Dusknoir (Pokémon)

Revision as of 09:56, 12 January 2015 by Tiddlywinks (talk | contribs) (→‎Game locations: +ORAS)
Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
This article is about the species. For a specific instance of this species, see Dusknoir (disambiguation).
Dusknoir ヨノワール
Yonoir
#477
Dusknoir



Images on the Bulbagarden Archives
Type
Ghost Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Pressure Cacophony
Cacophony
Frisk
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Amorphous
Hatch time
26 cycles
Height
7'03" 2.2 m
Dusknoir
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
235.0 lbs. 106.6 kg
Dusknoir
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
210
Gen. IV
Unknown
IV
236
V+
Leveling rate
Fast
EV yield
Total: 3
Dusknoir
0
HP
0
Atk
1
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F477.png F000.png
{{{form2}}}
Pokédex color
Black
Base friendship
35
External Links

Dusknoir (Japanese: ヨノワール Yonoir) is a Ghost-type Pokémon.

It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Biology

Dusknoir is a primarily black Pokémon somewhat resembling a cyclops. Its cylindrical head is light gray with a single eye that has a yellow iris and a red pupil. There is a yellow band near the top of its head, and a short, yellow antenna with a disc-shaped tip extends from on top. Six flat projections extend from the base of its neck and surround its head, resembling an upturned collar. Dusknoir has well-developed arms with two yellow bands near its wrists and large, gray hands. On the front of its torso are two almond-shaped marking, and on its back are two circular markings. Both sets of markings resemble eyes. A yellow band encircles its body, zigzagging along the front and forming a long curve around the back. It has a wispy tail in place of feet.

The antenna on Dusknoir's head allows it to receive transmissions from the spirit world, which tell it to bring people there. However, the anime has also shown it protecting people from being taken to the spirit world. The band on its body can open, similar to a mouth. It uses this ability to take spirits into its body and carry them home or as it travels to unknown places.

In the anime

 
Dusknoir in the anime

Major appearances

Dusknoir (Explorers of Time, Darkness, and Sky)

Dusknoir appeared in Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness where it was sent back in time to prevent Team Poképals from changing the future.

Other

Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a ghost girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

Conway's Dusknoir appeared in Working on a Right Move! where it was used in a battle against Ash in the Lily of the Valley Conference.

Two Dusknoir appeared in Celebrating the Hero's Comet!.

A Dusknoir appeared in Breaking Titles at the Chateau! under the ownership of a Trainer named Farrell.

Minor appearances

A Dusknoir appeared in the opening of Arceus and the Jewel of Life, battling against Ash's Pikachu.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.
Episode Pokémon Source Entry
XY020 Dusknoir Serena's Pokédex Dusknoir, the Gripper Pokémon. Dusknoir is said to travel between the human and spirit worlds.

In the manga

In the Pokémon Adventures manga

A Dusknoir appeared under the ownership of the Radio Director.

 
Dusknoir in Pokémon 7

In the Phantom Thief Pokémon 7 manga

Lily owned a Dusknoir when she was a member of Team Galactic.

In the Pokémon Diamond and Pearl Adventure!

Mitsumi used Dusknoir to battle Hareta in Clash! Hareta vs. Mitsumi!!.

In the Darkrai Mission Story: Pokémon Ranger Vatonage - the Comic manga

Dusknoir appears in the manga adaptation of Pokémon Ranger under control of Kincaid. It plays the same role it does in the game.

In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
SoulSilver
Generation V
Black It is said to take lost spirits into its pliant body and guide them home.
White
Black 2 It is said to take lost spirits into its pliant body and guide them home.
White 2
Generation VI
X It is said to take lost spirits into its pliant body and guide them home.
Y The antenna on its head captures radio waves from the world of spirits that command it to take people there.


