Pressure (Ability)

Pressure プレッシャー
Pressure
Flavor text
Generation III
Raises foe's PP usage.
Generation IV
The Pokémon raises the foe's PP usage.
Generation V
The Pokémon raises the foe's PP usage.
Generation VI
The Pokémon raises opposing Pokémon's PP usage.
Generation VII
By putting pressure on the opposing Pokémon, it raises their PP usage.
Generation VIII
By putting pressure on the opposing Pokémon, it raises their PP usage.
Generation IX
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.

Pressure (Japanese: プレッシャー Pressure) is an Ability introduced in Generation III.

Effect

In battle

  This Ability effect may be in need of research.
Reason: Interaction with multi-turn moves and consecutively executed moves
You can discuss this on the talk page.

Generation III

When another Pokémon (including an ally) uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted. If multiple targets have Pressure, each one results in additional PP being deducted.

Pressure deducts additional PP whenever PP would normally be deducted; this means that it still applies even if the move misses, has multiple targets, or is rendered ineffective due to a target's typing or use of Protect or Detect.

Pressure applies to moves that target the entire field, such as Rain Dance.

Pressure applies to Curse when used by non-Ghost-type Pokémon, but only when used by a wild Pokémon or in-game Trainer.

Generation IV

If a Pokémon that has Pressure is sent into battle, a message "<name> is exerting its Pressure!" is now displayed.

Generation V onward

Pressure now only affects opponents' moves.

Pressure increases the PP consumption of an opponent's Imprison and Snatch even though those are self-targeting moves; in Snatch's case the additional PP is consumed even if Snatch fails or snatches a move from a Pokémon other than the one with Pressure. It increases the PP consumption of Spikes, Stealth Rock, and Toxic Spikes, but not Sticky Web.

If a Pokémon uses Tera Blast while one of its opponents has Pressure, the additional PP will be deducted even if the Pressure Pokémon is not the move's target.

Wild Pokémon's calls for help are more likely to be answered when facing a Pokémon with Pressure. It shares this effect with Intimidate and Unnerve.

Outside of battle

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Does Pressure have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?

From Pokémon Emerald onwards, if a Pokémon with Pressure is in the first slot in the party (even if fainted), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with Hustle and Vital Spirit.

When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, Pokémon Brilliant Diamond and Shining Pearl, or any Generation IV game, it will trigger with its standard 50% activation rate. In the Generation V games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.

Generation VIII

In Pokémon Sword and Shield, Pressure appears to have no effect on the level range of wild Pokémon.

Generation IX

In Pokémon Scarlet and Violet, Pressure appears to have no effect on the level range of wild Pokémon.

Pokémon with Pressure

# Pokémon Types First Ability Second Ability Hidden Ability
0142   Aerodactyl
Rock Flying Rock Head Pressure Unnerve
0144   Articuno
Ice Flying Pressure None Snow Cloak
0145   Zapdos
Electric Flying Pressure None StaticGen VI+
0146   Moltres
Fire Flying Pressure None Flame Body
0150   Mewtwo
Psychic Psychic Pressure None Unnerve
0243   Raikou
Electric Electric Pressure None Inner FocusGen VII+
0244   Entei
Fire Fire Pressure None Inner FocusGen VII+
0245   Suicune
Water Water Pressure None Inner FocusGen VII+
0249   Lugia
Psychic Flying Pressure None Multiscale
0250   Ho-Oh
Fire Flying Pressure None Regenerator
0320   Wailmer
Water Water Water Veil Oblivious Pressure
0321   Wailord
Water Water Water Veil Oblivious Pressure
0356   Dusclops
Ghost Ghost Pressure None FriskGen VI+
0359   Absol
Dark Dark Pressure Super LuckGen IV+ Justified
0386   Deoxys
Normal Forme
Psychic Psychic Pressure None None
0386   Deoxys
Attack Forme
Psychic Psychic Pressure None None
0386   Deoxys
Defense Forme
Psychic Psychic Pressure None None
0386   Deoxys
Speed Forme
Psychic Psychic Pressure None None
0416   Vespiquen
Bug Flying Pressure None Unnerve
0442   Spiritomb
Ghost Dark Pressure None Infiltrator
0461   Weavile
Dark Ice Pressure None Pickpocket
0477   Dusknoir
Ghost Ghost Pressure None FriskGen VI+
0483   Dialga
Steel Dragon Pressure None Telepathy
0483   Dialga
Origin Forme
Steel Dragon Pressure None Telepathy
0484   Palkia
Water Dragon Pressure None Telepathy
0484   Palkia
Origin Forme
Water Dragon Pressure None Telepathy
0487   Giratina
Altered Forme
Ghost Dragon Pressure None Telepathy
0624   Pawniard
Dark Steel Defiant Inner Focus Pressure
0625   Bisharp
Dark Steel Defiant Inner Focus Pressure
0646   Kyurem
Dragon Ice Pressure None None
0823   Corviknight
Flying Steel Pressure Unnerve Mirror Armor
0890   Eternatus
Poison Dragon Pressure None None
0890   Eternatus
Eternamax
Poison Dragon Pressure None None
0903   Sneasler
Fighting Poison Pressure UnburdenGen IX+ Poison Touch
0983   Kingambit
Dark Steel Defiant Supreme Overlord Pressure
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Pressure

 
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

In other games

Pokémon Mystery Dungeon series

 
Pressure activating in Super Mystery Dungeon

When a Pokémon with Pressure is targeted by a foe's move, one additional PP is deducted upon execution.

In Pokemon Mystery Dungeon: Rescue Team DX, multiple instances of Pressure now stack on each other. (e.g: Hitting two enemies with the ability at the same time will cause the user to lose 3 PP.)

Description

Games Description
MDRB If hit by a foe's move, the foe uses more PP than usual.
MDTDS Forces a foe to use more PP than usual for a move that hits the Pokémon.
BSL わざを うけたときに あいてのPPを よけいに へらす
MDGtI Foes use more PP when they use moves against the Pokémon.*
When a foe uses a move, it will take more PP than usual!*
SMD When an enemy uses a move on the Pokémon, the move will take more PP than usual!
MDRTDX When an enemy uses a move on the Pokémon, the move will cost more PP than usual.


In the anime

Mewtwo was confirmed to have Pressure on the official Pokémon website,[citation needed] even though it was never demonstrated or mentioned in the anime.

In the manga

Pokémon Adventures


Trivia

In other languages

Language Title
Chinese Cantonese 壓迫感 Aatbīkgám *
氣壓 Hei'aat *
Mandarin 壓迫感 / 压迫感 Yāpògǎn *
氣壓 Qìyā *
  French Pression
  German Erzwinger
  Italian Pressione
  Korean 프레셔 Pressure
  Polish Presja
  Brazilian Portuguese Pressão
  Spanish Presión
  Turkish Baskı
  Vietnamese Khí áp


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.