Haunted Zone

Haunted Zone ハウスゾーン
House Zone
Haunted Zone
Zone Info
Zone Leader Rotom
Drifblim Stop On the bridge near the entrance to the zone.
Area Info
Area Keeper
Drifblim Stop
{{{area1}}} None
{{{area2}}} None
{{{area3}}} None
Connecting Zones
Meeting Place
Second connected zone
Third connected zone
Fourth connected zone
Fifth connected zone
Sixth connected zone

The Haunted Zone (Japanese: ハウスゾーン House Zone) is the sixth zone the player arrives at in PokéPark Wii: Pikachu's Adventure. It is a scary place with an old mansion inhabited by Ghost-type Pokémon. The leader of this zone is Rotom.

Story

Spoiler warning: this article may contain major plot or ending details.
 
The interior of the house in the Haunted Zone

After returning from the Lava Zone, Misdreavus sends the player to search for Mismagius in the Haunted Zone to gain information about the PokéPark's history so that they can find their way to the Sky Pavilion. It turns out that the zone leader, Rotom, has gone missing and the inhabitants of the mansion ask the player to find him.

Arriving in the Haunted Zone, the player is not allowed access into the house by the door master, Drifloon, without first completing Tangrowth's Swing-Along. After that is done, Drifloon will give the player access into the house. Inside, the player is greeted by Duskull who then gives the player a quick tour of the main hall. After the tour, Gastly leads the player to the Blue Jewel Doors. Inside, the player will find a Gengar in a painting. In the middle of a conversation, a bell rings for Dusknoir's Speed Slam to reopen. Once completed, the player is allowed into the grand ballroom where they learn that the ghost Pokémon are really just putting on an act. A Misdreavus explains that Mismagius hasn't left the library ever since the piano broke and sends the player to find Spinarak who can make new strings for the piano. Gastly then opens the Green Jewel Doors. Inside, the player will find a Spinarak who gives the player the Tough Thread for the piano. Once the piano is restored, Mismagius opens the doors to the library and the Red Jewel Door and joins the other ghost Pokémon. She informs the player that she does not know anything about the Sky Pavilion, but also promises the player to find clues about it.

The player then sets off to find the missing Rotom. Inside the library, a Duskull informs the player that a book has gone missing from the shelf and he has a feeling that it is related to Rotom's disappearance. The player finds the book in the possession of a Sableye who challenges the player to a quiz. Once the quiz is complete, it returns the book. Placing the book back in its proper location reveals a hidden catacomb leading down to a basement. Down the stairs, the player finds Rotom who explains that he was working on his own attraction, Rotom's Spooky Shoot-'em-Up, that was supposed to be a surprise for his friends, but the bookcase closed behind him, trapping him in the basement. Once the player has 85 friends, Rotom allows the player to play his attraction. Once complete, Mismagius, who already found clues about the Sky Pavilion, tells the player that, to get there, the player must go through the Granite Zone first.

With all tasks complete, the player makes their way to the Granite Zone.

  Spoilers end here.  

In the final cutscene, Honchkrow, multiple Gastly and multiple Haunter are seen peering at the hot air balloon. Honchkrow then salutes the player.

Attractions

Tangrowth's Swing-Along

 
Celebi swinging to Tangrowth's Swing-Along

In Tangrowth's Swing-Along (Japanese: モジャンボのスイングレース Mojumbo's Swing Race), a series of ropes are set up along the bridge at the entrance of the mansion. The player must swing from rope to rope by swinging the Wii remote back and forth, then pressing B to jump to the next rope without falling and within the time limit. If they fall, they will be placed at the beginning of the bridge. Celebi is the best Pokémon for this attraction.

Pokémon Time for Bonus
 
Pikachu
0:30.20
 
Meowth
0:30.40
 
Pichu
0:30.60
 
Lucario
0:27.80
 
Infernape
0:28.00
 
Blaziken
0:28.20
 
Riolu
0:28.40
 
Sneasel
0:28.60
 
Raichu
0:28.80
 
Ambipom
0:29.00
 
Primeape
0:29.20
 
Aipom
0:29.40
 
Electabuzz
0:29.60
 
Chimchar
0:29.80
 
Croagunk
0:30.00
 
Celebi
0:19.00

Dusknoir's Speed Slam

 
Darkrai smashing through Dusknoir's Speed Slam

Dusknoir's Speed Slam (Japanese: ヨノワールのクラッシュランニング Yonoir's Running Crash) uses the same aim as Bulbasaur's Daring Dash: to reach the end as fast as possible by shaking the Wii remote. However, the view of this six Pokémon race is different from Bulbasaur's attraction and there are obstacles that slow the Pokémon down when it hits them. There are two types of obstacles: stone walls, which will already be there at the start, and Spinarak, which come down in front of players. The player must hit these obstacles unless they use certain Ghost-type Pokémon such as Gengar which just pass through. The best Pokémon to play as in this attraction is Darkrai, who can only be befriended after every Pokémon has gotten a bonus.