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl
Evolve Dusclops
Platinum
Evolve Dusclops
HeartGold SoulSilver
Evolve Dusclops
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Dusclops
Omega Ruby Alpha Sapphire
Evolve Dusclops


In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B14-B15)
Deep Spacial Rift (B1-B4)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Hippowdon Temple
Pokémon Ranger:
Guardian Signs
Noir Forest
Dark Temple
Light Temple
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Hauntyard: World Axle - B1F, Everspring Valley, All*
PokéPark Wii: Pikachu's Adventure Haunted Zone
Pokémon Conquest Evolve Dusclops

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
N/AN/A 000Start Future Sight Psychic Special 120120 100}}100% 10 ??? 0   0  
000Start 000Start Fire Punch Fire Physical 07575 100}}100% 15 ??? 0   0  
000Start 000Start Ice Punch Ice Physical 07575 100}}100% 15 ??? 0   0  
000Start 000Start Thunder Punch Electric Physical 07575 100}}100% 15 ??? 0   0  
000Start 000Start Gravity Psychic Status 0000 —}}—% 5 ??? 0   0  
000Start 000Start Bind Normal Physical 01515 085}}85% 20 ??? 0   0  
000Start 000Start Leer Normal Status 0000 100}}100% 30 ??? 0   0  
000Start 000Start Night Shade Ghost Special 0000 100}}100% 15 ??? 0   0  
000Start 000Start Disable Normal Status 0000 100}}100% 20 ??? 0   0  
N/AN/A 000Start Astonish Ghost Physical 03030 100}}100% 15 ??? 0   0  
0066 0066 Disable Normal Status 0000 100}}100% 20 ??? 0   0  
01414 0099 Astonish Ghost Physical 03030 100}}100% 15 ??? 0   0  
0099 01414 Foresight Normal Status 0000 —}}—% 40 ??? 0   0  
02222 01717 Shadow Sneak Ghost Physical 04040 100}}100% 30 ??? 0   0  
02525 02222 Pursuit Dark Physical 04040 100}}100% 20 ??? 0   0  
03333 02525 Will-O-Wisp Fire Status 0000 085}}85% 15 ??? 0   0  
01717 03030 Confuse Ray Ghost Status 0000 100}}100% 10 ??? 0   0  
03030 03333 Curse Ghost Status 0000 —}}—% 10 ??? 0   0  
03737 03737 Shadow Punch Ghost Physical 06060 —}}—% 20 ??? 0   0  
04242 04040 Hex Ghost Special 06565 100}}100% 10 ??? 0   0  
N/AN/A 04545 Shadow Ball Ghost Special 08080 100}}100% 15 ??? 0   0  
04949 05252 Mean Look Normal Status 0000 —}}—% 5 ??? 0   0  
05858 05757 Payback Dark Physical 05050 100}}100% 10 ??? 0   0  
06161 06464 Future Sight Psychic Special 120120 100}}100% 10 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM04  TM04 Calm Mind Psychic Status 0000 —}}—% 20 ??? 0   0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 ??? 0   0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 ??? 0   0  
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 ??? 0   0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 ??? 0   0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 ??? 0   0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 ??? 0   0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 ??? 0   0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 ??? 0   0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 ??? 0   0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 ??? 0   0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 ??? 0   0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 ??? 0   0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 ??? 0   0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 ??? 0   0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 ??? 0   0  
  TM83 Infestation Bug Special 02020 100}}100% 20
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM92  TM92 Trick Room Psychic Status 0000 —}}—% 5 ??? 0   0  
TM94  TM94 Rock Smash Fighting Physical 04040 100}}100% 15 ??? 0   0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 ??? 0   0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Dark Pulse Dark Special 80 100% 15
Destiny Bond Ghost Status —% 5
Grudge Ghost Status —% 5
Feint Attack Dark Physical 60 —% 20
Haze Ice Status —% 30
Imprison Psychic Status —% 10
Memento Dark Status 100% 10
Ominous Wind Ghost Special 60 100% 5
Pain Split Normal Status —% 20
Skill Swap Psychic Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Dusknoir in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Dusknoir in that game.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Cool 0   0  
X Y OR AS Fire Punch Fire Physical 75 100% 15 Cool 0   0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Cool 0   0  
X Y OR AS Gravity Psychic Status —% 5 Cool 0   0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Cool 0   0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Cool 0   0  
X Y OR AS Pain Split Normal Status —% 20 Cool 0   0  
X Y OR AS Skill Swap Psychic Status —% 10 Cool 0   0  
X Y OR AS Snatch Dark Status —% 10 Cool 0   0  
X Y OR AS Snore Normal Special 50 100% 15 Cool 0   0  
X Y OR AS Spite Ghost Status 100% 10 Cool 0   0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 0   0  
X Y OR AS Trick Psychic Status 100% 10 Cool 0   0  
X Y OR AS Wonder Room Psychic Status —% 10 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Dusknoir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Dusknoir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 N/A 
Not available
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 0%
Friend Area: Beau Plains
Phrases
51%-100% HP My HP is between 51% and 100%.
26%-50% HP My HP is between 26% and 50%.
1%-25% HP My HP is between 1% and 25%.
Level up I leveled up.
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
  Body size: 1
Recruit rate: 8.2%
IQ group: F
Pokémon Ranger
Group:  Normal  Poké Assist: None Field move: None
Loops: 0 Min. exp.: 0 Max. exp.: 0
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Shadows of Almia
Group:  Ghost  Poké Assist:  
( Ghost )
Field move:  
(Psy Power ×3)
Browser entry  
It protects itself with a ghostly fire. It attacks with eerie orbs.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Ghost   
( Ghost )
Past
 
