377   Regirock
Rock
0378   Regice
Ice
0379   Registeel
Steel
0383   Groudon
Ground
0385   Jirachi
Steel Psychic
0386   Deoxys
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

A ball of light forms on the user's fist. It then punches the opponent with it.
Pokémon Method
User First Used In Notes
  A ball of light forms around Teddiursa's paw as it charges the opponent, fist raised. It then strikes the opponent causing a burst of light.
Molly Hale's Teddiursa Spell of the Unown Debut
  Primeape punches the opponent with great force.
Butch's Primeape The Fortune Hunters None
  A ball of green light forms around Alakazam's fists and it punches the opponent repeatedly until it hits it.
Alex Davis's Alakazam Power Play! None
  Granbull swings its arm around until the whole arm starts to glow white. Then it brings its arm forward and punches the opponent.
Madame Muchmoney's Granbull The Trouble with Snubbull None
  Golem's fist glows white and it punches the opponent.
Goneff's Golem The Wayward Wobbuffet None
  Magby makes a fist and energy gathers in it, forming a ball. Magby then punches the opponent.
Satchel's Magby You're a Star, Laritar! None
  Nidoking's fist glows white and it punches the opponent.
Oscar's Nidoking The Bicker the Better None
  Nidoqueen's fist glows white and it punches the opponent.
Andi's Nidoqueen The Bicker the Better None
  Flaaffy's eyes flash red and a white orb appears around its fist. It then punches the opponent.
Sullivan's Hannah Whiscash and Ash None
  All four of Machamp's fists becomes surrounded by a bluish-white aura and it punches the opponent with one of them.
Gavin's Machamp From Brags to Riches None
  Swampert's fist becomes surrounded in a orange aura and it punches the opponent with it.
Tucker's Swampert Tactics Theatrics!! None
  Chansey punches the opponent.
Nurse Joy's Chansey Overjoyed! None
  Machoke's fist becomes surrounded by a light blue aura and it punches the opponent.
Maylene's Machoke Lost Leader Strategy! None
  Croagunk's fist becomes surrounded by a light blue aura and it punches the opponent.
Hamilton's Craig Cream of the Croagunk Crop! None
  Timburr's fist becomes surrounded by a red aura and it punches the opponent.
Trip's Timburr BW034 None


In the manga

Pokémon Adventures


In other generations

In other languages

Language Title
Mandarin Chinese 爆裂拳 Bàoliè Quán
  Dutch Dynamische Slag
  French Dynamopoing
  German Wuchtschlag
  Greek Δυναμική Γροθιά
  Italian Dinamipugno
  Korean 폭발펀치 Pokbal Punch
  Portuguese Soco Dinâmico
  Serbian Dinamit Pesnica
  Spanish Puño Dinámico


Template:DynamicPunch

Generation II TMs
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Generation II HMs
01020304050607
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.