Pokémon Time for Bonus
 
Pikachu
0:15.50
 
Stunky
0:16.00
 
Gengar
0:09.00
 
Mismagius
0:09.50
 
Scizor
0:10.00
 
Espeon
0:10.50
 
Dusknoir
0:11.00
 
Umbreon
0:11.50
 
Cranidos
0:12.00
 
Skuntank
0:12.50
 
Voltorb
0:13.00
 
Gastly
0:13.50
 
Duskull
0:14.00
 
Misdreavus
0:14.50
 
Krabby
0:15.00
 
Darkrai
0:08.00

Rotom's Spooky Shoot-'em-Up

 
Rotom sharp shooting in Rotom's Spooky Shoot-'em-Up

In Rotom's Spooky Shoot-'em Up (Japanese: ロトムのどきどきシューティング Rotom's Pulse Shoot System), the player must defend themselves from an onslaught of Gastly, Haunter and occasionally one of the Rotom forms. The player points the Wii remote towards the screen and uses the on-screen crosshair to aim their attack at the attacking Pokémon, then press A to launch their attack. A radar at the bottom right corner of the screen will give the player a view of what is behind them. Rotom is the best Pokémon for this attraction.

Pokémon Score for Bonus
 
Pikachu
2,000
 
Magnemite
1,000
 
Porygon-Z
11,000
 
Magnezone
10,000
 
Gengar
9,000
 
Magmortar
8,500
 
Electivire
8,000
 
Mismagius
7,500
 
Claydol
6,500
 
Electabuzz
6,000
 
Haunter
5,500
 
Abra
5,000
 
Elekid
4,000
 
Mr. Mime
3,500
 
Baltoy
3,000
 
Rotom
23,000

Available Pokémon

This is a list of all the Pokémon that can be befriended in the Haunted Zone. The locations listed are where the respective Pokémon is commonly found when first entering the zone, however the Pokémon have free range and may run off when interacting with other Pokémon.

Pokémon Location Skill game Notes Pokémon Location Skill game Notes
 
Murkrow
Outside the house. Chase  
Skuntank
Near Dusknoir's Speed Slam (Befriend Stunky) Battle
 
Honchkrow
Outside the house. (Befriend Murkrow) Battle  
Voltorb
Blue Jewel room on the second story. (Release from inside a vase) Battle
 
Gliscor
Outside the house. Battle  
Electrode
Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared). None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.
 
Drifloon
Next to the front door; in the grand ballroom. None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.  
Umbreon
Near Dusknoir's Speed Slam. Chase
 
Kakuna
In the tree on the right side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.  
Espeon
Near Dusknoir's Speed Slam. (Befriend Umbreon) Chase
 
Metapod
In the tree on the left side of the house. (Must be knocked out of tree) None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.  
Gastly
Floating through the halls and in various rooms. Chase
 
Tangrowth
Next to Tangrowth's Swing-Along. None Automatically befriends the player once they complete Tangrowth's Swing Along.  
Haunter
Floating through the halls and in various rooms. Chase
 
Riolu
Outside the house; in the upstairs hallways. Battle  
Gengar
In the painting in the Blue Jewel room. Battle Will exit the painting once the player befriends 90 Pokémon.
 
Sableye
In the library at the bottom of the stairs. Quiz  
Duskull
Various rooms. Chase Only when Rotom's Spooky Shoot-'em-Up has been cleared.
 
Spinarak
Green Jewel room on the second story. None Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up.  
Dusknoir
Next to Dusknoir's Speed Slam. None Automatically befriends the player once they complete Dusknoir's Speed Slam.
 
Breloom
Green Jewel room on the second story. Battle  
Abra
In the Green Jewel room. None Automatically befriends the player.
 
Pichu
In the grand ballroom. Chase  
Raichu
Outside the house. Chase
 
Misdreavus
In the grand ballroom. Chase  
Aipom
Outside the house. Chase
 
Mismagius
In the grand ballroom (After the piano is repaired) Battle Only when Rotom's Spooky Shoot-'em-Up has been cleared.  
Ambipom
Outside the house. (Befriend Aipom) Battle
 
Elekid
In the entrance hall. Hide-and-Seek  
Meowth
Outside the house. Quiz
 
Electabuzz
Near Dusknoir's Speed Slam (Befriend Elekid) Battle  
Rotom
Next to Rotom's Spooky Shoot-'em-Up. None Unlocked once every Pokémon has achieved the bonus in Rotom's Spooky Shoot-'em-Up.
 
Luxray
In the grand ballroom. Chase Defeat a Pokémon 5 consecutive times to challenge him.  
Darkrai
In the grand ballroom; Dusknoir's Speed Slam Battle Requires a password; unlocked once every Pokémon has achieved the bonus in Dusknoir's Speed Slam.
 
Stunky
In the entrance hall. Battle  
Celebi
Tangrowth's Swing-Along None Requires a password; unlocked once every Pokémon has achieved the bonus in Tangrowth's Swing-Along.


Zones in the PokéPark

PokéPark EntranceMeadow ZoneMeeting PlaceBeach ZoneIceberg ZoneCavern Zone
Lava ZoneHaunted ZoneGranite ZoneFlower ZoneSky Pavilion


  This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively.