Alakazam (Pokémon)

For Pokémon GO information on this species, see the game's section.
0064MS.png #0064: Kadabra
Pokémon
#0066: Machop 0066MS.png
This article is about the species. For a specific instance of this species, see Alakazam (disambiguation).
Alakazam
Psi Pokémon
フーディン
Foodin
#0065
Alakazam
Alakazam
Mega Alakazam
Mega Alakazam



Images on the Bulbagarden Archives
Type
Psychic Unknown
Unknown Unknown
Mega Alakazam
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Synchronize or Inner Focus
Alakazam
Cacophony
Mega Alakazam
Cacophony
Magic Guard
Hidden Ability
Cacophony
Hidden Ability
Trace
Mega Alakazam
Cacophony
Gender ratio
Unknown
75% male, 25% female
Catch rate
50 (12.9%)
Breeding
Egg Group
Human-Like
Hatch time
20 cycles
Height
4'11" 1.5 m
Alakazam
3'11" 1.2 m
Mega Alakazam
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
105.8 lbs. 48.0 kg
Alakazam
105.8 lbs. 48.0 kg
Mega Alakazam
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Alakazite [[|]]
Base experience yield
186
Gen. I-IV
Unknown
IV
225
V+
Leveling rate
Medium Slow
EV yield
Total: 3
Alakazam
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
Mega Alakazam
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F0065.png F000.png
Mega Alakazam
Pokédex color
Brown
Base friendship
70
External Links

Alakazam (Japanese: フーディン Foodin) is a Psychic-type Pokémon introduced in Generation I.

It evolves from Kadabra when traded or when exposed to a Linking Cord. It is the final form of Abra.

(Refer to Game data→Evolution data for more details.)

Alakazam can Mega Evolve into Mega Alakazam using the Alakazite.

Biology

Alakazam is a slightly humanoid Pokémon with a large mustache. A female Alakazam has a significantly shorter mustache than a male. It has a long, thin snout, narrow eyes, ear-like spikes extending from the top of its head, and an additional spike protruding from each cheek. Covering its yellow, skeletal body are brown armor-like sections over its chest, shoulders, forearms, and knees. There are three toes on each foot, each of which has a white claw. Two of the toes face forward, while one faces backwards. It wields a silver spoon in each hand, which act as amplifiers for its psychic abilities. The spoons are created using its psychic powers and it may give one to someone it trusts.

Alakazam is able to use all forms of psychic abilities. The overflow of its psychic powers can cause headaches to those nearby. These powers are used to move its body, as opposed to its weak muscles. It also uses its psychic powers to hold up its head, which is too heavy to be supported by its neck. Due to its continually growing brain, its head becomes larger with age. It is said to have an excellent memory and can remember everything that it has experienced since hatching as an Abra, to the time of its death, and has an IQ that exceeds 5,000. It is found in urban areas.

Alakazam and its pre-evolved form, Kadabra, are the only known Pokémon capable of learning the move Kinesis.

Forms

Alakazam can Mega Evolve into Mega Alakazam.

As Mega Alakazam, its mustache turns white and becomes longer and bushier. It also grows a long, white beard. The armor-like sections become bulkier, and its upper body section becomes slightly shorter to reveal its thin stomach. The ear-like spikes become slightly shorter and a larger spike forms on top of its head. Additionally, it gains an oval, red organ in the center of its forehead. The organ is said to emit psychic power. Its lower legs become longer and slimmer and its feet become skinnier and resemble talons. It gains three additional spoons, for a total of five that it levitates in the air. At the cost of its already-low muscular strength, Mega Alakazam's power is entirely converted to pure psychic energy. It can read the course of a person's entire life with a single glance.

Mega Alakazam
 

Evolution

Alakazam evolves from Kadabra and is the final form of Abra.

(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)

 
Unevolved
Abra
 Psychic 

 
First evolution
Kadabra
 Psychic 

 
Second evolution
Alakazam
 Psychic 


In the anime

Main series

 
Alakazam in the anime
 
Mega Alakazam in the anime

Major appearances

In Pokémon Double Trouble, Luana used an Alakazam in a Double Battle against Ash alongside Marowak. They battled Pikachu and Charizard but were defeated, Alakazam by its own redirected Hyper Beam.

Other

In The Ancient Puzzle of Pokémopolis, a giant Alakazam was awakened near the site of the Pokémopolis ruins.

In Power Play!, Alex Davis's Alakazam battled Gary and his recently evolved Umbreon, ultimately being defeated despite using a number of moves and combinations.

In For Ho-Oh the Bells Toll and The Legend of Thunder!, Eusine owns an Alakazam.

In Candid Camerupt!, Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage.

In Talking a Good Game and Second Time's the Charm, Anabel used an Alakazam during both of her battles against Ash in the Battle Tower.

In Settling a Not-So-Old Score!, Kenny used an Alakazam during the Performance Stage of the Floaroma Contest. It made a wonderful performance using its moves, which helped its Trainer get through to the next round.

In To Thine Own Pokémon Be True!, a Trainer's Alakazam competed in the Pokémon Ping Pong Tournament.

In Mega Evolution Special IV, a Trainer's Alakazam that can Mega Evolve was one of the ten Mega Evolved Pokémon that Alain and his Charizard had to defeat.

In Volcanion and the Mechanical Marvel, an Alakazam that can Mega Evolve was under the control of Levi's Mega Wave. Alakazam was used to battle Volcanion and was later seen using Psychic on the rest of the army of Mega Evolved Pokémon. It was later freed from Levi's control when Alva's Mega Wave Crystal was destroyed, and it escaped.

In Mission: Total Recall!, Faba used a male Alakazam to battle Gladion, where it managed to defeat Umbreon. It was later used in an attempt to erase Lillie's memories, but it was defeated by Silvally. Alakazam has since made further appearances in Pokémon the Series: Sun & Moon.

In A Rollicking Roll…, a Trainer's Alakazam got stuck in Gulpin's giant ball. It used Psychic twice to make the giant ball fly.

In An Adventure of Mega Proportions!, Gurkinn Mega Evolved his Alakazam to battle Ash and his Lucario as a test to get a Lucarionite.

Team A.C.T.

In Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate!, an Alakazam and his team were considered for the job of rescuing Big Brother Pikachu, but were unavailable as they were already on another mission.

Minor appearances

In Mewtwo Strikes Back, a Trainer's Alakazam was defeated by Mewtwo while it was serving Giovanni at the Viridian Gym.

In Misty Meets Her Match, Rudy's Alakazam was at the Trovita Gym.

In The Power of One, an Alakazam sensed the disturbance caused by Lawrence III.

In Flower Power, an Alakazam was a part of Florando's annual Pokémon Exhibition.

In The Psychic Sidekicks!, an Alakazam lived in Len Town.

An Alakazam appeared in PK13.

In Deceit and Assist, a Coordinator's Alakazam competed in the Hoenn Grand Festival.

In A Hurdle for Squirtle, a Coordinator's Alakazam competed in the Saffron City Pokémon Contest.

In Fear Factor Phony, an Alakazam lived at an abandoned mining colony.

In One Big Happiny Family!, Jessie's fantasy featured an Alakazam.

In Historical Mystery Tour!, a Clown owns an Alakazam. It was juggling some spoons.

An Alakazam that can Mega Evolve appeared in the opening of Mega Evolution Special I.

A Trainer's Alakazam appeared in Secrets of the Jungle.

A Trainer's Alakazam appeared in This Could be the Start of Something Big!.

Pokédex entries

Episode Pokémon Source Entry
EP072 Alakazam Ash's Pokédex Alakazam, a Psi Pokémon. This Pokémon uses Psychic attacks to overcome its opponents.
Episode Pokémon Source Entry
DP027 Alakazam Dawn's Pokédex Alakazam, the Psi Pokémon, and the evolved form of Kadabra. With a brain like a supercomputer, it possesses many different supernatural powers.

Pokémon Origins

 
Alakazam in Pokémon Origins

In File 3: Giovanni, Sabrina's Alakazam was defeated by Red's Haunter.

In File 4: Charizard, Blue used an Alakazam during his battle with Red in the Pokémon League.

Pokémon Generations

In The Challenger, Blue used an Alakazam during his Indigo League battle against Lorelei and her Lapras. It eventually won, allowing Blue to advance to Bruno's room.

GOTCHA!

An Alakazam briefly appeared in GOTCHA!, under the ownership of Blue.

In the manga

 
Mega Alakazam in Pokémon Adventures

Pocket Monsters HGSS Jō's Big Adventure

An Alakazam appeared as a silhouette in JBA5, under the ownership of Sabrina.

Pocket Monsters Diamond & Pearl

An Alakazam appeared in PDP08.

Pokémon Adventures

Alakazam debuted in Buzz Off, Electabuzz! when Red freed the Pokémon kidnapped by Lt. Surge. Instead of his beloved Abra, the Pokémon Fan Club Chairman found himself with an Alakazam.

In Karate Machop!, Sabrina owns an Alakazam, which she used to hand out the eight Spoons of Destiny. Red also received one prior to appearing at Cerise Island from Giovanni. Otherwise, it was not seen as much in battle as its pre-evolved form. Later, in the Black 2 & White 2 arc, Sabrina had her Alakazam use its abilities to pick out a Brycen-Man movie for Whitley.

In Rock, Paper...Scizor, Blue caught a wild Alakazam after it was rampaging near Viridian City. After he became the Gym Leader of Viridian City, he uses it to challenge opponents at his Gym when he is not there.

An Alakazam was seen in a Poké Ball at Professor Oak's Laboratory in Cherrygrove City in Off Course with Corsola.

An Alakazam appeared in The Last Battle XIII as one of the Pokémon sent to participate in the fight in Ilex Forest.

An Alakazam was used by Emerald in his Battle Pyramid and Battle Dome challenge in A Dust-Up With Dusclops.

Mira has an Alakazam, which was used against Cheryl and her Blissey in Leaping Past Lopunny.

An Alakazam appeared in Deprogramming Porygon-Z, under the ownership of a Veteran.

A Trainer's Alakazam that could Mega Evolve appeared in a flashback in Connecting with Gardevoir.

Anabel owns an Alakazam, which first appeared in Play the Melody That Echoes in the Altar.

Pokémon Battle Frontier

Anabel has an Alakazam, which was one of the Pokémon that battled Enta in Final Battle: Versus The Salon Maiden.

Pokémon Gold & Silver: The Golden Boys

Black borrowed an Alakazam for a tournament in Let's Use Fighting Type Pokémon!!.

Pokémon Gotta Catch 'Em All

Shu caught an Alakazam in GDZ34.

An Alakazam appeared in GDZ36.

Pokémon Mystery Dungeon: Ginji's Rescue Team

Main article: Team A.C.T.

The Alakazam from Team A.C.T. appears in Pokémon Mystery Dungeon: Ginji's Rescue Team. He, along with his teammates, is a role model of Mudkip and tries to rescue him when he mistakenly believes that Ginji is a threat to Mudkip's safety.

Pokémon Pocket Monsters

An Alakazam appeared in Clefairy Evolves... At Last?!.

Giovanni sent out an Alakazam in an attempt to battle Squirtle in Squirtle, the Crybaby Pokémon. It reappeared in Good-Bye, Pikachu?!.

An Alakazam appeared in Clefairy, a Supernatural Being?!.

Pokémon Ruby-Sapphire

Red is revealed to have caught an Alakazam in Clefairy Has Been Abandoned?!.

Pokémon Zensho

Satoshi was revealed to own an Alakazam in PZ10.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

Generation I Kanto
#065
Red(JPN) (This entry was originally untranslated in English until it was reused in Pokémon FireRed.)
Green
Red(ENG) Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II Johto
#091
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III Hoenn
#041
Kanto
#065
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV Sinnoh
#022
Johto
#091
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum The spoons clutched in its hands are said to have been created by its psychic powers.
HeartGold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
SoulSilver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Generation V Unova
#—
Black The spoons clutched in its hands are said to have been created by its psychic powers.
White
Black 2 The spoons clutched in its hands are said to have been created by its psychic powers.
White 2
Generation VI Kalos
Central #104
Hoenn
#042
X Its brain cells multiply continually until it dies. As a result, it remembers everything.
Y Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Omega Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Alpha Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Generation VII Alola
SM: #044
Alola
USUM: #051
Kanto
#065
Sun It is said to have an IQ of approximately 5,000. Its overflowing psychokinetic powers cause headaches to anyone nearby.
Moon Its brain cells continue to increase in number until its death. The older the Alakazam, the larger its head.
Ultra Sun Alakazam uses its psychic powers to make the spoons it carries. Each spoon is an original that there's only one of in the whole world.
Ultra Moon If it trusts someone deeply, it will let them have one of its spoons. Anything you eat with that spoon is apparently delicious.
Let's Go Pikachu A Pokémon that can memorize anything. It never forgets what it learns—that's why this Pokémon is smart.
Let's Go Eevee
Mega Alakazam
Sun As a result of Mega Evolution, its power has been entirely converted into psychic energy, and it has lost all strength in its muscles.
Moon Its hidden psychic power has been unleashed. A glance at someone gives it knowledge of the course of that person's life, from birth to death.
Ultra Sun It sends out psychic power from the red organ on its forehead to foresee its opponents' every move.
Ultra Moon Having traded away its muscles, Alakazam's true power has been unleashed. With its psychic powers, it can foresee all things.
Let's Go Pikachu It's adept at precognition. When attacks completely miss Alakazam, that's because it's seeing the future.
Let's Go Eevee
Generation VIII Galar
Isle of Armor #033
Sinnoh
#022
Hisui
#060
Sword It has an incredibly high level of intelligence. Some say that Alakazam remembers everything that ever happens to it, from birth till death.
Shield Alakazam wields potent psychic powers. It's said that this Pokémon used these powers to create the spoons it holds.
Brilliant Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Shining Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Legends: Arceus The longer Alakazam lives, the larger and heavier its head becomes. Our tests have shown that the strength of its psychic powers correlates positively to the weight of its head.
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#—
This Pokémon has no Pokédex entries in Generation IX.


   
Alakazam in the Alola Pokédex Mega Alakazam in the Alola Pokédex

Game locations

Generation I
Red Blue
Evolve Kadabra
Blue (Japan)
Evolve Kadabra
Yellow
Evolve Kadabra
Generation II
Gold Silver
Evolve Kadabra
Crystal
Evolve Kadabra
Generation III
Ruby Sapphire
Evolve Kadabra
Emerald
Evolve Kadabra
FireRed LeafGreen
Evolve Kadabra
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Kadabra
Platinum
Evolve Kadabra
HeartGold SoulSilver
Evolve Kadabra
Pal Park
Field
Generation V
Black
Trade
White
Evolve Kadabra
Black 2 White 2
Trade Hippowdon in Accumula Town
Generation VI
X Y
Evolve Kadabra
Omega Ruby Alpha Sapphire
Evolve Kadabra
Generation VII
Sun Moon
Evolve Kadabra
Ultra Sun Ultra Moon
Evolve Kadabra
Let's Go Pikachu Let's Go Eevee
Evolve Kadabra
Generation VIII
Sword Shield
TradeVersion 1.2.0+
Expansion Pass
Loop Lagoon, Insular Sea (Wanderer)
Soothing Wetlands, Challenge Beach (Max Raid Battle)
Brilliant Diamond Shining Pearl
Evolve Kadabra
Legends: Arceus
Obsidian Fieldlands: Sandgem Flats  , massive mass outbreaks
Cobalt Coastlands: Space-time distortions
Alabaster Icelands: Lake Acuity, massive mass outbreaks
Generation IX
Scarlet Violet
Unobtainable