( Normal )
 
(Psy Power ×2)
Past
 
(Electrify ×1)
Browser entry  
It shoots out orbs imbued with loathsome emotions that make Pokémon Paused.
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
  PokéPark Pad entry:
Dusknoir returns to the Haunted House in the Haunted Zone when the bell rings at nightfall. He is the Attraction Chief of Dusknoir's Speed Slam
PokéPark 2: Wonders Beyond
  Strong: Weak:
PokéPark Pad entry:
He lived in a mansion with Duskull in the past. He was like a boss to Duskull.
  HP: ★★ Move: Shadow Ball
Attack: ★★★ Ability 1: Frighten
Defense: ★★★★★ Ability 2: Interference
Speed: ★★ Ability 3: Black Hole
Evolves from Dusclops after knocking out a Warrior's Pokémon in a manner that allows recruitment, while its own Warrior is equipped with a Reaper Cloth
Range: 2 Perfect Links: Ittetsu and Morinari

Evolution

 
Unevolved
Duskull
 Ghost 
 
Level 37
 
First evolution
Dusclops
 Ghost 
 
Trade
holding Reaper Cloth
 
Second evolution
Dusknoir
 Ghost 


Sprites

This Pokémon was unavailable prior to Generation IV.
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
  For other sprites and images, please see Dusknoir images on the Bulbagarden Archives.


Trivia

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon. Like Dusclops, due to its rotund shape and single eye, it may also be based on the Chōchin-obake. Its ability to receive transmissions from the world of spirits may be based on paranormal explanations for electronic voice phenomena.

Name origin

Dusknoir is a combination of dusk and noir (French for black).

Yonoir is a combination of 妖魔 yōma (ghost) or 夜 yoru (night) and noir.

In other languages

Language Title Meaning
  Japanese ヨノワール Yonoir From 妖魔 yōma, yoru, and noir
  French Noctunoir From nocturne and noir
  Spanish Dusknoir Same as English name
  German Zwirrfinst From Zwielicht, Irrlicht, and Finsternis
  Italian Dusknoir Same as English name
  Korean 야느와르몽 Yanoirmong From 야 (夜) ya, noir, and 몽 (夢) mong or monster
  Mandarin Chinese 夜黑魔人 Yèhēimórén Literally "Night sorcerer"
  Cantonese Chinese


Related articles

External links

  #476: Probopass
Pokémon
#478: Froslass  


  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.