In side games

Generation I
Pinball
Evolve Kadabra
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Evolve Kadabra
Trozei!
Endless Level 81, Pair Trozei, Mr. Who's Den
MD Red MD Blue
Evolve Kadabra
Generation IV
MD Time MD Darkness
Treeshroud Forest (10F-20F)
MD Sky
Treeshroud Forest (10F-20F)
Ranger: SoA
Altru Tower
Rumble
Eternal Tower (Both Modes A & S)
Generation V
Rumble Blast
Tower: Challenger's Ground (post-ending), Factory: All*
Conquest
Evolve Kadabra
Rumble U
Toy Collection: Guided by Pichu
Generation VI
Battle Trozei
Mountain of Order: Stage 2
Rumble World
Sapphire Sea: Blue Tower (Back Boss)
Picross
Area 12: Stage 05
Generation VII
Rumble Rush
Charizard Sea2019, Gengar Sea, Mimikyu Sea, Rowlet Sea, Bulbasaur Sea, Charizard SeaFinal, Mimikyu SeaFinal, Rowlet SeaFinal
Generation VIII
MD DX
Mt. Faraway (30F-39F)
Mystery House: Silver Trench
Cross-Generation
Shuffle
Event: Pokémon Safari (Sixth release)
Masters EX
Sync pair scout: Sabrina & Alakazam (Mega Alakazam)
Evolution: Scottie/Bettie & KadabraEgg


In events

Games Event Language Location Level Distribution period
RSEFRLG Journey Across America Alakazam English United States 70 February 25 to July 23, 2006
RSEFRLG Party of the Decade Alakazam English United States 70 August 8, 2006

Held items

Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear. In Pokémon Emerald, Alakazam can only be found in the Battle Frontier.

Games Held items
Red Blue
  Gold Berry (100%)
Yellow
Emerald
Black 2 White 2
Sword Shield
Legends: Arceus
  Normal
Grit items by level
  Alpha
Grit items by level

Stats

Base stats

Alakazam
Generation I to V
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.
Generation VI onwards
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
95
90 - 161 175 - 317
120
112 - 189 220 - 372
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Mega Alakazam
Generation VI
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
95
90 - 161 175 - 317
150
139 - 222 274 - 438
Total:
590
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
Generation VII
Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
65
63 - 128 121 - 251
175
162 - 249 319 - 493
105
99 - 172 193 - 339
150
139 - 222 274 - 438
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
1/1
Skill
5/5 ★★★★★
Stamina
1/1
Jump
2/2 ★★
Total
12/13 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Alakazam is available in Sword and Shield Version 1.2.0+, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Confusion Psychic Special 05050 100100% 25
011 Kinesis Psychic Status 0000 08080% 15
011 Disable Normal Status 0000 100100% 20
011 Teleport Psychic Status 0000 00——% 20
055 Psybeam Psychic Special 06565 100100% 20
1010 Reflect Psychic Status 0000 00——% 20
1515 Ally Switch Psychic Status 0000 00——% 15
2020 Psycho Cut Psychic Physical 07070 100100% 20
2525 Recover Normal Status 0000 00——% 10
3030 Psyshock Psychic Special 08080 100100% 10
3535 Psychic Psychic Special 09090 100100% 10
4040 Role Play Psychic Status 0000 00——% 10
4545 Future Sight Psychic Special 120120 100100% 10
5050 Calm Mind Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 None Teleport Psychic Status —% —% 20
6 15 Hypnosis Psychic Status 70% 90% 20
6 15 Confusion Psychic Special 50 60 40 100% 100% 20
11 20 Calm Mind Psychic Status —% —% 10
18 28 Psycho Cut Psychic Physical 70 85 55 100% 100% 15
25 35 Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
34 45 Recover Normal Status —% —% 10
43 54 Psychic Psychic Special 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00 TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01 TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03 TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04 TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05 TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM19 TM19 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM31 TM31 Attract Normal Status 0000 100}}100% 15
TM33 TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34 TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM40 TM40 Swift Normal Special 06060 00—}}—% 20
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM60 TM60 Power Swap Psychic Status 0000 00—}}—% 10
TM61 TM61 Guard Swap Psychic Status 0000 00—}}—% 10
TM62 TM62 Speed Swap Psychic Status 0000 00—}}—% 10
TM63 TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69 TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM71 TM71 Wonder Room Psychic Status 0000 00—}}—% 10
TM72 TM72 Magic Room Psychic Status 0000 00—}}—% 10
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM91 TM91 Psychic Terrain Psychic Status 0000 00—}}—% 10
TR01 TR01 Body Slam Normal Physical 08585 100}}100% 15
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR14 TR14 Metronome Normal Status 0000 00—}}—% 10
TR19 TR19 Tri Attack Normal Special 08080 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR30 TR30 Encore Normal Status 0000 100}}100% 5
TR31 TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33 TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR37 TR37 Taunt Dark Status 0000 100}}100% 20
TR38 TR38 Trick Psychic Status 0000 100}}100% 10
TR40 TR40 Skill Swap Psychic Status 0000 00—}}—% 10
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR64 TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65 TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68 TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR69 TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77 TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81 TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR92 TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12 TM12 Taunt Dark Status 0000 100}}100% 20
TM15 TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM41 TM41 Torment Dark Status 0000 100}}100% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM52 TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56 TM56 Fling Dark Physical 0000 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM60 TM60 Drain Punch Fighting Physical 07575 100}}100% 10
TM63 TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM67 TM67 Recycle Normal Status 0000 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Confusion Psychic Special 50 100% 25
Guard Split Psychic Status —% 10
Magic Coat Psychic Status —% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Ally Switch Psychic Status —% 15
Confusion Psychic Special 50 100% 25
Encore Normal Status 100% 5
Fire Punch Fire Physical 75 100% 15
Guard Split^ Psychic Status —% 10
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Magic Coat Psychic Status —% 15
Power Trick Psychic Status —% 10
Psycho Shift^ Psychic Status 100% 10
Thunder Punch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Alakazam in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alakazam in that game.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dazzling Gleam Fairy Special 75 90 60 100% 100% 10
LA Drain Punch Fighting Physical 75 90 60 100% 100% 10
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Psycho Cut Psychic Physical 70 85 55 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Tri Attack Normal Special 80 100 60 100% 100% 10
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
I - II - III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
I - II - IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI VII Barrier × Psychic Status 0000 00—}}—% 20
I II III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
I II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
I II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
I II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
I II III IV V VI VII Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI VII Dig Ground Physical 08080 100}}100% 10
I II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
I II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
I II III IV V VI VII Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI VII Embargo × Dark Status 0000 100}}100% 15
I II III IV V VI VII Flash × Normal Status 0000 100}}100% 20
I II III IV V VI VII Focus Punch Fighting Physical 150150 100}}100% 20
I II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Gravity Psychic Status 0000 00—}}—% 5
I II III IV V VI VII Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
I II III IV V VI VII Knock Off Dark Physical 06565 100}}100% 20
I II III IV V VI VII Laser Focus Normal Status 0000 00—}}—% 30
I II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI VII Miracle Eye × Psychic Status 0000 00—}}—% 40
I II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
I II III IV V VI VII Night Shade Ghost Special 0000 100}}100% 15
I II III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
I II III IV V VI VII Power Trick Psychic Status 0000 00—}}—% 10
I II III IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
I II III IV V VI VII Psycho Shift Psychic Status 0000 100}}100% 10
I II III IV V VI VII Psywave × Psychic Special 0000 100}}100% 15
I II III IV V VI VII Rage × Normal Physical 02020 100}}100% 20
I II III IV V VI VII Recycle Normal Status 0000 00—}}—% 10
I II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
I II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
I II III IV V VI VII Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI VII Shock Wave Electric Special 06060 00—}}—% 20
I II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
I II III IV V VI VII Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
I II III IV V VI VII Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
I II III IV V VI VII Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
I II III IV V VI VII Torment Dark Status 0000 100}}100% 15
I II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
I II III IV V VI VII Zap Cannon Electric Special 120120 050}}50% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Alakazam
  • Italic indicates a move that gets STAB only when used by an evolution of Alakazam
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

TCG-only moves

Move Card
Confuse Ray Alakazam (Base Set 1)

Side game data

Alakazam

Pokémon Pinball
 
Acquisition: Evolve
Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Decrepit Lab
Phrases
51%-100% HP Do not believe in only what the eyes see!
26%-50% HP My health has been cut to half. I must beware.
1%-25% HP I failed to foresee this... I am done for...
Level up Hm! My level has gone up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: -12%
IQ group: F
Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Introduced by Whiscash
Connected to: Whiscash
Connection Orb Set: 3

Phrases
Normal If you desire my power, I'll help you as much as I can.
Low HP (< 50%) It's rough, but I'll turn the tide!
Pokémon Ranger: Shadows of Almia
Group:
Psychic
Poké Assist:  
Psychic
Field move:  
(Teleport ×-)
Browser entry R-184
It warps around to move. It attacks by letting loose strange orbs.
Pokémon Rumble
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Blast
Attack ●●●●●
Defense ●●●
Speed ●●●●
Pokémon Rumble Rush
  Walking Speed: 1.5 seconds Base HP: 49
Base Attack: 80 Base Defense: 53 Base Speed: 70
Pokémon Conquest
  HP: ★★ Move: Psychic
Attack: ★★★★★ Ability 1: Instinct
Ability 2: Life Force
Ability 3: Inner Focus
Defense: ★★
Speed: ★★★★★
Evolves from Kadabra when it has a link of 55% or higher, after knocking out a Warrior's Pokémon in a manner that allows recruitment
Range: 3 Perfect Links: Kanetsugu and Takahiro
Pokémon Battle Trozei
Psychic
Attack Power: ★★★★★

 

Builder
Repairs damage done to the walls of the Trozei Box.
Pokémon Shuffle
 
Psychic
  Attack Power: 70 - 110   5

#486
 
 

Risk-Taker
Increases damage randomly.
Mega Effects   9
Erases unbreakable-block and rock disruptions (max 10) and damages the foe.
Pokémon GO
  Base HP: 146 Base Attack: 271 Base Defense: 167
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement:  200/40/20/10
Fast Attacks: Psycho Cut, Confusion, Counter
Charged Attacks: Future Sight*, Focus Blast*, Shadow Ball, Fire Punch*, Dazzling Gleam, Psychic, Frustration , Return 

Mega Alakazam

Pokémon Super Mystery Dungeon
 

Body size: Standard (1 tile)
How to Recruit: Introduced by Whiscash
Connected to: Whiscash
Connection Orb Set: 3

Phrases
Normal If you desire my power, I'll help you as much as I can.
Low HP (< 50%) It's rough, but I'll turn the tide!
Pokémon GO
  Base HP: 146 Base Attack: 367 Base Defense: 207
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A
Fast Attacks: Psycho Cut, Confusion, Counter
Charged Attacks: Future Sight*, Focus Blast*, Shadow Ball, Fire Punch*, Dazzling Gleam, Psychic, Return 

Form data

Mega Evolution

Default
 
Alakazam
Alakazam
 Psychic 

 
Alakazite


Held Alakazite
 
Mega Alakazam
Alakazam
 Psychic 

Evolution data

Alakazam evolves from Kadabra when traded. In Pokémon Legends: Arceus, it can also evolve from Kadabra when exposed to a Linking Cord.

 
Unevolved
Abra
 Psychic 
 
Level 16
 
First evolution
Kadabra
 Psychic 
 
Trade

 
Linking CordLA
 
Second evolution
Alakazam
 Psychic 


Sprites

Generation I
Red Green Red Blue Yellow
           
Front Back Front Back Front Back
Generation II
Gold Silver Crystal
           
           
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Front Back Front Back
Let's Go, Pikachu! Let's Go, Eevee!
Generation VIII
Legends: Arceus
This Pokémon is unavailable in Generation IX.
Cross-Generation
HOME
   
   
   
  For other sprites and images, please see Alakazam images on the Bulbagarden Archives.


Trivia

  • Alakazam could be seen as a counterpart to Machamp. They are both the last stage of a three-part evolutionary family, they reach their final stage by trading, level up at a Medium Slow rate, and they both have a 75% male gender ratio. Also, Alakazam excels at the Special Attack stat, while Machamp excels at Attack. Their evolutionary families are also next to each other in the National Pokédex. Moreover, a girl in Oreburgh City will trade her Abra for a Machop. Additionally, their base friendship is the same at 70, and all Pokémon in both of their respective evolutionary lines are in the Human-Like egg group. Finally, while Alakazam has a Mega Evolution, Machamp has a Gigantamax form.
    • Alakazam could also be seen as a counterpart to Gengar. They are both the last stage of a three-part evolutionary family, which can only be achieved by trading, both have Mega Evolutions, Gengar is weak against Psychic moves and Alakazam is weak against Ghost moves, so they are weak and at the same time strong against each other. They have the same length, and both get smaller when they Mega Evolve. Their base friendship is also the same, with 70. In The Ancient Puzzle of Pokémopolis, there are a Gengar and an Alakazam put against each other. Since Generation VI, they both have a base stat total of 500. Both are weak to Dark-type Moves. They also have the same stat structure throughout their evolutions, always having high Speed and Special Attack, and being very low in Physical Defense and still relatively low in Special Defense, HP, and Physical Attack.
  • Alakazam was the only Pokémon whose base stat total does not increase by exactly 100 points upon Mega Evolution, gaining instead only 90 points overall. This only applied to it in Generation VI because Mega Alakazam received another 10 points in its Special Defense in Generation VII.
    • Because some form of Alakazam had its Special Defense raised in both Generation VI and Generation VII, Alakazam is the only Pokémon whose base stats changed more than once after Generation II.
  • Alakazam has the lowest average Performance of any fully evolved Pokémon.
  • In Red and Blue, an Alakazam sent out by an opponent while the player's Pokémon has low health will have the cry of a Gastly.
  • In HeartGold and SoulSilver, Alakazam is the same height as Ethan.

Origin

Alakazam is based on a magician and also a spoon bender. It also shares similarities to foxes, animals mythologically tied to magic. The combination of human body, horns, ties to magic, and five-pointed star-shaped head similar to pentagram make it similar to Baphomet. As it created the spoons with its psychic powers, it may be based on the practice of alchemy, an early science that sought to synthesize metals with magic. Its horns, talons, and long mustache are also reminiscent of Chinese dragons, which similarly are considered miraculous beings.

Mega Alakazam is based on a sorcerer or wizard, or possibly sadhus with psychic powers.

Name origin

Alakazam's name is derived from alakazam, an incantation used in stage magic similar to abracadabra.

Foodin may be named after Harry Houdini, a famed illusionist and escape artist.

In other languages

Language Title Meaning
  Japanese フーディン Foodin From Harry Houdini
  French Alakazam Same as English name
  Spanish Alakazam Same as English name
  German Simsala From Simsalabim
  Italian Alakazam Same as English name
  Korean 후딘 Fudin Transcription of Japanese name
  Mandarin Chinese 胡地 Húdì From the transcription of its Japanese name and 胡迪尼 Húdìní
  Cantonese Chinese 胡地 Wùhdeih*
富迪 Fudihk*
From the transcription of its Japanese name and 胡迪尼 Wùhdihknèih


Related articles

External links

  #0064: Kadabra
Pokémon
#0066: Machop  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.